Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Map of Europe 20kms/hex .....Pre release download.....

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> Map of Europe 20kms/hex .....Pre release download..... Page: [1] 2 3 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
Map of Europe 20kms/hex .....Pre release download..... - 5/18/2017 7:59:30 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Here is a pre-release of MAP work.
scale (roughly 1 hex = 20kms)
size: 330x256

Link to following files:
https://www.dropbox.com/sh/zf3mwgbwfbzwdd6/AAAUH6T9YGl6wRIMVg2tEnXWa?dl=0

Campaign file

Current status (to be continued)

Coastlines to complete (tile_map)
-Northern Scandinavia
-Iceland to built
-Black sea and part of turkey
-North Africa

Rivers (river_map)
- Mainly east of Europe to complete (river_map)

Terrain (terrain_map)
- Need fine tuning but most of hills and mountains are done
- Forest, swamps, desert ect... to be done.

Text labels (text_map)
- Far more than 500 cities are localized
- some rivers are also but still in progress

Anybody interested to work on this project is more than welcome.
Just contact me to see how we can proceed.

Christophe

< Message edited by SIPRES -- 3/25/2019 6:35:56 AM >
Post #: 1
RE: Map of Europe 20kms/hex - 5/19/2017 12:22:14 AM   
Hairog


Posts: 1645
Joined: 7/11/2000
From: Cornucopia, WI
Status: offline
Oh my!

_____________________________

WW III 1946 Books
SC3 EAW WW Three 1946 Mod and Naval Mods
WarPlan and WarPlan Pac Alpha and Be

(in reply to SIPRES)
Post #: 2
RE: Map of Europe 20kms/hex - 5/19/2017 4:57:55 AM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
wow I think I love you!

Tigercub

_____________________________


You have enemies? Good. That means you've stood up for something, sometime in your life

(in reply to Hairog)
Post #: 3
RE: Map of Europe 20kms/hex - 5/19/2017 1:33:36 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
That is an awesome map !

I tried to make one but before I could save it, it crashed




Attachment (1)

(in reply to SIPRES)
Post #: 4
RE: Map of Europe 20kms/hex - 5/19/2017 4:44:28 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: sPzAbt653

That is an awesome map !

I tried to make one but before I could save it, it crashed





I got sometimes similar error, it happens when you set ressources on an hex wich had no "nation assigned"
Also I notice I got sometimes crashes when I work on zoom out version (with high mountain terrain for example).
I cant explain why , maybe editor is still a beta tool (but still very good so far)
The rule number 1 is to save the work on regular basis, just in case

(in reply to sPzAbt653)
Post #: 5
RE: Map of Europe 20kms/hex - 5/19/2017 9:12:16 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

sometimes crashes when I work on zoom out version

I have also noticed this, but I wanted to see it a few more times on zoom out, just to be sure before I reported it.

quote:

rule number 1 is to save the work on regular basis

I know, I know ! And as you can probably tell by the screen shot, I didn't have much done before I tried to save, which caused a bunch of pop-ups saying I needed to add more stuff, like capitals. This is when it crashed and I lost it. It would have been nice to be able to save the map without making it pass those further tests.

(in reply to SIPRES)
Post #: 6
RE: Map of Europe 20kms/hex - 5/24/2017 8:21:05 PM   
Biker1984

 

Posts: 27
Joined: 10/12/2016
Status: offline
This is really cool. Looking forward how this devolps. With the panzercorps skin and advanced AI. This probably will be the best digital boardgame out there.

(in reply to sPzAbt653)
Post #: 7
RE: Map of Europe 20kms/hex - 5/25/2017 10:12:41 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Thank you all

Here is a "small" part of the MAP that I did update several weeks ago.
Dont forget that it will be mainly a "kit" for modders, not a campaign file, "just" a Map that everybody can use to devellop its own campaign.
The Editor allow Map crop, so anybody interested can adjust required area for campaign Edit (eg: east Front Barbarossa or DAK in North Africa ect.....)

Rgds

Christophe




Attachment (1)

(in reply to Biker1984)
Post #: 8
RE: Map of Europe 20kms/hex - 5/25/2017 6:28:01 PM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
am expanded turmoil mod on this map would be crazy good!

Tigercub

_____________________________


You have enemies? Good. That means you've stood up for something, sometime in your life

(in reply to SIPRES)
Post #: 9
RE: Map of Europe 20kms/hex - 5/26/2017 6:38:15 AM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline
Would be the best map solution for Rise&Fall...

