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Any way to stop auto-fired cruise missiles approaching off-axis?

 
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Any way to stop auto-fired cruise missiles approaching ... - 11/20/2017 10:01:04 PM   
ColonelMolerat

 

Posts: 479
Joined: 9/23/2015
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If I use an auto-attack (F1), is there any way to stop the missiles approaching off-axis? I want them to fly in a straight line, so I can calculate the flight-time more easily.

(I also can't use Shift-F1 and manually plot a course, because of the boresight issue I've mentioned in tech support.)

< Message edited by ColonelMolerat -- 11/20/2017 10:08:48 PM >
Post #: 1
RE: Any way to stop auto-fired cruise missiles approach... - 11/20/2017 10:27:20 PM   
Rory Noonan

 

Posts: 2816
Joined: 12/18/2014
From: Brooklyn, NY
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I do this occasionally; not sure if it's possible with auto-attack, but with manual attack (shift+F1) I just click somewhere along the direct path, which adds a 'leg' but keeps the flight path in a straight line.

Not sure if this will help, but that's how I do it.

(in reply to ColonelMolerat)
Post #: 2
RE: Any way to stop auto-fired cruise missiles approach... - 11/20/2017 10:39:52 PM   
ColonelMolerat

 

Posts: 479
Joined: 9/23/2015
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I do that normally, but in this mission
a) there are lots of units, so it would take forever
and
b) there's this bug that means SSMs don't like facing the right way. They'll fire with F1, but refuse to fire with shift+F1.

Thanks for the suggestion though, it normally works a treat.

(Edit: If I manually reposition each individual launcher to face the target, then set their speed to 0, then set the course for each salvo, I can get around the bug. I'll try that, thanks for the idea.)

< Message edited by ColonelMolerat -- 11/20/2017 11:31:43 PM >

(in reply to Rory Noonan)
Post #: 3
RE: Any way to stop auto-fired cruise missiles approach... - 11/21/2017 2:32:27 PM   
mikmykWS

 

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Joined: 3/22/2005
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I've added turning off waypointing to the request list but I'd add it to the feature request list so players can vote on it and possibly give it a higher priority.

I did check your salvo bug issue and it should be fixed if you update to the latest and greatest.

Thanks!

Mike

_____________________________


(in reply to ColonelMolerat)
Post #: 4
RE: Any way to stop auto-fired cruise missiles approach... - 11/21/2017 11:32:20 PM   
ColonelMolerat

 

Posts: 479
Joined: 9/23/2015
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Cheers!

I've just updated my database (didn't realise it updated separately from Steam, sorry), but the problem persists. I've included an updated save in the tech support thread.

< Message edited by ColonelMolerat -- 11/23/2017 9:11:35 AM >

(in reply to mikmykWS)
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RE: Any way to stop auto-fired cruise missiles approach... - 11/22/2017 12:03:49 PM   
kevinkins


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Joined: 3/8/2006
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More of a news story, but maybe of interest in this cruise missile thread.

https://www.c4isrnet.com/intel-geoint/2017/11/21/tomahawks-get-faster-processors-better-flight-paths/?utm_source=Sailthru&utm_medium=email&utm_campaign=EBB%2011.22.2017&utm_term=Editorial%20-%20Early%20Bird%20Brief

"The missiles’ control system carries out a range of sophisticated tasks including precision targeting, route planning and in-flight retargeting. But, historically, these systems have been difficult to use. Planners say the system upgrades have streamlined the user interface considerably."

(in reply to ColonelMolerat)
Post #: 6
RE: Any way to stop auto-fired cruise missiles approach... - 11/22/2017 10:42:39 PM   
SeaQueen


Posts: 1451
Joined: 4/14/2007
From: Washington D.C.
Status: offline
That's an interesting article. I really enjoyed how it discussed cyber-warfare concerns with the TLAMs. It didn't really go into detail, but it's rare to see even that much detail discussed.

(in reply to kevinkins)
Post #: 7
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