sPzAbt653
Posts: 9511
Joined: 5/3/2007 From: east coast, usa Status: offline
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It's not a flaw or bug or anything like that. Generally speaking, no matter what we do in programming the Axis PO, as the front expands the Axis side runs out of units [not an excuse for a game, but historically accurate anyway]. So if we cover everything up front, it slows down the advance tremendously. Therefore the design is to get east fast. If you play as the Soviets against the Axis, I recommend imposing some restraint on any use of Soviet units that are 'left behind'. Thanks for the intel, if you do think it is of concern I am always interested in seeing save files, which you send to me if you like [e-mail can be seen if you click on my name to the left]. I can in return give you some intel ... I have a good solution that will make the game well playable as the Soviets vs. the Computer Axis, but it requires a scenario rewrite in order to include two different versions [the same as Nach Frankreich]. However, I have yet to decide which scenario to do this for [there are so many East Front scenarios to choose from!], or even if I am committed to doing it.
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