GeneralJackDRipper
Posts: 49
Joined: 4/30/2017 Status: offline
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quote:
ORIGINAL: James Taylor A fair point about the experience accumulation, but experience is easily eroded, especially later under low supply conditions. CTV = combat target value. Look at the hard defense of garrison vs corps, it is 1. That is what they use as a defense against infantry attack, the same for both. Further, the corps has 0 for tank defense, while a garrison has 1, that's what they use against a Panzer attack. Now, knowing that the Red Army is going to be on the defense early in the game, the corps attack values(which are greater than garrisons) will be of little value until the USSR makes the transition to the offensive. So, which one gives you the most "bang for the buck"? There are some other useful purposes for garrisons later in the game when things get a little more spread out, but early, they're great speed bumps. Interesting information about the CTV and tank defense. Though that really just confirms my strategy of blowing by them with my panzers and letting my corps clean them up once they're in low supply so they can't be rebuilt faster/cheaper. Also aren't the benefits in CTV for the garrisons over the corps units mitigated by their halved strength values of 5 (6 in some cases) versus 10 for corps? So corps units should be able to last a few turns longer than a Garrison unit, thereby providing a "better speedbump". I could be convinced to save corps units until the Soviets can begin their counter-offensive, but I think their first priority should be to slow the German advance. I would be interested in playing against a "Garrison defense" to see how effective it is first-hand. Any interest in a PBEM game?
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“I can no longer sit back and allow Communist infiltration, Communist indoctrination, Communist subversion and the international Communist conspiracy to sap and impurify all of our precious bodily fluids.”
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