berto
Posts: 20708
Joined: 3/13/2002 From: metro Chicago, Illinois, USA Status: offline
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Yeah, sorry about the tease. We have just about finished with the CSME 2.0 update, but we still have a couple of months of testing, bug fixes (not many), some final graphics clean-ups, and a few loose ends to tie. Oh, and updating the documentation also (including an entirely new doc in re the new Lua Event Engine). If we are delayed releasing CSME 2.0, and the other games in the pipeline, it is largely because we have devoted the last year and more to upping our game -- new graphics modes; new counter styles; new terrain types; graphics makeover; frontend and UI facelift; new game play features; implementation of the Event Engine; and other goodies. OOB researches and revamps (for EF III etc.). And much needed reorganization and tidying up of the data files, not to mention the code also. Put it another way: We have devoted the past year to making the game more like what we have always wanted it to be. The higher standards we set in CSME 2.0 will be more or less the same you will see in the later games. After CSME 2.0 is out (by the end of the year, we hope), the pace of new releases will begin to pick up next year. By 2019 or so, we plan to be really cranking them out (new games, DLCs) on a regular basis. It will all be well worth the wait, we think. In the meantime, your patience is requested.
< Message edited by berto -- 9/4/2017 1:37:33 PM >
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