wdolson
Posts: 10398
Joined: 6/28/2006 From: Near Portland, OR Status: offline
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quote:
ORIGINAL: decourcy2 Alfred, I did not work on AE, I thought I made that quite clear, I am sorry it was not clear enough. I left before it started as a firm project. I was co-founder of CHS with Don. I am sorry it upsets you that I know Don & Joe, but I know Joe less well. Don and I talked about what we would do if we had the source code, and how we could change the game. Much of what went into CHS also went into AE. Not all, we had barely started talking about pilot skills being a bunch of separate skills. As far as I know Don is the only person who knows the AE air code, I am not sure what you were saying there. 'Decourcy' on the forum was not me, I wondered why I had to take Decourcy2. I was Lemurs. Elf helped me test air systems in CHS, and was one of our biggest supporters, maybe things changed but I think you misunderstand what 'Program' means. Don, as far as I know, was the programmer as that was his skill and his job for many years in real life. I am not, and I don't think Elf is. When I left Elf took over for AE air team leader. Joe was not part of CHS at start, that was Don, Ron and I. Joe was the one in touch with Erik at first we ran into each other when Erik put us in touch as we wanted the same thing; to have the source code. Our original idea was to do three stages, 1st being to continue CHS and learn as much as possible over why things worked the way they did, and about the situation through the war in more detail than any of us did. The second stage was AE as an extension of what we had learned making CHS and Don working with the source code code to fix the fun bugs and what not, the third step was WitP2 which I have no idea if it was ever started, or if it is still being worked on. Joe and I play games by email still occasionally, but Don I haven't talked to since, maybe 2012? Nothing happened, just real life commitments on both of our parts. I did not know MichaelM, Nikademus and talked some, we disagreed with each other often, but we worked together some on air questions. I do not understand this 'name drop' that has your panties in a twist, again I am sorry it offends you that I worked on CHS and knew them. Also, saying that AE was born in 2005 is pushing things a bit, Erik was very hesitant to hand the code over to anyone and we plugged along on CHS for quite a bit. After a while Don got the code (and maybe Joe as well, I do not know) and Don and I started testing changes, he programmed, I checked to see how it affected things. But not really 2005.. I don't remember exactly. Obvert, I do not have an axe to grind, I was just surprised that some of the air work we did in CHS did not make it into AE with ELf at the head. If i am 'whinging' in this thread I am also sorry, I thought it was a legitimate question. I have forgotten so much of how WitP plays over the years and AE changed more than i had anticipated back in the day (for the good!) so I am trying to learn what I am screwing up as fast as possible to give Wargmr as good of a game as possible. As far as I know Don never had anything to do with the AE air code. He worked a bit on the original WitP air code after he and Joe began doing bug fixes on that code. We had 4 programmers on AE with Joe filling in once in a while. michaelm was the air team programmer, BigJ62 was originally land and AI, but at the end was focused exclusively on the AI, Don was the naval programmer, and I was the utility infielder. I was only there for the last two years. I worked on the naval code for a bit when Don had to drop out for a couple of months, I also did a lot of the things that didn't fall into any specific team's area, and at the end I was the land team programmer while BigJ62 focused on getting the AI whipped into shape. I know some ideas were on the list, but when push came to shove the effort needed vs the pay off was considered too high and they fell off the bottom of the to do list. Bill
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WitP AE - Test team lead, programmer
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