Some questions. I have never played TOAW but keen to buy given the modern scenarios, which I prefer. I am primarily going to be playing single player, at least for the start.
What does PO stand for? Does it mean AI oponents? Are the majority of the scenarios playable versus the AI?
I see there are sometimes two scenarios covering the same campaign such as "Operation Typhoon 1941" and "Typhoon 41." What is the difference between such scenarios?
I do not know about Typhoon but in previous versions of TOAW, there were many Normandy scenarios. They would be at different scales, different lengths, and / or different segments of the battle.
ORIGINAL: jnpoint Wow, what a list! I'm especially happy to see that there are pre-ww1 scenarios. Really look forward to get my hands on this - hopefully the tutorials are good as I have never played TOAW
Don't dispare, this version IV of TOAW is a lot easier than the earlier incarnations. The buttons you have to click on are grouped according to function with theme tabs so they are easier to find and the learning curve to mastering the game engine mechanics has been simplified. I have found configurations of windows that facilitates gameplay so much that the turns are going faster. I think it's actually easier to play the game now. I know it's a lot more fun. The game mechanics fade into the back of yur mind and you can concentrate on outflanking your enemy. Battlefield awareness is enhanced through the use of game info windows. Most of the windows are moveable so you can dress up your AAR's, hint, hint.
And yeah, there's a lot of new scenarios and one by Thomas Harvey called Pacific At War 1941-1945 that has rapidly become my favorite. It reminds me of WITP-AE with one third of the required clicking. This November 16, 2017 is the day you guys have been waiting for.
Good to hear about Pacific War 41-45 as that is one of the main reasons for a first day purchase (have TOAWIII). The new Operation Overlord scenario, which scale is it - division?
Just got the game and it looks good. However, the main scenario I was looking to play Pacific 1941-45 has no AI .
I was just about to push the button to purchase this game when I decided to check out the forum for comments on it. That's when I noticed several purchasers mentioning that many of these scenarios do not have single player capability. BUT, there is no listing of which scenarios have AI or are human players only.
Has anyone posted a listing of which scenarios have AI? If enough of them do, I might go ahead and purchase this game.
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Joined: 7/4/2002 From: near Philadelphia Status: offline
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ORIGINAL: Monty Patton
I was just about to push the button to purchase this game when I decided to check out the forum for comments on it. That's when I noticed several purchasers mentioning that many of these scenarios do not have single player capability. BUT, there is no listing of which scenarios have AI or are human players only.
Has anyone posted a listing of which scenarios have AI? If enough of them do, I might go ahead and purchase this game.
The vast majority of scenarios are PO (programmed opponent) for either side. Arguably it is not Artificial Intelligent AI since they carry out the plans assigned by the designer, with certain logic (in many cases quite logical!).
It is usually mentioned in the Scenario Briefing ("Either side PO; PBEM" or something to that effect).
The exceptions are generally monster scenarios that run the whole course of the war. A programmers nightmare with shifting variables...
At one time there was a spreadsheet that listed scenarios that gave the period, size, complexity and PO capabilities. Perhaps one will be developed of IV.
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Avatar image was taken in hex 87,159 Vol 11 of Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
The 1805 scenario is ok with the scope of the game? I am curious to play napoleonic in this game.
As the designer of La Grand Armee 1805, I can say this not napoleonic in the traditional sense (unit squares, cavalry charges, and the like), but grand tactics if you will. From the Black Forest to Austerlitz at 15 km/hex and full-week scale with corps size units. RAK
Do you think you might be able to do the 1809 campaign one day?
I was just about to push the button to purchase this game when I decided to check out the forum for comments on it. That's when I noticed several purchasers mentioning that many of these scenarios do not have single player capability. BUT, there is no listing of which scenarios have AI or are human players only.
Has anyone posted a listing of which scenarios have AI? If enough of them do, I might go ahead and purchase this game.
The vast majority of scenarios are PO (programmed opponent) for either side. Arguably it is not Artificial Intelligent AI since they carry out the plans assigned by the designer, with certain logic (in many cases quite logical!).
It is usually mentioned in the Scenario Briefing ("Either side PO; PBEM" or something to that effect).
