Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Spaceport vs star base over colony: resources shortage.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Spaceport vs star base over colony: resources shortage. Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Spaceport vs star base over colony: resources short... - 8/28/2017 10:27:47 PM   
Dragnov

 

Posts: 24
Joined: 8/13/2017
Status: offline
Perhaps somebody could volunteer to receive links to my screens through PM and post them for me? So you guys can take a look at what might be the issue (can't post links or images due being new to forum).

(in reply to Retreat1970)
Post #: 31
RE: Spaceport vs star base over colony: resources short... - 8/29/2017 12:03:59 AM   
Hattori Hanzo


Posts: 734
Joined: 3/21/2011
From: Okinawa
Status: offline
quote:

ORIGINAL: Retreat1970

quote:

Colonies does not need lead


They do. Every resource. Colonies need resources to build bases, constructors and colony ships.

about Colonies: they also need resources (a lot of them) for population growth and for their proper development.


< Message edited by Hattori Hanzo -- 8/29/2017 12:09:48 AM >

(in reply to Retreat1970)
Post #: 32
RE: Spaceport vs star base over colony: resources short... - 8/29/2017 12:08:16 AM   
Hattori Hanzo


Posts: 734
Joined: 3/21/2011
From: Okinawa
Status: offline
quote:

ORIGINAL: Dragnov

Perhaps somebody could volunteer to receive links to my screens through PM and post them for me? So you guys can take a look at what might be the issue (can't post links or images due being new to forum).

hello Dragnov, I'm interested to receive the links for your screens and to post them here for you.
please send me a private message.
also I would be interested to receive from you a "save file" of your actual situation to help you in better understanding what's happen.


< Message edited by Hattori Hanzo -- 8/29/2017 12:11:43 AM >

(in reply to Dragnov)
Post #: 33
RE: Spaceport vs star base over colony: resources short... - 8/29/2017 4:50:46 AM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
quote:

ORIGINAL: Dragnov

Perhaps somebody could volunteer to receive links to my screens through PM and post them for me? So you guys can take a look at what might be the issue (can't post links or images due being new to forum).

You can put the image on any image hosting site, and insert them here with the image tags. That should be possible even if "new".

(in reply to Dragnov)
Post #: 34
RE: Spaceport vs star base over colony: resources short... - 8/29/2017 7:43:11 PM   
Dragnov

 

Posts: 24
Joined: 8/13/2017
Status: offline
When I tried using the image it gave me that error. Have to wait 7 days after my 10th post.

I will send the save and images tomorrow, gotta call it early night.

< Message edited by Dragnov -- 8/29/2017 7:44:19 PM >

(in reply to Bingeling)
Post #: 35
RE: Spaceport vs star base over colony: resources short... - 8/30/2017 6:47:04 PM   
Dragnov

 

Posts: 24
Joined: 8/13/2017
Status: offline
Alright, I have sent the savefile and images of colony overview to Hattori Hanzo.

(in reply to Dragnov)
Post #: 36
RE: Spaceport vs star base over colony: resources short... - 9/3/2017 5:50:53 AM   
Blabsawaw22

 

Posts: 285
Joined: 12/5/2014
Status: offline
I just read through this entire thread and I think I've experienced that situation before but not lately.

I remember that you have to have mines as close as possible to ports and I do remember that even when I had mines with fuel and resources, sometimes my freighters would fly 200 miles out of the way to get stuff when they only had to go a short distance.

anyway,

1. you need to post that save file here. Or message me as well with it and I'll post it up also.

2. you are playing with mods right? I can't remember if I read that earlier.

3. go to policy settings and click off the "trade with other empires" and see what happens after 10 minutes..
as this will force your empire to only use it's own resources. I can't remember if it turns off buying or selling to other empires though. Or maybe both? I'll have to test it again.

But I need your save game file and I'll try playing it.

I used to use starbases built on top of Fuel planets and had Gas components that filled up to 30,000+ cargo bays. That is one of the things I used starbases for. But I can see using them for planets and rec bonus and medical bonus.

