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Traditional cursor - 11/23/2017 1:37:47 PM   
Redmarkus5


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This mod replaces the 'hand and finger' cursor with traditional cursors:

- White for most things
- Red for unit move destinations

This doesn't seem to work when placed in the Graphic Override folder, so I placed mine in the main game install graphics/cursors folder.

When viewing the folders, the cursor images might not appear to have changed, but once you restart the game, you should have your new cursors.

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< Message edited by redmarkus4 -- 11/23/2017 1:43:54 PM >
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RE: Traditional cursor - 11/23/2017 1:42:40 PM   
Redmarkus5


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White cursor




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< Message edited by redmarkus4 -- 11/23/2017 1:44:06 PM >

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RE: Traditional cursor - 11/23/2017 1:43:18 PM   
Redmarkus5


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Red cursor when unit move path is active




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RE: Traditional cursor - 11/23/2017 2:08:49 PM   
Silvanski


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Nice one. I retrieved the TOAWIII cursors from the ObsoleteCursors folder. That little finger in TOAWIV is too small

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RE: Traditional cursor - 11/23/2017 2:37:31 PM   
joey


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These are much better. Thanks.

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RE: Traditional cursor - 11/23/2017 3:28:56 PM   
Redmarkus5


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The obsolete ones look... well... obsolete, so I decided not to use them.

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RE: Traditional cursor - 11/23/2017 3:53:44 PM   
sPzAbt653


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quote:

This doesn't seem to work when placed in the Graphic Override folder, so I placed mine in the main game install graphics/cursors folder.

Same here!

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RE: Traditional cursor - 11/23/2017 5:57:02 PM   
Redmarkus5


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What's really strange is that when I accidentally deleted the files and re-started the game with no cursors in any of the folders, there were still OPART-style cursors in the game... That's after a full restart.

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RE: Traditional cursor - 11/23/2017 9:48:36 PM   
Silvanski


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quote:

ORIGINAL: redmarkus4
The obsolete ones look... well... obsolete, so I decided not to use them.

I'm from the TOAWIII old guard, consider me a traditionalist

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RE: Traditional cursor - 11/26/2017 9:24:59 PM   
Rasputitsa


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quote:

ORIGINAL: redmarkus4

The obsolete ones look... well... obsolete, so I decided not to use them.


Thanks, nice improvement.


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“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

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RE: Traditional cursor - 11/30/2017 8:11:07 AM   
Rasputitsa


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Made a slight change; in the game 'graphic/Cursors' folder, took a copy of the arrow file 'northeas.cur', renamed it as 'cursor1.cur' (overwriting the original), so now I get the mod white cursor image to search the map, but whenever the cursor touches something where an action is possible, like a stack to shuffle, a button that can be used, the cursor changes to the larger red arrow, as a prompt that an action is possible.

If there is nothing to be done, then the cursor stays standard white and this works in all game screens.

< Message edited by Rasputitsa -- 11/30/2017 9:48:32 AM >


_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

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RE: Traditional cursor - 12/1/2017 1:20:32 AM   
Netzmarder

 

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thanks for your work!

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