Fun with Polish Diplomacy (Full Version)

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DeriKuk -> Fun with Polish Diplomacy (11/25/2017 8:58:12 PM)

Poland gets a button on the Diplomatic Procedure.

Now of course, no serious player would abuse this button, but I am pushing the limits of absurdity. I encourage you to try out all kinds of options with this button through declaration of war, if only for amusement.

Example: Poland declares war on Canada. There you have it ... Axis-Canada. [:D]

I'll spare you the rest





KorutZelva -> RE: Fun with Polish Diplomacy (11/25/2017 9:17:14 PM)

Hum... let me guess

Axis unit detected in North America

USA declares war in sept. 1939




DeriKuk -> RE: Fun with Polish Diplomacy (11/25/2017 9:23:51 PM)

Oh, I now have a Swiss invasion of France. [:)]

I forgot to mention the Belgians and Dutch closing in on Lille.




DeriKuk -> RE: Fun with Polish Diplomacy (11/25/2017 9:34:09 PM)

quote:

USA declares war in sept. 1939


The USA diplomatic level is at zero, in response to all of the outrageous Allied aggression. Its MPP collection level is also at zero.





sPzAbt653 -> RE: Fun with Polish Diplomacy (11/25/2017 10:16:20 PM)

This is a great option that the developers built in. I am serious. Sometimes after we have played history to death, it is much fun to explore other 'absurdities', as you say [;)]




xwormwood -> RE: Fun with Polish Diplomacy (11/26/2017 11:52:04 AM)

Even better: you can create interesting situations, and you're allowed to swap the players side. Great features all around.




KorutZelva -> RE: Fun with Polish Diplomacy (11/26/2017 12:30:46 PM)

; Axis land units in Canada resulting in a
; 100% increase in USA activation towards Allies:
{
#NAME= Axis Invasion of Canada (USA->Allies)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DATE= 1940/01/01
; 100% activation increase towards Allies
#MOBILIZATION= [100,100] [2]
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Axis land 1 unit in Canada within 1 hex of Saint John's OR
#CONDITION_POSITION= 51,88 [15,15] [1,1] [1] [0]
; Axis land 1 unit in Canada within 15 hexes of Halifax OR
#CONDITION_POSITION= 30,95 [15,15] [1,1] [1] [0]
; Axis land 1 unit in Canada within the St Lawrence River
#CONDITION_POSITION= 20,85 [5,5] [1,1] [1] [0]
}

ah units needs to be landed there, that's why it didn't fire. As sealion uses the same type of trigger, I wonder if you land further then march into those hexes if it would trigger. It would allow skirting around the areas to avoid US mobilisation.




Christolos -> RE: Fun with Polish Diplomacy (11/26/2017 2:40:57 PM)


quote:

ORIGINAL: sPzAbt653

This is a great option that the developers built in. I am serious. Sometimes after we have played history to death, it is much fun to explore other 'absurdities', as you say [;)]

Interesting, but I would think that there would need to be some house rule agreement (regarding this) as to whether opponents would like to try exploring other 'absurdities' like this in a PBEM++ game...

What do you all think?

C




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