Oh, I also used starbases for building ships as when You put Cargobays, construction yards, and docks, they do build ships there when you tell it to build ships there but the resources have to be delivered to the starbase by freighters which eventually will do it and even more important are starbases with construction yards, docks, etc and you can use them for repair bases! You can select a fleet and right click on the starbase and say "repair here" etc..

post your save game, I want to try it.


Gosh It feels like a year since I've played Distant Worlds again!



< Message edited by Blabsawaw22 -- 9/3/2017 5:54:41 AM >

(in reply to Dragnov)
Post #: 37
RE: Spaceport vs star base over colony: resources short... - 9/3/2017 9:01:35 PM   
Hattori Hanzo


Posts: 734
Joined: 3/21/2011
From: Okinawa
Status: offline
here the image received from Dragnov - my apologies for the delate in posting it here on the Distant Worlds forum.. I experienced a damned "web-blackout" of some dyas..






Attachment (1)

(in reply to Dragnov)
Post #: 38
RE: Spaceport vs star base over colony: resources short... - 9/4/2017 5:48:10 AM   
Dragnov

 

Posts: 24
Joined: 8/13/2017
Status: offline
No worries Hattori and thanks, though: I sent five images and a save. Did they not get through in that PM?

These forum kinks... D:

< Message edited by Dragnov -- 9/4/2017 5:52:44 AM >

(in reply to Hattori Hanzo)
Post #: 39
RE: Spaceport vs star base over colony: resources short... - 9/4/2017 2:10:15 PM   
Hattori Hanzo


Posts: 734
Joined: 3/21/2011
From: Okinawa
Status: offline
hi Dragnov, you sent me 5 times the same image..

savefile received but I cannot open at the moment because I do not have the right mods installed in my Distant Worlds directory..

also I'm a total noob at mods (I always play Distant Worlds vanilla for this reason): can you explain me exactly wich mods I have to install to open your savefile ?

< Message edited by Hattori Hanzo -- 9/4/2017 2:13:17 PM >

(in reply to Dragnov)
Post #: 40
RE: Spaceport vs star base over colony: resources short... - 9/6/2017 3:11:15 PM   
Dragnov

 

Posts: 24
Joined: 8/13/2017
Status: offline
Dum dum dum! Images finally work!

Thanks Hattori, I don't know why the PM uploaded all five the same images, they were deffo five different ones.

Let me upload the images and saves myself:

My homeworld stockpiles are high:




While my colony is drained:


One of my gas mines with full stocks:


< Message edited by Dragnov -- 9/6/2017 3:16:38 PM >

(in reply to Hattori Hanzo)
Post #: 41
RE: Spaceport vs star base over colony: resources short... - 9/6/2017 3:22:57 PM   
Dragnov

 

Posts: 24
Joined: 8/13/2017
Status: offline
Posting the link to save here: SAVE FILE

Mods used in the game:
Research Unleashed - Version 2.2
Bacon Mod

(in reply to Dragnov)
Post #: 42
RE: Spaceport vs star base over colony: resources short... - 9/6/2017 7:07:53 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
I don't want to run the Bacon mod, but from your images it seems like you indeed got enough resources.

It could be some priority issue, the AI has previously been slow in supplying fresh colonies, but I have not really done anything with fresh colonies for a while.

Veheph or whatever its name is a very poor quality colony, and you can see that it has not been supplied. Low culture (C 58) means that it is lacking luxuries. The other colony has 100C which indicates full luxuries, but lacking race bonus (should be 105, I believe).

How long have you had those other colonies, and which was grabbed first? I wonder if the crap status could make it a low priority, or if it is newer. Was Veheph an independence since it got the larger population?

(in reply to Dragnov)
Post #: 43
RE: Spaceport vs star base over colony: resources short... - 9/6/2017 9:01:59 PM   
Dragnov

 

Posts: 24
Joined: 8/13/2017
Status: offline
quote:

ORIGINAL: Bingeling
How long have you had those other colonies, and which was grabbed first? I wonder if the crap status could make it a low priority, or if it is newer. Was Veheph an independence since it got the larger population?

