Elwood1263
Posts: 5
Joined: 4/14/2001 From: Florence - Italy Status: offline
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WOW!
I'm still alive!
(I can say it here, not so often in the game!)
and even Wild Bill "speak words of hope about future"!
I would like to to thank everybody for your patience and for your interest, first of all Ruxius (who fully understood what I mean, maybe because he's used to try to understand our pale attempts of english writings) and FlashFyre, who speaks about SPWaW with great passion (but I see some clouds... :) )
Let's try to explain myself better.
I DON'T think the game should change. It's a strategic game (for "battalion commanders"), and I like it for this. Arcades and simulators are a little boring for me.
But I meet, as "recruit", some difficults in using the right-click. Oh, nothing serious (I'm still playing): it's only a little slow to use, and the red line you get holding the "T" key sometimes iced my martial spirit.
You don't need animation (because we don't play in real time, but we use turns): I think something like a photoshot, a static image that changes everytime you move in another static image.
If you try to think so you can see 3D is not useful (except for angled targets): maybe is better (and faster to develop) a "fake 3D", like the stage of a theatre or the animation of the firsts jap cartoons.
You have all you need in the combat routine: distance, altitude, angle of the target; and YOU KNOW the kind of ground (it's on the map).
You need maybe a different routine of zoom and a little work of transforming a lighted horizontal hex in a vertical picture.
The real work is collecting the pictures of the hundreds kinds of unit and grounds, and put some filter for the weather.
The window is small enough, so you don't need too many details; but however is a giant work. I think Matrixgame should begin it, and leave the fans reaching the perfection (as happens for the icons. I don't forget SPWaW is a free-charge game)
I want to repeat me. If you are a SPWaW player, maybe you don't need these estetic changes.
I found some difficults, but I loved the game and I did not care. Maybe some other new player doesn't have the will to study the manual, and simply plays another game.
If the staff thinks some restyling could be useful to enlarge the ring of player, I tried to give a little help.
Thank you again.
I almost forget it: now some unit with no HQ contact can see enemy units, and you see them on the map (no other place to put them). No satellites in WWII ! :D
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