(in reply to tigercub)
Post #: 10
RE: Map of Europe 20kms/hex - 5/26/2017 9:45:37 PM   
StrategyGamer

 

Posts: 39
Joined: 11/25/2015
From: United States of America
Status: offline
It would be extremely interesting if someone made a WW2 scenario out of this.
I'm not up for it, but I would think that someone else would be...
Not that I am thinking of anyone in here.

(in reply to TheBattlefield)
Post #: 11
RE: Map of Europe 20kms/hex - 5/26/2017 10:13:16 PM   
FF_1079


Posts: 87
Joined: 12/26/2007
From: Bluffton, South Carolina
Status: offline
Awesome job SIPRES - you are a great service to the community.

_____________________________

Fondly remembers SSI's "Clash of Steel"

(in reply to StrategyGamer)
Post #: 12
RE: Map of Europe 20kms/hex - 6/1/2017 9:48:25 AM   
Samolety

 

Posts: 3
Joined: 6/1/2017
Status: offline
SIPRES, this is some awesome work. Would you consider sharing it in the current state, or are you set on waiting until it is done? I have been wanting to work on a WWI scenario for a long time and this mod might just be the perfect base. I'd love to get into it and poke around in the editor to get a feel for scale and unit sizes and such.

(in reply to FF_1079)
Post #: 13
RE: Map of Europe 20kms/hex - 6/1/2017 9:43:44 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: Samolety

SIPRES, this is some awesome work. Would you consider sharing it in the current state, or are you set on waiting until it is done? I have been wanting to work on a WWI scenario for a long time and this mod might just be the perfect base. I'd love to get into it and poke around in the editor to get a feel for scale and unit sizes and such.


Hi Samolety,

I plan to share only after a certain point of acheivement (at least all coastlines and relief completed)
I like to release something wich can be used quickly by modders, so be patient...
To give you an idea of current progress coastline from Cadiz to Konigsberg is complete, I will post later on few screenshots

Christophe


(in reply to Samolety)
Post #: 14
RE: Map of Europe 20kms/hex - 6/2/2017 7:14:01 AM   
Samolety

 

Posts: 3
Joined: 6/1/2017
Status: offline
I understand SIPRES. I will start working on the underpinnings of my Great War scenario with this map in mind as a base while I eagerly await the first release.

(in reply to SIPRES)
Post #: 15
RE: Map of Europe 20kms/hex - 6/2/2017 8:57:22 AM   
TheBattlefield


Posts: 507
Joined: 6/11/2016
Status: offline

quote:

ORIGINAL: Samolety

I understand SIPRES. I will start working on the underpinnings of my Great War scenario with this map in mind as a base while I eagerly await the first release.

Well, Samolety, WWI modding means a lot of script work, right? Do you have experience dealing with this challenging section of the game?

(in reply to Samolety)
Post #: 16
RE: Map of Europe 20kms/hex - 6/2/2017 6:26:44 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Here is a part of Spain and Portugal (still on going)





Attachment (1)

(in reply to TheBattlefield)
Post #: 17
RE: Map of Europe 20kms/hex - 6/2/2017 7:19:53 PM   
Samolety

 

Posts: 3
Joined: 6/1/2017
Status: offline
Yeah, I've got a good bit of scripting experience, both in general from coding in Lua and game-specific from playing around in the editor. That's what I am starting work on now. I have always wanted to do WWI but I've never been happy with the default game map and a project like this one you have here always daunted me. I don't know whether or not I will ever finish the scenario, but I'm definitely going to give it the old college try. It's a personal project, so no one really knows or cares if I finish or not (though if I do I will definitely release it). The first step was always: If I'm going to do it, I'm going to do it right. Which meant a suitable map. This one is brilliant.

< Message edited by Samolety -- 6/2/2017 7:20:19 PM >

(in reply to TheBattlefield)
Post #: 18
RE: Map of Europe 20kms/hex - 6/9/2017 4:56:09 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Part of France with mountains and rivers, Italy coastline on going.




Attachment (1)

(in reply to Samolety)
Post #: 19
RE: Map of Europe 20kms/hex - 6/9/2017 5:21:35 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
Great map.
Just a detail : on behalf of French, accents are missing :
- Besançon
- Châteauroux
- Orléans
- Neufchâteau
- Genève

Error on a previous map : Fontainebleau


< Message edited by terminator -- 6/9/2017 5:25:55 PM >

(in reply to SIPRES)
Post #: 20
RE: Map of Europe 20kms/hex - 6/9/2017 6:34:25 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Thanks for those highlights.
I may have errors here and there. I didnt include accents as I suspect software "may" not recognize them and lead the MAP to crash, need a try...

