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Scenario Design: How to Make Them Stay in Their Holes

 
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Scenario Design: How to Make Them Stay in Their Holes - 5/30/2001 6:16:00 PM   
darroch

 

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:confused: I'm designing a scenario in 5.01 and the plan is to have some Russians wait at the bottom of the map in the entrenchments during a delay scenario. Instead of sitting tight, they leave their entrenchments and march towards captured victory hexes - getting caught in the open and chopped up... Does anyone have a way to make them stay where they are deployed :confused: I have tried assigning them orders in their own hex. My friend said he had to choose assault to get his guys to sit tight but I don't want all the Russians in entrenchments for this scenario yet that is what will happen if I select assault. I may have to cut their movement to zero - although the vehicles may repair themselves and charge anyways... Helllllppppppp!! There HAS to be a way to guarantee an infantry squad stays where you put him! Thanks in advance. If this is covered somewhere in scenario 101, please let me know which volume and my apologies in advance.

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- 5/30/2001 7:08:00 PM   
Voriax

 

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Hello I haven't done any real scenarios but have you tried setting their reaction turn to something very high, like 99? Voriax

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- 5/30/2001 7:14:00 PM   
murx

 

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Or set them on 'infiltrate at turn x' so that they are 'invisible' until that turn and then try to retake the victory hexes. murx

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- 5/30/2001 7:25:00 PM   
Brutto-Bob


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I think you must set their stance to 'defend'and one high number as reaction turn.

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- 5/30/2001 9:12:00 PM   
Fabs

 

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There are some old threads dealing with techniques to control such things, but in version 4.5 it was practically impossible. It seems to have stabilized in V. 05. First of all, you must set all your AI units to defend. Then you have to assign as objective to each unit the hex in which the formation's Hq is. You then have to give them reaction turn 99, and just before saving the scenario you must ensure that the AI formations have been turned over to computer control. If as part of your scheme you also want them to fire only when the enemy is well inside their maximum range, you can try to set their formation ranges. I'm not too sure whether this would work well once you have turned control over to the AI. Each time you revise the scenario, you need to repeat the step of turning the AI units to computer control before saving the final changes. These procedures do not guarantee perfect results, but are the only ones I am aware of that will more often than not approximate the effect of keeping units from charging madly out of safe, concealed positions into the teeth of the enemy's fire.

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- 5/30/2001 9:44:00 PM   
darroch

 

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I'll try those suggestions and see what happens... Thanks!!

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- 5/30/2001 11:20:00 PM   
ruxius

 

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Also don't forget we have a TEACHER very skilled about these tips ..he and it's crew have some dedicated topics and you will find a lot of info there..also you can add your questions..just look in the previous pages of this forum.. SCENARIO DESIGN -LESSON XXX - By Wild Bill Wilder..

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- 5/31/2001 12:08:00 AM   
Dan Bozza


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I seem to recall reading somewhere that you can assign victory hexes with no point values to the deployment area - since they already hold those hexes they will not move.

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- 5/31/2001 2:42:00 AM   
Don

 

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I've been through this several times - and the key to it all is V-hexes. You can do all the "right" things, such as set to defend, high reaction turn, etc., but if there is a V-hex close enough that those troops want it they will go get it no matter what. So, you must arrange the flags so that this doesn't happen. This may mean moving them farther away, or giving them their own V-hex to defend - a point-per-turn one works well here. Also, be careful stacking V-hexes. The AI reads the top one, so I'm told, and if you bury a 50-point flag under 3 0-point flags it may not work the way you want it to. If you keep having trouble, send it to me to look at. But, believe it or not, there is no way to guarantee that troops stay put. It can be real tricky!

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- 5/31/2001 3:23:00 AM   
skukko


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Mostly like you guys have it here. IF the game is designed to be played as C&C ON, all little adjustments as told here will work. Some don't work as others, but they'll work, - so why don't use all these incapabilities to AIs advantage? So I have done and testers have liked them...This gives *human* aspect to AIs behavior because gamer can't say what was really happening as AI/engine overruns our/designers wants occasionally in certain situations. If you really want AI to defend give it a bone, flag to its back, put it in defence-stance and thats it. If I remember right AIs defenders look at the flags in circle around it Inside 20 hex. Use this to do some counterattacks. And if you are not sure that they stay in place, take radios of them, cut platoon leaders experience down and they certainly ain't moving. ( This is what testers have thought to be a bug...) mosh :D

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- 5/31/2001 11:16:00 AM   
BryanMelvin

 

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Tips: Set Game to Axis Advance or Assault Set reaction Turns to whenever you want them to move. Settings on Advance or Assault will keep the units where you placed them till the reaction turn is reached. If you set reaction turn per unit to 99 - that's okay but they may move near the end of the game towards a Flag. If I want units to stay in place - I do the above and set reaction turns to move units 1 to 3 turns before the scenario is set to end or 1 to 3 turns after scenario is set to end. This keeps units in place. ;)

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- 5/31/2001 10:44:00 PM   
Wild Bill

 

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After experimenting with this feature in dozens of scenarios, I have found that the following method works every time. Marauder Mel and Don both have brought out good points, Darroch, but let me summarize. For a unit to STAY in place set the type of battle to either Advance-Delay or Assault-Defend. ALWAYS! This is the real key to holding them in place. It is not enough to change the stance of a formation from advance to defend. Once you set a battle as meeting engagement, you are going to have defenders move. So make sure you set your battle first. Set the units to computer control. This is also important. Even if the AI is playing the defending side you MUST set each unit you want to stay still under computer control. Do you know how to do that? When you do this, notice that the reaction turn is automatically posted in the upper right hand corner with a default setting of 99. You can change that. You can, for example, have a formation stay in one place for 10 turns, then move. How? Set reaction turn to 10. So simply put, here are the three steps. 1. Set Type of Battle to Assault-Defend or Advance-Delay 2. Set each formation you want controlled to stay in place for the entire game or for a portion of it to "computer control." 3. Set the amount of time you want them locked in place to either "99" (they never move - no matter what) OR to "??" whatever turn you want them to move. That should do it. Wild Bill

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- 6/1/2001 2:29:00 AM   
darroch

 

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My thanks! It seems to be working - key was selecting delay not meeting engt + and computer control with react=99 seems to be the trick so far so good - 10 turns more to test and I'll know how it turned out... I appreciate the responses from everyone! :D

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