Meyer1
Posts: 899
Joined: 2/9/2010 Status: offline
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quote:
ORIGINAL: Shadrach quote:
ORIGINAL: Meyer1 This was discussed in other thread, such order would make things more tedious, as you'll have to cancel most orders in every turn. Well, not necessarily. If the subordinate commanders, say in HQ units with artillery attached, would have some logic to dictate fire orders for their own units. Given certain rules, like: - Bigger enemy stacks and higher threat units would get priority for fire missions. - Dependent on supply level, commander level. - Enemy close to units in the same formation, i.e. spotted support missions. - Etc? It would work the same way as in Command Ops, where you only need to call a direct artillery strike on rare occasions, usually the guns are On-call and will receive fire orders from commanders on the field. I agree that artillery does tend to get tedious, and if some of the micro-management required could be delegated it would help a lot. That sounds like a different game My advice is, if you feel that gets too much tedious, find a smaller scenario. That's what I do.
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