Igor
Posts: 184
Joined: 12/11/2000 Status: offline
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The problem with an AI that always uses liberal amounts of smoke when tactically indicated is that smoke ammo was fairly rare, and generally not very effective.
Chemical smoke was more often than not defeated by the wind; huge amounts were needed to reliably produce a truly opaque screen of any size, which required an awful lot of tubes (or planes) to deliver in a timely manner. A battery of 105s wasn't going to cut it.
Hot smoke, if you had enough, created solid clouds of smoke that could block whole hexes in almost any wind; but they evaporated without a trace two to three minutes later when the phosphorus went out. Again, unless you have a lot of smoke ammo and a lot of tubes to throw it, this isn't going to screen your advance very well.
On top of this, very few people had smoke ammo. Some tanks might, and a western army could well see a couple of grenades per squad; but very few support units were both issued smoke and could be expected to find it in a hurry. Supply services, often overstrained, didn't waste time hauling a lot of smoke around when the customers were screaming for HE...and the gun crews weren't all that interested in making sure there was fuzed smoke ammo ready when they were scrambling to get enough HE shells ready.
What this usually meant is that if there was a smoke screen between you and the enemy, it was because he was firing a lot of TNT at you. Effective use of smoke at the level of 50 meters per hex was, and should be, rare.
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