Telemecus
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Joined: 3/20/2016 Status: offline
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Turn 10 27-August-1941 Economic War This turn the advance of Axis forces meant the factories at Kaluga, Mariupol and Taganrog have been lost by the Soviet Union. In addition the factories at Stalino, Makeevka, Gorlovka and now in and around Leningrad cannot currently be evacuated - if we assume these are lost too total Soviet indutrial losses are 96 Arms (4 Minsk, 3 Kirovgrad, 3 Krivoi Rog, 3 Odessa, 2 Kremenchug, 3 Nikolaev, 6 Dnepropetrovsk, 8 Poltava, 15 Kharkhov, 3 Kramatorskaya, 1 Mariupol, 29 Stalino, 3 Makeevka, 3 Gorlovka, 2 Taganrog, 8 Leningrad and environs) 51 Hvy (4 Minsk, 3 Kirovgrad, 3 Krivoi Rog, 3 Odessa, 2 Kremenchug, 3 Nikolaev, 2 Dnepropetrovsk, 4 Kharkhov, 2 Kramatorskaya, 5 Stalino, 3 Makeevka, 3 Gorlovka, 2 Kaluga, 2 Tagnrog, 10 Leningrad and environs) 25 Vehicle (20 Kharkhov, 5 Stalino) Su-2 (Kharkhov) LaGG-3 "11 series" (Taganrog) BA-10 Armd Car (Leningrad and environs) Our strategic bombing campaign, after targetting key vehicle and aircraft factories, has been concentrating solely on heavy industry. They take longer to repair (2% per turn instead of 3% per turn) so the impact will last longer assuming bombing is equally effective against them as against other types. Looking at the figures for factories over run it could be that a better alternative would be to concentrate only on arms factories. The LaGG-3 "11 series" factory at Taganrog The Red Air Force starts the game with no aircraft of this type. This is the ninth fighter or fighter-bomber factory the Soviet Union has and between starting production in August 1941 and its end in April 1942 it could produce 780 aircraft. In it's two weeks of production we know some were produced, so the Soviets have either 20 or 40 of this aircraft. It would have upgraded to the The LaGG-3 "29 series" where it could have produced 846 aircraft, then 1026 of the LaGG-3 "66 series", and 1618 of the Yak-3 at the end of the war. These figures are prone to errors in my understanding of Soviet air production later in the war. But whatever the case this seems a big factory to lose and especially when this is becoming a key shortage. At most the 40 aircraft they have of this type, if used, would mean airgroups swapping in and then out of them after a relatively short use. BA-10 Armd Car There is a tendency to deprecate the usefulness of armoured cars - they do not show up as critical in battle reports. Nevertheless they were important historically, this was the means of secure transport by road immediately behind front lines - so critical for command and communication. I do not know if this is modelled at all in the War in the East game engine. At the very least there may be an impact on vehicle numbers somehow somewhere. Strategic Bombing Ivanovo is the first factory we are bombing that gets to 50% damage, the level we know it will definitely stop production at. From now on Ivanavo will be a lesser target with occasional top up bombing to keep it at or near 50% We start to attack less important equipment that nevertheless is motorised. Forcing the red army to use more vehicles for the anti aircraft guns can only help. And extend our bombing campaign into the Caucasus proper
< Message edited by Telemecus -- 6/2/2018 3:00:57 PM >
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