Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Trigger Weapons

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Trigger Weapons Page: [1]
Login
Message << Older Topic   Newer Topic >>
Trigger Weapons - 4/27/2017 9:36:38 AM   
Peter66

 

Posts: 104
Joined: 11/13/2016
Status: offline

Just wanted to clarify if this is working as intended or not. I was setting up a scenario and decided to work out if instead of placing hundreds of buildings down, I could simply place a RP Area down and state that any weapon in that area equals points loss.

The issue I ran in to was that if you go to:
Event Editor -> Triggers -> Unit Enters Area -> Target Type: Weapon

It stops there. There is no weapon selection as there are for other assets. I'm assuming this is intended for performance but I'm just double checking. It fires regardless of weapon entering area, so if a anti air missile flies through it has the same effect as if a bomb drops.

If this is working as intended is there a way to narrow this selection down at all, perhaps using another method?
Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Trigger Weapons Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.750