Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Commander Napoleon At War 1805 Expanded Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Commander - Napoleon at War >> Mods and Scenarios >> RE: Commander Napoleon At War 1805 Expanded Mod Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Commander Napoleon At War 1805 Expanded Mod - 9/28/2016 5:02:53 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
i will see if i have it in my folders still and pm you if i do

(in reply to satchel)
Post #: 31
RE: Commander Napoleon At War 1805 Expanded Mod - 9/29/2016 5:29:49 PM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
sadly, i cant find my copy of the mod. I think i put it all on a hard drive that sadly died

(in reply to Agathosdaimon)
Post #: 32
RE: Commander Napoleon At War 1805 Expanded Mod - 10/9/2016 10:21:29 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I have a new download link for the 1805 Enhanced mod,plus I have extended the amount of game turns,for the 1813 Scenario enjoy!





< Message edited by kirk23 -- 10/22/2016 12:16:27 PM >


_____________________________

Make it so!

(in reply to Agathosdaimon)
Post #: 33
RE: Commander Napoleon At War 1805 Expanded Mod - 10/19/2016 11:57:27 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
great stuff - i will get on to trying the extended 1813 scenario - see if it possibly becomes winnable and not just stalemate at most

(in reply to kirk23)
Post #: 34
RE: Commander Napoleon At War 1805 Expanded Mod - 10/21/2016 11:06:00 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
how does the download work - the download button of zippyshare just takes one to malware-esque looking phoney ads and such

(in reply to Agathosdaimon)
Post #: 35
RE: Commander Napoleon At War 1805 Expanded Mod - 10/22/2016 12:25:24 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
quote:

ORIGINAL: Agathosdaimon

how does the download work - the download button of zippyshare just takes one to malware-esque looking phoney ads and such


Hi, New link now available:
http://www.filedropper.com/commandernapoleonatwar1805scenarioexpandedmod09102016

IGNORE THE BIG GREEN START DOWNLOAD BUTTON.

Download file using the Download This File Button highlighted with the arrowed click here.




Attachment (1)

< Message edited by kirk23 -- 10/22/2016 12:36:35 PM >


_____________________________

Make it so!

(in reply to Agathosdaimon)
Post #: 36
RE: Commander Napoleon At War 1805 Expanded Mod - 10/27/2016 7:21:02 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
I have tried the mod now - but for 1813 it still shows as only being 9 turns long also it seems now even harder - siege artillery takes 8 turns to build which makes it useless for a 9 turn scenario
also with the mod have you done something to make it harder to kill units? it seems actually impossible to even kill a single enemy unit, even when using more experienced troops with cavalry hitting from behind and with artillery on top of them, even light cavalry and light infantry seem impervious and normal cannons do mostly nothing to anybody. there does not seem to be any rhyme or reason as what you can do to better your odds and even when the odds show as being like 4:1 in my favour, i still often take more damage than the enemy and only do a small amount to them which then they replenish fully at the start of the next turn.
I think the mod needs more tweaking to make the game still playable at the moment it is less so

(in reply to kirk23)
Post #: 37
RE: Commander Napoleon At War 1805 Expanded Mod - 10/27/2016 7:23:23 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
also research doesnt seem to be working - at least in the 1813 scenario, it is as though it is all closed and nothing is done regardless of points and money i spend - was this how it was originally? its a short scenario so i guess the research may be pointless, but it would be good if one could at least develop one or two improvements which could at least mean getting a city at the last moment - getting berlin to at least end with a stalemate.

(in reply to Agathosdaimon)
Post #: 38
RE: Commander Napoleon At War 1805 Expanded Mod - 10/27/2016 9:18:37 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline

quote:

ORIGINAL: Agathosdaimon

I have tried the mod now - but for 1813 it still shows as only being 9 turns long also it seems now even harder - siege artillery takes 8 turns to build which makes it useless for a 9 turn scenario
also with the mod have you done something to make it harder to kill units? it seems actually impossible to even kill a single enemy unit, even when using more experienced troops with cavalry hitting from behind and with artillery on top of them, even light cavalry and light infantry seem impervious and normal cannons do mostly nothing to anybody. there does not seem to be any rhyme or reason as what you can do to better your odds and even when the odds show as being like 4:1 in my favour, i still often take more damage than the enemy and only do a small amount to them which then they replenish fully at the start of the next turn.
I think the mod needs more tweaking to make the game still playable at the moment it is less so


I don't understand 1813 scenario should now be 51 game turns long see screen shot.




Attachment (1)

_____________________________

Make it so!

(in reply to Agathosdaimon)
Post #: 39
RE: Commander Napoleon At War 1805 Expanded Mod - 10/27/2016 9:30:00 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
quote:

ORIGINAL: Agathosdaimon

also research doesnt seem to be working - at least in the 1813 scenario, it is as though it is all closed and nothing is done regardless of points and money i spend - was this how it was originally? its a short scenario so i guess the research may be pointless, but it would be good if one could at least develop one or two improvements which could at least mean getting a city at the last moment - getting berlin to at least end with a stalemate.


1813 scenario now ends 31st January 1816

NB:Within the Documents folder on your PC,look for the file Commander-Napoleon at war

Delete this file,then play the game as you normally would,the game should start as if its a new install,the scenarios should all now run properly.

IE: 1813 SCENARIO LASTING 51 TURNS




Attachment (1)

< Message edited by kirk23 -- 10/27/2016 11:43:07 AM >


_____________________________

Make it so!

