Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Monster Scenarios

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Monster Scenarios Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
Monster Scenarios - 4/27/2017 1:20:10 AM   
elxaime

 

Posts: 304
Joined: 11/3/2004
Status: offline
I am just curious as to how big the scenarios can be in a game system like this. Have people designed scenarios representing entire wars? Or does the game mainly deal with operational scale battles? Is there some sort of scripting event system to allow for diplomatic decisions and events, both historical and random? Thanks in advance for any answers.
Post #: 1
RE: Monster Scenarios - 4/27/2017 2:12:31 AM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Maps of 700x700 tiles. 10,000 units per side. Yes to all of your questions.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to elxaime)
Post #: 2
RE: Monster Scenarios - 4/27/2017 2:28:43 AM   
fogger

 

Posts: 1446
Joined: 9/17/2006
Status: offline
I am currently testing FITE2 and units can break down to company level.

_____________________________

Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.

(in reply to Lobster)
Post #: 3
RE: Monster Scenarios - 4/27/2017 4:59:20 AM   
r6kunz


Posts: 1103
Joined: 7/4/2002
From: near Philadelphia
Status: offline
Think WWII. Think a new Scenario World at War 1942-1945 has started. The first turn is June 22, 1941 and the last turn is in August of 1945.

I hope you do notd have a day job.

_____________________________

Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.

(in reply to fogger)
Post #: 4
RE: Monster Scenarios - 4/28/2017 2:12:22 AM   
elxaime

 

Posts: 304
Joined: 11/3/2004
Status: offline
Wow. Thanks for the answers. This sounds like a dream game.

(in reply to r6kunz)
Post #: 5
RE: Monster Scenarios - 4/29/2017 3:25:54 AM   
fogger

 

Posts: 1446
Joined: 9/17/2006
Status: offline
Or the Eastern Front at 5kms per hex

_____________________________

Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.
Post #: 6
RE: Monster Scenarios - 4/29/2017 3:39:25 AM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
Yeah you could make a map from Murmansk to south of Baku at 5km a hex.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to fogger)
Post #: 7
RE: Monster Scenarios - 4/29/2017 10:06:38 PM   
fogger

 

Posts: 1446
Joined: 9/17/2006
Status: offline
Should not the scale on your map be meters not kilometers (m not km)

_____________________________

Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.
Post #: 8
RE: Monster Scenarios - 4/30/2017 4:54:15 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline





Attachment (1)
Post #: 9
RE: Monster Scenarios - 4/30/2017 12:05:32 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
I use a straight edge and a white pencil

But you might find it easier to use the HexThingy, look for it here:
http://www.desperationmorale.com/play-aids/#contributors-section

Thank you David Clark
Post #: 10
RE: Monster Scenarios - 5/1/2017 7:11:53 PM   
jjglvz

 

Posts: 2
Joined: 3/7/2017
Status: offline
Will there be some tiny little scenarios as well, for us mere mortals?

(in reply to sPzAbt653)
Post #: 11
RE: Monster Scenarios - 5/1/2017 11:55:54 PM   
Curtis Lemay


Posts: 12969
Joined: 9/17/2004
From: Houston, TX
Status: offline
My "Denmark Strait 1941" scenario only has six combat units and only one turn.

_____________________________

My TOAW web site:

Bob Cross's TOAW Site
Post #: 12
RE: Monster Scenarios - 5/12/2017 11:30:04 PM   
Gandalf3019

 

Posts: 9
Joined: 10/25/2004
Status: offline
Are the mega scenarios from earlier versions getting updated or just ported over? In particular, I would like to do the massive Normandy scenario.

(in reply to Curtis Lemay)
Post #: 13
RE: Monster Scenarios - 5/13/2017 2:53:50 AM   
fogger

 

Posts: 1446
Joined: 9/17/2006
Status: offline
Yes I am currently testing (on turn 126) of FITE2.

_____________________________

Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.

(in reply to Gandalf3019)
Post #: 14
RE: Monster Scenarios - 6/4/2017 10:43:45 PM   
Richrd

 

Posts: 340
Joined: 6/22/2002
Status: offline
Is there a map of Russia at 5 Km or miles a hex like the ones above? If not is there someone here who is willing to make me one for money? Its the only thing in the editor I can't do. How much will it cost?

_____________________________

Richrd

(in reply to fogger)
Post #: 15
RE: Monster Scenarios - 6/15/2017 12:53:36 AM   
elxaime

 

Posts: 304
Joined: 11/3/2004
Status: offline
After looking through the websites with scenarios to TOAW 3 and earlier, it seems there were quite a few monster scenarios made. Two questions:

- what are the largest scenarios likely to be in at release?
- some of the past scenarios included all the way back to the times of Ancient Rome. This is pretty creative, but will TOAW actually enable things like the Battle of Waterloo and are some of these pre-19th century monsters also likely to be in at release?