The exceptions are generally monster scenarios that run the whole course of the war. A programmers nightmare with shifting variables...
At one time there was a spreadsheet that listed scenarios that gave the period, size, complexity and PO capabilities. Perhaps one will be developed of IV.
Ah I see. That's disappointing especially for the monster scenarios. I think I'll pass on buying this game as I can only play SP.
There are 235 scenarios that are single player recommended (either exclusively, or together with being well setup for PBEM as well), while 47 are the "recommended for PBEM only" ones.
I am very confused by the angst over SP scenarios. I saw one guy basically accuse Matrix of lying and bait & switch. My understanding is that like 90% of the scenarios can be played SP. And if you look at the 3rd party scenario site, that leaves almost 1000 SP playable scenarios. What am I missing?
Really? 200 some-odd SP playable scenarios in the box is disappointing?
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Joined: 2/1/2001 From: Terra Status: offline
Well it's a mad world and it gets worse every day so no wonder that such people do show up even here now. Wouldn't have happened 10 years ago.
I think no one misses anything unless he refuses to buy the game because of some wrong accusations by 2 people, there is more than enough scenarios to play vs. the AI and once you can kick the AI butt you should join a wargame club and play a game vs a human opponent, that is most rewarding.
How works for long term scenarios (campaigns?). I mean, something like '39 - '45 for instance cannot be just operational - unless reinforcements / replacements / tech-development is all pre-scripted.
So, my question is - how the production / replacements / tech-design works for these long term scenarios?
How works for long term scenarios (campaigns?). I mean, something like '39 - '45 for instance cannot be just operational - unless reinforcements / replacements / tech-development is all pre-scripted.
So, my question is - how the production / replacements / tech-design works for these long term scenarios?
It is usually a mixture of pre-scripted with events influencing it.
For example, if certain industrial centres get lost, replacement rates/supply drops. It all depends on how the scenario designer set it up.
Thanks for the reply, Tamas. I was hopeing to have a decisional degree on production, research, etc. Pratically it works like War in the East for production / research (as per new tanks, planes start to arrive at fixed dates) etc with established stuff.
I see that Curt Chambers Campaign for South Vietnam did not make it into the game.
Does anyone know if Curt is still working on it?
I'm sure that the unique features in the EEV system and the victory points for hex conversion would have required a lot of work to convert it to the very new system in TOAW IV. I mean really even the small VC political sections could generate a percentage chance for a VP by converting a single hex.
Thanks for the reply, Tamas. I was hopeing to have a decisional degree on production, research, etc. Pratically it works like War in the East for production / research (as per new tanks, planes start to arrive at fixed dates) etc with established stuff.
That is mostly but not completely true. There are scenarios where additional or different units are available by using "Theater Options" that become available on certain turns. This usually involves a victory point cost but sometimes it is a choice like you mentioned. Europe Ablaze is one scenario that include both features as I recall.
Strategic bombing or ground action is possible in some scenarios by having replacement units with little combat potential arriving but unable to move or disband (thus joining the replacement pool) for a set period of time. This allows players to use air units or redirect ground operations to target enemy "production" facilities. Europe Ablaze and several other scenarios have included this feature.
Hi all, old school tabletop hex map strategy gamer here, first time seeing this game, wanting to purchase and may well do anyway, but very curious if there are any Native American/Westward Expansion/Indian Wars etc scenarios? If not what is the scenario editor like? Could I make one with proper units etc? Thanks in advance.
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Joined: 7/4/2002 From: near Philadelphia Status: offline
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ORIGINAL: budd
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ORIGINAL: aperfecturkel
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ORIGINAL: Narses
OH NO!!
I see that Curt Chambers Campaign for South Vietnam did not make it into the game.
Does anyone know if Curt is still working on it?
Aha, actually that's incorrect! "Campaign for South Vietnam" is definitely in-game, in the "Custom Graphics" folder.
Are those the Boonie Rat Vietnam ones or didn't those make the cut?
No, it is different. Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat, are outstanding! It was not a question of not making the cut. I and others on the TOAWIV team approached him for permission to include it in the TOAW IV release. Unfortunately Stéphane was dissatisfied with how the VCO would translate to IV. I understand he is planning to do some rework and perhaps release it at a later date. Here is hoping...