(in reply to Agathosdaimon)
Post #: 40
RE: Commander Napoleon At War 1805 Expanded Mod - 11/1/2016 3:58:04 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
thanks, i didnt clear out that fold CNAW nasties - i think this trips me up often in that CNAW folders end up there that i forget and elsewhere even to be honest. One needs a program that can scan and clean a computer of wayward CNAW files i think!

(in reply to kirk23)
Post #: 41
RE: Commander Napoleon At War 1805 Expanded Mod - 9/10/2017 4:31:17 PM   
Randalf Ravennaux


Posts: 5
Joined: 6/30/2017
Status: offline
Where can I get this and any other mod for this game?

_____________________________

No man stands so tall as when he stoops to help a child.
-J.Dobson

(in reply to satchel)
Post #: 42
RE: Commander Napoleon At War 1805 Expanded Mod - 9/12/2017 11:23:03 PM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
i need this again too as one of my hard drives died

(in reply to Randalf Ravennaux)
Post #: 43
RE: Commander Napoleon At War 1805 Expanded Mod - 9/13/2017 5:02:31 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Hi, Guys new DropBox link for Mod.

Commander Napoleon At War Mod

_____________________________

Make it so!

(in reply to Agathosdaimon)
Post #: 44
RE: Commander Napoleon At War 1805 Expanded Mod - 9/14/2017 11:29:55 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
THANKS!

(in reply to kirk23)
Post #: 45
RE: Commander Napoleon At War 1805 Expanded Mod - 9/14/2017 11:55:38 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
hi Kirk - i applied all th emod files and the 1813 scenario still only goes for 9 turns - what am i doing wrong here? tell me exactly the process you follow - are you starting with the 1.06 version of the game?

(in reply to Agathosdaimon)
Post #: 46
RE: Commander Napoleon At War 1805 Expanded Mod - 9/14/2017 12:36:11 PM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
okay i have deleted every folder of CNAW i found and reinstalled and added the mod and now it is 51 turns ....but something i mentioned before, is still occurring - the science is broken and there also does not seem to be any upgrading ever offered - both these functions worked in the 1813 scenario pre-mod, but now with the mod, the science research does not progress ever, regardless of how many scientists one gets, - is this the case for all scenarios now?

is this a problem with the mod?

(in reply to Agathosdaimon)
Post #: 47
RE: Commander Napoleon At War 1805 Expanded Mod - 10/2/2017 3:19:50 AM   
Uncle_Joe


Posts: 1985
Joined: 8/26/2004
Status: offline
Hmmm, I can't even get the game to RUN anymore. I keep getting a Java Out of Memory error trying to load (even re-installed without mods).

Has anyone had that issue before and been able to resolve it? I miss playing this game and it seems like it's not broken for everyone so it must be something on my end.

I have Win7 and Java V8 build 144.

Thanks in advance for any help!


_____________________________


(in reply to Agathosdaimon)
Post #: 48
RE: Commander Napoleon At War 1805 Expanded Mod - 10/4/2017 3:11:17 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
i have had that java out of memory problem soooo many times! in the end i think what fixed it was that when i did an uninstall some CNAW folders were still hanging round caused problems with the new install

uninstall and check your app data and document folders - look for "commander napoleon at war" and "CNAW" folders - the cnaw folder was a strange one, in that it got created possibly from any earlier version of the game i think because i never appeared again on my computer following later installations.

also once you do a reinstall and start it, i know it can take a while for hte loading screen, but just wait - i thnk i got too impatient in the past and maybe closign the game while it was loading caused problems for future attempts to start it...just some thoughts, i honestly dont know exactly why i dont get the problem now, but i was having it happen every time in the past,

(in reply to Uncle_Joe)
Post #: 49
RE: Commander Napoleon At War 1805 Expanded Mod - 10/11/2017 7:06:36 PM   
Uncle_Joe


Posts: 1985
Joined: 8/26/2004
Status: offline
Thanks for the response. I deleted/renamed everything related to the game and did a fresh install. I was able to launch the base game, but once I updated to 1.06, it didn't launch anymore (same Out of Memory Java error).

Not sure what the problem is. It used to work on this same PC with no issue.

_____________________________


(in reply to Agathosdaimon)
Post #: 50
RE: Commander Napoleon At War 1805 Expanded Mod - 10/15/2017 6:37:10 AM   
Agathosdaimon


Posts: 1034
Joined: 7/8/2012
Status: offline
oh, well i dont know what else i cna suggest - have you tried any varieties of compatibility settings on the game exe - - i was aving the out of memory problem for ages, but it hasnt plagued me of late and i have windows 7 64bit pro also.

when i was having the out of memory issue i would close the game and restart it and sometimes i would have to do this quite a number of times,

(in reply to Uncle_Joe)
Post #: 51
RE: Commander Napoleon At War 1805 Expanded Mod - 12/5/2017 3:15:53 PM   
Uncle_Joe


Posts: 1985
Joined: 8/26/2004
Status: offline
Annnnnd now all of a sudden it works again...

I made no changes to my system or to the way I launch the game...just decided to fire it up again and it suddenly worked.

So, I figure I'll play it while I can. ;)

_____________________________


(in reply to Agathosdaimon)
Post #: 52
RE: Commander Napoleon At War 1805 Expanded Mod - 12/8/2017 3:18:29 PM   
Uncle_Joe


Posts: 1985
Joined: 8/26/2004
Status: offline
For anyone else having the same issue, I've narrowed it down to the number of open applications which interfere with CNAW working.

For example, if I close out Steam and any browsers, I typically don't have any problem running CNAW. Also, running it without music seems to help.

_____________________________


(in reply to Uncle_Joe)
Post #: 53
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Commander - Napoleon at War >> Mods and Scenarios >> RE: Commander Napoleon At War 1805 Expanded Mod Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.813