(in reply to Richrd)
Post #: 16
RE: Monster Scenarios - 6/15/2017 9:33:33 AM   
Tamas

 

Posts: 985
Joined: 1/7/2001
Status: offline
The largest scenario in terms of scope that we are testing at the moment covers the entirety of WW2!

There are a few other monsters as well, dealing with the eastern or western fronts of WW2 mostly. Don't want to quote titles at the moment, but these should be familiar from TOAW3 as well, if I remember correctly.

And needless to say there are lots of other scenarios of different sizes. There are those that we have been able to take from TOAW3 and they work perfectly, some others we have done minor adjustments to, and those which are entirely new scenarios.

(in reply to elxaime)
Post #: 17
RE: Monster Scenarios - 6/15/2017 2:29:38 PM   
rocketman71

 

Posts: 441
Joined: 2/20/2007
Status: offline
Wow, one that covers the entire WWII - truly a monster. At what scale?

(in reply to Tamas)
Post #: 18
RE: Monster Scenarios - 6/15/2017 4:30:26 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
At 10km per hex you could make a map that covers north of Norway to south of the Sahara and from east of the Urals to west of the Azores. The entire European theater and then some. At 50km you could map the entire planet with 10,000 kilometers left over. The new map sizes, increased number of units and increased number of formations have been in the Wishlist and highlighted as coming for quite some time now.



< Message edited by Lobster -- 6/15/2017 4:31:06 PM >


_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to rocketman71)
Post #: 19
RE: Monster Scenarios - 6/15/2017 7:01:09 PM   
tigercub


Posts: 2004
Joined: 2/3/2003
From: brisbane oz
Status: offline
war in the pacific is what i was thinking...

_____________________________


You have enemies? Good. That means you've stood up for something, sometime in your life

(in reply to Lobster)
Post #: 20
RE: Monster Scenarios - 6/30/2017 9:09:42 PM   
FirstPappy


Posts: 744
Joined: 9/12/2000
From: NY, USA
Status: offline
Son of WITP ?!!

_____________________________

Windows 10 Home 64
AMD Ryzen 7 3700x 3.70Ghz Processor
32 GB Ram
RX580 w/8 GB
LG 32GK850F 2560x1440

(in reply to tigercub)
Post #: 21
RE: Monster Scenarios - 7/3/2017 2:17:43 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
New Scenario to be released with TOAW IV: Pacific at War:

"This scenario starts on December 7th 1941 and ends on August 13th 1945. All ships from destroyer escorts and larger are represented. The ground units are at the regimental level for the most part, with attachments. It includes the China front, Burma, the Pacific region from San Francisco to the Gulf of Oman as well as all of Australia and New Zealand. It is one week per turn and at 25 KM per hex. To win the scenario the Allies must take either Tokyo or the Shuri Line hex in Okinawa by turn 193. The Japanese win the scenario by holding both on turn 193."

This scenario has been playtested and deemed ready to ship. I love it.

(in reply to FirstPappy)
Post #: 22
RE: Monster Scenarios - 7/3/2017 6:32:19 PM   
rocketman71

 

Posts: 441
Joined: 2/20/2007
Status: offline
"Ready to ship" - pun intended? ;)
I have been looking for a good Pacific War game, and this scenario alone might be the selling point for TOAW IV. But I was probably getting it anyway

_____________________________


(in reply to larryfulkerson)
Post #: 23
RE: Monster Scenarios - 7/3/2017 8:16:09 PM   
FirstPappy


Posts: 744
Joined: 9/12/2000
From: NY, USA
Status: offline
+1

_____________________________

Windows 10 Home 64
AMD Ryzen 7 3700x 3.70Ghz Processor
32 GB Ram
RX580 w/8 GB
LG 32GK850F 2560x1440

(in reply to rocketman71)
Post #: 24
RE: Monster Scenarios - 7/3/2017 8:34:03 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: rocketboy
"Ready to ship" - pun intended? ;)
I have been looking for a good Pacific War game, and this scenario alone might be the selling point for TOAW IV. But I was probably getting it anyway

Thomas Harvey is the scenario designer of Pacific At War and he mopped the floor with me when he and
I were playtesting it. Every once in a while TOAW IV mechanics would burst the bubble of realism but not often. For instance
during the early trials driving your CV through the hex of a CA that had a spotter plane would sometimes "steal" the spotter plane if
there was room on the CV for it. That kind of thing. Mostly this scenario is one of the best ones I've ever played. Think of FITE
for the Pacific.

(in reply to rocketman71)
Post #: 25
Page:   [1] 2 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Monster Scenarios Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.140