Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Ships without cannon: Russo-Japanese War

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Tech Support >> Ships without cannon: Russo-Japanese War Page: [1]
Login
Message << Older Topic   Newer Topic >>
Ships without cannon: Russo-Japanese War - 11/26/2017 12:56:01 PM   
menik


Posts: 45
Joined: 12/18/2006
From: Patrimonium Petri (Italy)
Status: offline
A bug in Russo-Japanese War senario 4.0. If you try to move both the fleet, you have a warning: "Do you want abandon cannons really?". If you click yes ships will move but without guns; if you choice not, then you cannot move the fleet at all!

_____________________________

Antrocom Online Journal of Anthropology:
www.antrocom.net
Post #: 1
RE: Ships without cannon: Russo-Japanese War - 11/26/2017 1:48:44 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
I don't see a scenario by that name.

(in reply to menik)
Post #: 2
RE: Ships without cannon: Russo-Japanese War - 11/26/2017 1:52:06 PM   
menik


Posts: 45
Joined: 12/18/2006
From: Patrimonium Petri (Italy)
Status: offline
Folder pre-WW I
Double Eagle - Rising Sun 1904-5

_____________________________

Antrocom Online Journal of Anthropology:
www.antrocom.net

(in reply to sPzAbt653)
Post #: 3
RE: Ships without cannon: Russo-Japanese War - 11/26/2017 1:53:51 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Ok, that helps ! Hold please while I take a look ...

(in reply to menik)
Post #: 4
RE: Ships without cannon: Russo-Japanese War - 11/26/2017 2:03:27 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
... ok, I don't understand the design myself, so I have sent a message to the scenario designer. Either he or someone else who knows will get here with answers eventually, I hope

(in reply to menik)
Post #: 5
RE: Ships without cannon: Russo-Japanese War - 11/27/2017 9:24:53 AM   
Erik2

 

Posts: 786
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
That old version used some very specific equipment system to handle ships with varying gun sizes.

I have attached a version created while I was engaged in the beta-testing for a short while.
The scenario files are attached here.

I don't know if you need the old 'graphic override' files. I had to attach those in the next post since you can only attach 1 zip pr post....


Attachment (1)

(in reply to menik)
Post #: 6
RE: Ships without cannon: Russo-Japanese War - 11/27/2017 9:25:43 AM   
Erik2

 

Posts: 786
Joined: 11/2/2000
From: Oslo, Norway
Status: offline
graph override files

Attachment (1)

(in reply to Erik2)
Post #: 7
RE: Ships without cannon: Russo-Japanese War - 11/27/2017 12:18:17 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Thanks Erik! I tried it out by moving a few naval units with no problems. I packaged it up and will post it in the scenario section, with a note to delete the original that came with TOAW IV [to avoid confusion].

(in reply to Erik2)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Tech Support >> Ships without cannon: Russo-Japanese War Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.297