I think it will need a full typo review after map completion.

(in reply to terminator)
Post #: 21
RE: Map of Europe 20kms/hex - 6/9/2017 8:05:25 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
There seems be no problem with accents.It can be very well made lastly.
Here is an example of the original map :



Attachment (1)

< Message edited by terminator -- 6/9/2017 8:09:05 PM >

(in reply to SIPRES)
Post #: 22
RE: Map of Europe 20kms/hex - 6/9/2017 8:08:09 PM   
terminator


Posts: 1047
Joined: 12/10/2009
From: France
Status: offline
No problem to type all that you want :



Attachment (1)

(in reply to terminator)
Post #: 23
RE: Map of Europe 20kms/hex - 6/10/2017 11:24:18 PM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Ok good to know
I will update names.

(in reply to terminator)
Post #: 24
RE: Map of Europe 20kms/hex - 6/15/2017 9:53:25 PM   
AlvaroSousa


Posts: 9927
Joined: 7/29/2013
Status: offline
This looks like the Europa game series from the 1970s.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to SIPRES)
Post #: 25
RE: Map of Europe 20kms/hex - 6/21/2017 3:08:57 AM   
macroeconomics

 

Posts: 126
Joined: 7/28/2004
Status: offline
Sipres: The map looks nice. I started a map set to 16 miles/hex with the idea that is could be used with the GDW/GRD Europa OOB, but became totally demoralized once the task of making the coastlines presented itself. 12.5 miles per hex (20km/hex) might be a good substitute since one must deal with the whole no stacking issue. Let us know how your progress goes!

StratComAI: once Sipres gets the map done, I can easily add in road/rail lines from the Europa maps. Might have to create (if possible) a few new terrain types like bocage. Some of the hexside terrain types like karst may not be supportable. The bigger issue is the map/movement speed relationship. With Sipres' map hexes slightly smaller and the SC3 infantry movement rate already lower at 4 vs. Europa's 6, you'd be pretty much forced to either go to weekly turns or if possible, reduce movement costs to clear hexes down to 0.5. Will have to check to see if that is possible.

< Message edited by macroeconomics -- 6/21/2017 3:50:48 AM >

(in reply to Hairog)
Post #: 26
RE: Map of Europe 20kms/hex - 6/21/2017 8:16:43 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
Hi,

Thank you both, I didnt knew europa series and I check on google.
Its really a "monster" game when you get all maps together........

Here is current Progress:

France,Holland,Belgium,Denmark,Spain,Portugal 100% completed
North Germany Coast complete (till Konigsberg)
Italy Coast complete, working now on rivers and relief.

Next target will be UK coast and Balkans

I join the reference map I use





Attachment (1)

(in reply to macroeconomics)
Post #: 27
RE: Map of Europe 20kms/hex - 6/22/2017 2:09:27 AM   
macroeconomics

 

Posts: 126
Joined: 7/28/2004
Status: offline
Spires, keep up the good work. That coastline stuff....ugh. I failed that morale check, your fortitude must be higher.

One question for you: is there space in the SCIII map size limits for a few extra rows of hexes, using your base map? The Europa maps include the northern Finnish/Arctic coast (Petsamo and Murmansk in particular) and the Allied convoys run thru there during the winter months. Not relevant to 18th century wargaming, but some interesting stuff during WW2.

(in reply to SIPRES)
Post #: 28
RE: Map of Europe 20kms/hex - 6/22/2017 8:05:56 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: macroeconomics

Spires, keep up the good work. That coastline stuff....ugh. I failed that morale check, your fortitude must be higher.

One question for you: is there space in the SCIII map size limits for a few extra rows of hexes, using your base map? The Europa maps include the northern Finnish/Arctic coast (Petsamo and Murmansk in particular) and the Allied convoys run thru there during the winter months. Not relevant to 18th century wargaming, but some interesting stuff during WW2.

Editor is flexible and you can resize and shift map content, so should be possible to add Northern area (also maybe USA east coast)

(in reply to macroeconomics)
Post #: 29
RE: Map of Europe 20kms/hex - 6/22/2017 8:07:10 AM   
SIPRES


Posts: 398
Joined: 7/23/2015
Status: offline
here is menu screenshot in editor





Attachment (1)

(in reply to SIPRES)
Post #: 30
Page:   [1] 2 3 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> Map of Europe 20kms/hex .....Pre release download..... Page: [1] 2 3 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.563