Sharana
Posts: 343
Joined: 2/3/2016 Status: offline
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quote:
ORIGINAL: marksi10 I know the game designers don´t like (or perhaps have time) to give away their secrets, but does anyone know how things like RCS are determined? Do the designers find a figure quoted somewhere in the manufacturer´s literature and extrapolate from there? This was how I thought they did it, but there are some examples that don´t seem to fit this, for example the PAK-FA. The Sukhoi patent was for an aircraft with a RCS of 0.1-1m2, but the CMANO PAK-FA´s RCS is an order of magnitude smaller. Is this a case of the designers not believing the manufacturer´s lack of hype? Also, does anyone know if there is any way to find out which radar bands are used in the game? I was kind of surprised that the S12850M on the Daring destroyers couldn´t pick up a j-31 until it was about 20NM away. Since it is L-band, I thought the game would treat it as such and it would perform fairly well against stealth. Stealth is generally overdid in CMANO, way overdid. For example PAK-FA in the DB is with 0,036 while F-22 with 0,0072. That means that F-22 is 5 times "stealthier" then PAK FA which sounds pretty realistic, yet both values sound bullshit. Then we go further with 0,00059 for RQ-180. 12 times "stealthier" then F-22 and 60 times compared to PAK FA while even remotely possible is still bullshit value, because it would mean it's 13 728 times "stealthier" then 4th gen Su-35 for example. Does that sound realistic? :) On the other hand the latest "anti-stealth" russian radar detects F-35 from 175km in the game which doesn't sound that bad. Also if the RCS values irl are really that low then there is logic to the russian focus on maneuverability, because when you put 5th gen vs 5th gen they just don't detect each other from far away for the usual BVR combat to take place :)
< Message edited by Sharana -- 8/1/2017 7:26:11 PM >
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