Peter66 -> Trigger Weapons (4/27/2017 9:36:38 AM)
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Just wanted to clarify if this is working as intended or not. I was setting up a scenario and decided to work out if instead of placing hundreds of buildings down, I could simply place a RP Area down and state that any weapon in that area equals points loss. The issue I ran in to was that if you go to: Event Editor -> Triggers -> Unit Enters Area -> Target Type: Weapon It stops there. There is no weapon selection as there are for other assets. I'm assuming this is intended for performance but I'm just double checking. It fires regardless of weapon entering area, so if a anti air missile flies through it has the same effect as if a bomb drops. If this is working as intended is there a way to narrow this selection down at all, perhaps using another method?
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