Don -> (5/31/2001 2:42:00 AM)
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I've been through this several times - and the key to it all is V-hexes. You can do all the "right" things, such as set to defend, high reaction turn, etc., but if there is a V-hex close enough that those troops want it they will go get it no matter what.
So, you must arrange the flags so that this doesn't happen. This may mean moving them farther away, or giving them their own V-hex to defend - a point-per-turn one works well here.
Also, be careful stacking V-hexes. The AI reads the top one, so I'm told, and if you bury a 50-point flag under 3 0-point flags it may not work the way you want it to.
If you keep having trouble, send it to me to look at. But, believe it or not, there is no way to guarantee that troops stay put. It can be real tricky!
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