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Fun with Polish Diplomacy

 
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Fun with Polish Diplomacy - 11/25/2017 8:58:12 PM   
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DeriKuk
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Poland gets a button on the Diplomatic Procedure.

Now of course, no serious player would abuse this button, but I am pushing the limits of absurdity. I encourage you to try out all kinds of options with this button through declaration of war, if only for amusement.

Example: Poland declares war on Canada. There you have it ... Axis-Canada.

I'll spare you the rest

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RE: Fun with Polish Diplomacy - 11/25/2017 9:17:14 PM   
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KorutZelva
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Hum... let me guess

Axis unit detected in North America

USA declares war in sept. 1939

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RE: Fun with Polish Diplomacy - 11/25/2017 9:23:51 PM   
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DeriKuk
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Oh, I now have a Swiss invasion of France.

I forgot to mention the Belgians and Dutch closing in on Lille.

< Message edited by DeriKuk -- 11/25/2017 9:29:42 PM >

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RE: Fun with Polish Diplomacy - 11/25/2017 9:34:09 PM   
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DeriKuk
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quote:

USA declares war in sept. 1939


The USA diplomatic level is at zero, in response to all of the outrageous Allied aggression. Its MPP collection level is also at zero.


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RE: Fun with Polish Diplomacy - 11/25/2017 10:16:20 PM   
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sPzAbt653
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This is a great option that the developers built in. I am serious. Sometimes after we have played history to death, it is much fun to explore other 'absurdities', as you say

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RE: Fun with Polish Diplomacy - 11/26/2017 11:52:04 AM   
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xwormwood
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Even better: you can create interesting situations, and you're allowed to swap the players side. Great features all around.

_____________________________

"You will be dead, so long as you refuse to die" (George MacDonald)

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RE: Fun with Polish Diplomacy - 11/26/2017 12:30:46 PM   
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KorutZelva
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; Axis land units in Canada resulting in a
; 100% increase in USA activation towards Allies:
{
#NAME= Axis Invasion of Canada (USA->Allies)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DATE= 1940/01/01
; 100% activation increase towards Allies
#MOBILIZATION= [100,100] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1 unit in Canada within 1 hex of Saint John's OR
#CONDITION_POSITION= 51,88 [15,15] [1,1] [1] [0]
; Axis land 1 unit in Canada within 15 hexes of Halifax OR
#CONDITION_POSITION= 30,95 [15,15] [1,1] [1] [0]
; Axis land 1 unit in Canada within the St Lawrence River
#CONDITION_POSITION= 20,85 [5,5] [1,1] [1] [0]
}

ah units needs to be landed there, that's why it didn't fire. As sealion uses the same type of trigger, I wonder if you land further then march into those hexes if it would trigger. It would allow skirting around the areas to avoid US mobilisation.

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RE: Fun with Polish Diplomacy - 11/26/2017 2:40:57 PM   
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Christolos
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quote:

ORIGINAL: sPzAbt653

This is a great option that the developers built in. I am serious. Sometimes after we have played history to death, it is much fun to explore other 'absurdities', as you say

Interesting, but I would think that there would need to be some house rule agreement (regarding this) as to whether opponents would like to try exploring other 'absurdities' like this in a PBEM++ game...

What do you all think?

C

_____________________________

“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-

(in reply to sPzAbt653)
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