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Make LocType repairable

 
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Make LocType repairable - 11/3/2017 9:41:53 PM   
ghoward

 

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Does anyone know how to do this. In Vic's old North Africa scenario, towns and villages etc are set to not buildable, but they are repairable, so it is possible. There is more to doing it that setting buildable=false and setting an EP Cost>0 on the LT page of the editor. I have tried that 10 times. There has to be a switch, or a rulevar, that controls repairabliity for a LocationType, or a LocTypeGroup, or something like that. Does anybody know where it is?
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RE: Make LocType repairable - 11/3/2017 9:57:05 PM   
ernieschwitz

 

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There is a rulevar, but I can't recall exactly where... You might just have to go through them all.

(in reply to ghoward)
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RE: Make LocType repairable - 11/3/2017 10:57:16 PM   
ghoward

 

Posts: 147
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thanks, Ernie
there is a rulevar in the enable/disable section that will disable all repairs. It makes the repair button go away. Disabling repairs makes my problem worse, enabling it doesn't solve anything. Is that what you meant, or do you think there is another?

(in reply to ernieschwitz)
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RE: Make LocType repairable - 11/4/2017 4:03:21 AM   
ernieschwitz

 

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From: Denmark
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There should be one that does it (a rulevar). What number does the Rulevar you are switching on/off have. Also have you made sure that the location you are using your engineers on, isn't already fully repaired?

(in reply to ghoward)
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RE: Make LocType repairable - 11/4/2017 7:41:54 PM   
ghoward

 

Posts: 147
Joined: 11/9/2007
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Thank You Thank You Thank You. I was referring to rulevar 504, but the one I needed is 902. I dumped the textfiles and searched rulevar.txt for "repair" and it popped right out. I really appreciate your help, it was driving me nuts.

(in reply to ernieschwitz)
Post #: 5
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