Yes, it was an independent colony I have conquered as was the other. Had both for a couple years.

But its just a study case - my other games suffered from the same even with 100% quality planet with my native pop.
I start to wonder if its some skewered supply mechanic when I build that medical wonder that gives +100% growth on my homeworld. Maybe the game overestimates the amount of resources it needs for pop growth?

(in reply to Bingeling)
Post #: 44
RE: Spaceport vs star base over colony: resources short... - 9/6/2017 11:00:58 PM   
Blabsawaw22

 

Posts: 285
Joined: 12/5/2014
Status: offline
As I'm recently finding out, or actually have known a long time now, the game has a big flaw in resource distribution.

I'm playing Pirate Play where I can choose to build 1000 freighters, And they still don't move my resources around efficiently.

I will soon start a normal Empire game in Vanilla Distant Worlds, but I've found in general there is a huge flaw still with resource management. They did some work on it with patches but as you are now also experiencing, they aren't going to finish.

Thank god they started Distant Worlds 2! but Distant Worlds is fun enough for now.

My latest test has been trying to build no freighters and only Mining and Gas Ships! ha..

(in reply to Dragnov)
Post #: 45
RE: Spaceport vs star base over colony: resources short... - 9/7/2017 3:08:42 AM   
SirHoraceHarkness


Posts: 400
Joined: 5/17/2015
Status: offline
I'm wondering if its a mod problem? I run icemanias ai mod and don't have any of these issues.

(in reply to Blabsawaw22)
Post #: 46
RE: Spaceport vs star base over colony: resources short... - 9/7/2017 3:14:21 AM   
Blabsawaw22

 

Posts: 285
Joined: 12/5/2014
Status: offline
I'm running Vanilla Distant Worlds and I've run into some interesting resource situations. It's not game breaking, just annoying..


(in reply to SirHoraceHarkness)
Post #: 47
RE: Spaceport vs star base over colony: resources short... - 9/7/2017 3:25:40 AM   
Retreat1970


Posts: 948
Joined: 11/6/2013
From: Wisconsin
Status: offline
I'm sorry but I still don't see what the problem is. The game moves resources quite well but not perfectly. If you're the type of player that needs to know where each gallon of Caslon goes, well I feel sorry for you.

(in reply to Blabsawaw22)
Post #: 48
RE: Spaceport vs star base over colony: resources short... - 9/7/2017 3:35:23 AM   
Blabsawaw22

 

Posts: 285
Joined: 12/5/2014
Status: offline
Thats pretty funny Retreat1970, I don't think anyone wants to know where every gallon goes, but just to add to what the original posters concern probably were, I think you may not be thinking about the problem is not where every gallon goes, but why every gallon isn't in his HomePort or Home Colonies..

That is a perfectly legitimate concern, and potential problem, as imagine trying to build/refuel a fleet and you have no caslon or hydrogen..

(in reply to Retreat1970)
Post #: 49
RE: Spaceport vs star base over colony: resources short... - 9/7/2017 3:35:33 AM   
SirHoraceHarkness


Posts: 400
Joined: 5/17/2015
Status: offline

quote:

ORIGINAL: Blabsawaw22

I'm running Vanilla Distant Worlds and I've run into some interesting resource situations. It's not game breaking, just annoying..




The only one that stands out for me is if a scout finds a small space port out in the middle of nowhere I have to retire it because if any ships try to use it to refit or refuel no freighters will carry any resources to it and they get stuck.

(in reply to Blabsawaw22)
Post #: 50
RE: Spaceport vs star base over colony: resources short... - 9/7/2017 5:19:04 AM   
Blabsawaw22

 

Posts: 285
Joined: 12/5/2014
Status: offline
It's only a tiny example, but here is a recent interesting thing..

