76mm
Posts: 4688
Joined: 5/2/2004 From: Washington, DC Status: offline
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Because I really liked Quadriga and am interested in the topic of this game, I went ahead an picked it up. I've played a few games now and have a few comments/questions: 1) First, it is a cool game on a cool topic, and generally works well, although I have had some frustrating moments. 2) Given that most players probably have no idea about types of ships in the game, or galley tactics, I think it would have been helpful to include sections on these topics in the manual. 3) Is there different depths of water in the game? So far I've only seen a uniform depth. Seems like it would be a good idea to have different depths so that smaller ships might have some advantage in some circumstances. Similarly, is there any disadvantage to getting right next to shore, such as a risk of being swept on-shore? 4) I don't really like how ships are "targeted" in the game. For instance, in the screenshot below I wanted my galley (circled in red) to ram the enemy ship amidships (black arrow): Unfortunately, nothing I could do would make my ship head in that direction, so it hit here instead: Was that a ram? I have no idea, there is no indication or whether a ram occurred, or if it did, if it was a failure. Other times ships rammed at a similar point and it sunk the enemy ship, so I don't know... 5) In the same game, a third of my fleet got "stuck" and was immobile for most of the game: In the front of the line was a captured, crippled enemy ship (red circle) which could not move out of the way of my column. For some reason, none of the other ships would move for the rest of the game--I tried sending them forwards, backwards, sideways, but they just sat there, a perfect target for enemy ships. Very frustrating...what is going on here? 6) Another "what is going on here" moment: What is my ship (circled in red) doing? It seems to have parked itself on top of an enemy ship without sinking it? 7 In most of my games so far, most of my ships have ended up crippled or immobilized. Do I understand correctly that to minimize the chance of a ship being crippled, I should have it in "ram" mode when moving towards a head-on collision with enemy ships? What are the chances of being crippled in that case?
< Message edited by 76mm -- 11/5/2017 9:26:42 AM >
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