KorutZelva
Posts: 1492
Joined: 2/4/2017 Status: offline
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; Axis land units in Canada resulting in a ; 100% increase in USA activation towards Allies: { #NAME= Axis Invasion of Canada (USA->Allies) #POPUP= #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 ; Set global variable condition to always trigger (dummy value) #GV= 1[1,100] ; Set link value to always trigger (dummy value) #LINK= 0[0] #COUNTRY_ID= 115 #TRIGGER= 100 #DATE= 1940/01/01 ; 100% activation increase towards Allies #MOBILIZATION= [100,100] [2] ; Set variable conditions: ; 1st Line - Germany politically aligned with Axis and not surrendered #VARIABLE_CONDITION= 45 [1] [100] [0] ; Axis land 1 unit in Canada within 1 hex of Saint John's OR #CONDITION_POSITION= 51,88 [15,15] [1,1] [1] [0] ; Axis land 1 unit in Canada within 15 hexes of Halifax OR #CONDITION_POSITION= 30,95 [15,15] [1,1] [1] [0] ; Axis land 1 unit in Canada within the St Lawrence River #CONDITION_POSITION= 20,85 [5,5] [1,1] [1] [0] } ah units needs to be landed there, that's why it didn't fire. As sealion uses the same type of trigger, I wonder if you land further then march into those hexes if it would trigger. It would allow skirting around the areas to avoid US mobilisation.
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