Traditional cursor (Full Version)

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Redmarkus5 -> Traditional cursor (11/23/2017 1:37:47 PM)

This mod replaces the 'hand and finger' cursor with traditional cursors:

- White for most things
- Red for unit move destinations

This doesn't seem to work when placed in the Graphic Override folder, so I placed mine in the main game install graphics/cursors folder.

When viewing the folders, the cursor images might not appear to have changed, but once you restart the game, you should have your new cursors.




Redmarkus5 -> RE: Traditional cursor (11/23/2017 1:42:40 PM)

White cursor

[image]local://upfiles/27287/FD1F3F087DAA45EDA88D0A2CC4B37CE3.jpg[/image]




Redmarkus5 -> RE: Traditional cursor (11/23/2017 1:43:18 PM)

Red cursor when unit move path is active

[image]local://upfiles/27287/991ED91BB5E34757806DDE1906CD8F8D.jpg[/image]




Silvanski -> RE: Traditional cursor (11/23/2017 2:08:49 PM)

Nice one. I retrieved the TOAWIII cursors from the ObsoleteCursors folder. That little finger in TOAWIV is too small




joey -> RE: Traditional cursor (11/23/2017 2:37:31 PM)

These are much better. Thanks.




Redmarkus5 -> RE: Traditional cursor (11/23/2017 3:28:56 PM)

The obsolete ones look... well... obsolete, so I decided not to use them.




sPzAbt653 -> RE: Traditional cursor (11/23/2017 3:53:44 PM)

quote:

This doesn't seem to work when placed in the Graphic Override folder, so I placed mine in the main game install graphics/cursors folder.

Same here!




Redmarkus5 -> RE: Traditional cursor (11/23/2017 5:57:02 PM)

What's really strange is that when I accidentally deleted the files and re-started the game with no cursors in any of the folders, there were still OPART-style cursors in the game... That's after a full restart.




Silvanski -> RE: Traditional cursor (11/23/2017 9:48:36 PM)

quote:

ORIGINAL: redmarkus4
The obsolete ones look... well... obsolete, so I decided not to use them.

I'm from the TOAWIII old guard, consider me a traditionalist[:D]




Rasputitsa -> RE: Traditional cursor (11/26/2017 9:24:59 PM)


quote:

ORIGINAL: redmarkus4

The obsolete ones look... well... obsolete, so I decided not to use them.


Thanks, nice improvement. [:)]




Rasputitsa -> RE: Traditional cursor (11/30/2017 8:11:07 AM)

Made a slight change; in the game 'graphic/Cursors' folder, took a copy of the arrow file 'northeas.cur', renamed it as 'cursor1.cur' (overwriting the original), so now I get the mod white cursor image to search the map, but whenever the cursor touches something where an action is possible, like a stack to shuffle, a button that can be used, the cursor changes to the larger red arrow, as a prompt that an action is possible.

If there is nothing to be done, then the cursor stays standard white and this works in all game screens.




Netzmarder -> RE: Traditional cursor (12/1/2017 1:20:32 AM)

thanks for your work!




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