I have a mine with 12,000 Caslon, in my own territory. I am building ships in a homeport, I need Caslon, so one of my Freighters goes rogue, and off to LaLa land, far away to pick up Caslon (actually purchase it, costing me money) when I have Caslon free and available, at my mine down below closer than where it is going.

Sorry for the crazy picture drawing but hopefully you can see a freighter going off to "not me" and buying caslon, meanwhile I have caslon available and not reserved in my own mine. as you can see in the 2nd picture below.

I know it's only a small thing but it's like that all the time and with many things.

I still can't stop playing the game though so it doesn't really prevent me from having fun, I just get annoyed at not having money and Caslon because of resource purchases and taking my freighters away from other more important jobs within my actual network of mines..




Attachment (1)

(in reply to SirHoraceHarkness)
Post #: 51
RE: Spaceport vs star base over colony: resources short... - 9/7/2017 1:44:00 PM   
RogerBacon

 

Posts: 724
Joined: 5/17/2000
From: Miami, Florida, U.S.A.
Status: offline

quote:

ORIGINAL: Dragnov

Posting the link to save here: SAVE FILE

Mods used in the game:
Research Unleashed - Version 2.2
Bacon Mod


Hi. If your home planet ha slarge stockpiles and the goods are not getting distributed to your other colonies you can use the ALT-1,2,3 in the Bacon mod to order a freighter to send supplies to another colony. Its not a perfect solution but it will get the other colony growing again until the AI gets around to sending a freighter to supply it.


(in reply to Dragnov)
Post #: 52
RE: Spaceport vs star base over colony: resources short... - 9/8/2017 1:29:30 AM   
Retreat1970


Posts: 948
Joined: 11/6/2013
From: Wisconsin
Status: offline
quote:

I still can't stop playing the game though so it doesn't really prevent me from having fun


+1

Fun is what it's all about. If you can't change something stop trying. Play.

(in reply to RogerBacon)
Post #: 53
RE: Spaceport vs star base over colony: resources short... - 9/8/2017 8:27:54 PM   
Dragnov

 

Posts: 24
Joined: 8/13/2017
Status: offline
quote:

ORIGINAL: Retreat1970

I'm sorry but I still don't see what the problem is. The game moves resources quite well but not perfectly. If you're the type of player that needs to know where each gallon of Caslon goes, well I feel sorry for you.


quote:

ORIGINAL: Blabsawaw22
Thats pretty funny Retreat1970, I don't think anyone wants to know where every gallon goes, but just to add to what the original posters concern probably were, I think you may not be thinking about the problem is not where every gallon goes, but why every gallon isn't in his HomePort or Home Colonies..

That is a perfectly legitimate concern, and potential problem, as imagine trying to build/refuel a fleet and you have no caslon or hydrogen..

Thanks Blabsawaw22, for actually getting what my issue is.
I do not care where every bit of resource goes, I am just frustrated why I am having empire-wide shortages on colonies when clearly there is plenty enough of resources mines and homeworld. Makes my game stagnate since the new colonies don't grow at all.
I have observed those peculiar freighter behaviors. It's almost like the game reserves % of freighters for certain tasks and they will perform those even if there should be higher priorities? I.e. hauling caslon from your own mines rather than buying it from xenos! I got quite a few freighters idling on regular basis. Almost like an ant colony with perma slacker % of population.

@Retreat1970, to take a twist on your own words: if you don't want to help, don't post :D
Since you seem to be disinterested in grasping what the actual issue is.


quote:

ORIGINAL: RogerBacon

Hi. If your home planet ha slarge stockpiles and the goods are not getting distributed to your other colonies you can use the ALT-1,2,3 in the Bacon mod to order a freighter to send supplies to another colony. Its not a perfect solution but it will get the other colony growing again until the AI gets around to sending a freighter to supply it.

Hey Bacon, I already tried that and listed the result earlier in this thread. It solves the shortage for short while but then all the resources I have manually ordered to colonies are being drained back to Homeworld. Manually spamming re-supply orders for several colonies is clearly not the way forward.


All in all, I will give vanilla without mods a go sometime, to see if I am experiencing the same logistics issue.

< Message edited by Dragnov -- 9/8/2017 8:30:46 PM >

(in reply to Blabsawaw22)
Post #: 54
RE: Spaceport vs star base over colony: resources short... - 9/8/2017 8:37:38 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
All I can say is that I have ever seen shortages on mines trying to retrofit, or on rare situations where I am aggressive about building a spaceport on a brand new colony. I have been building the minimal star bases which only purpose is to bring recreational and medical facilities without any issues (no construction yards, just bare minimum and a shield).

That is with playing with Extended and AI Extended mods.

When I play, I am not playing particularly fast/aggressively, so I it is probably possible to see more resource issues than I do.

(in reply to Dragnov)
Post #: 55
RE: Spaceport vs star base over colony: resources short... - 9/8/2017 11:07:19 PM   
Retreat1970


Posts: 948
Joined: 11/6/2013
From: Wisconsin
Status: offline
quote:

@Retreat1970, to take a twist on your own words: if you don't want to help, don't post :D
Since you seem to be disinterested in grasping what the actual issue is.


Calling me useless and stupid. Sure you're not my ex-wife?

(in reply to Bingeling)
Post #: 56
RE: Spaceport vs star base over colony: resources short... - 9/9/2017 12:45:35 AM   
Blabsawaw22

 

Posts: 285
Joined: 12/5/2014
Status: offline
quote:

ORIGINAL: Retreat1970

quote:

@Retreat1970, to take a twist on your own words: if you don't want to help, don't post :D
Since you seem to be disinterested in grasping what the actual issue is.


Calling me useless and stupid. Sure you're not my ex-wife?




True, I don't think anybody should go that far. I still like you Retreat1970. Because you want multiplayer for Distant Worlds 2!! That makes you a good guy in my book! hahaha

and with multiplayer, you could blow this guy out of the sky with RailGuns and Torpedoes when he tries to insult you.



< Message edited by Blabsawaw22 -- 9/9/2017 2:35:27 AM >

(in reply to Retreat1970)
Post #: 57
RE: Spaceport vs star base over colony: resources short... - 9/9/2017 2:01:02 AM   
Blabsawaw22

 

Posts: 285
Joined: 12/5/2014
Status: offline
So Much for my Gas mining ship experiment!

I noticed when I put Luxury Resource extractors on them they went out to get all kinds of things, but when just Gas Extractors, oh then they refuse to work... Just like Americans. Only want the luxuries in life.







Attachment (1)

(in reply to Dragnov)
Post #: 58
RE: Spaceport vs star base over colony: resources short... - 9/9/2017 5:26:14 PM   
Dragnov

 

Posts: 24
Joined: 8/13/2017
Status: offline

quote:

ORIGINAL: Retreat1970

quote:

@Retreat1970, to take a twist on your own words: if you don't want to help, don't post :D
Since you seem to be disinterested in grasping what the actual issue is.


Calling me useless and stupid. Sure you're not my ex-wife?

lol man, where did I call you useless and stupid...

...though it made me laugh.

(in reply to Retreat1970)
Post #: 59
RE: Spaceport vs star base over colony: resources short... - 9/9/2017 8:42:16 PM   
Retreat1970


Posts: 948
Joined: 11/6/2013
From: Wisconsin
Status: offline
Resource problem posts make me more sarcastic than usual. Sorry about that. It's because there is nothing you can do to change it. Private sector is out of your control therefore don't worry about it. Will the game company fix it? Doubt it. The last patch was 2 years ago. They're knee deep in DW2 (I hope). Plus DW is old (7.5 years now). I gave up control a long time ago. If I come across fuel problems or resource problems I just chalk it up to adversity and I try to overcome it. My best games came from desperate times. Just saying. But I'll shut up. You guys are right, I don't have anything to add (not sarcasm).

(in reply to Dragnov)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> RE: Spaceport vs star base over colony: resources shortage. Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.750