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RE: Clickety Clack - 12/9/2017 11:24:48 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
You are confusing factory expansion and repairs. You quote the expansion costs which are fixed and not moddable AFAIK.

_____________________________


(in reply to LargeSlowTarget)
Post #: 31
RE: Bottlenecks? Oh those bottlenecks! SierraJuliet (J... - 12/9/2017 11:50:25 AM   
Zecke


Posts: 1330
Joined: 1/15/2005
From: Hitoeton
Status: offline
quote:

ORIGINAL: SierraJuliet

So here I am diving off the deep end. I hate diving. Not prone to frolicking in water too much either. I do, however, digress. Mundy has been patiently throwing a line out for some time now (… fishing. Also, not on my list of favourite past times) casting for an opponent to take him on in LargeSlowTarget's Bottlenecks Mod. Since my last game with Tocaff wrapped up I’ve been a little removed from AE. Travel is my excuse. I was thinking of getting a game up and going next year but Mundy’s persistence has won out. A little peek at what LST has offered in this Mod and it is intriguing. Reminds me of what first attracted me to Pac War… the chance to put yourself in the shoes of the great and famous and see if you could do better. This Mod looks like it will do just that. Pearl Harbour and the first up aerial attacks and beach landings of 7/8 December are hard coded in. We take over as Pearl Harbour burns and Kimmel rips off his Admiral insignia.

What is there to like about this Mod. No full Sir Robin, Fortress Palembang, Mersing Gambit, Manila Sub Slaughter or first turn deep invasions! Civilian units, blockade runners, U-Boats, Doolittle Raiders, the Thai Airforce and Navy plus lots more.

What to get used to. Slowed down ops tempo and the brakes are on for production and decreased shipping availability. No more Japanese merchant shipping sitting idle I expect. Expect to see me under the hammer straight away.

Here’s to a most intriguing MOD from LST. And thanks Mundy for taking me on.

Now to find out just what I have here and work out a plan of attack.



What the hell is going on on ADMIRALS EDITION¡

What the hell is going on with the japan players

i remenber on WITP years on 2005 the intrepid AARs conquering PH and KARACHI

Thats why i played WITP for thouse AARS

I know that in Admiral edition the infantry troops is totally diferent so am going to start some games (if time) with admiral editions to see if transports and troops are avaliable to repeat this (see links) of course againts the AI and of course against Human opponet.

if for some reasons...is imposible to take PH and LOs Angeles on Admiral editions please send me a PM at my in box

https://www.ultraimg.com/image/nzkR

https://www.ultraimg.com/image/nzk7

< Message edited by Zecke -- 12/9/2017 11:54:04 AM >


_____________________________

Epsilon Eridani



(in reply to SierraJuliet)
Post #: 32
RE: Clickety Clack - 12/9/2017 12:08:12 PM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: LargeSlowTarget

You are confusing factory expansion and repairs. You quote the expansion costs which are fixed and not moddable AFAIK.

Easily confused. This helps much. The figures I quoted are how much it costs to expand. The cost of repairing a damaged factory as per your information package is 5000 supply for ship yards, 2000 supply for heavy industry and 500 supply for light industry. If I have my understanding on track I now see the importance of building up light industry factories so that the supply situation will improve and I can then think about repairing damaged factories.

(in reply to LargeSlowTarget)
Post #: 33
RE: Clickety Clack - 12/9/2017 12:16:37 PM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: LargeSlowTarget

Just realise she is loaded with supplies. No need to ship supplies to Europe. You ship resources to and fetch supplies from Europe, there is some LI. Unfortunately the load of a merchant ship starting in a TF is random and cannot be designated in the editor.

Good information here. I had not made the connection between supplies out of Europe and resources into Europe. I did read it but the information just didn't stick in my head. I'm sure this will help to do so now. Perhaps I should drop those supplies somewhere and then send her to Europe... if she can get through.

(in reply to LargeSlowTarget)
Post #: 34
RE: Bottlenecks? Oh those bottlenecks! SierraJuliet (J... - 12/9/2017 12:31:02 PM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: Zecke

quote:

ORIGINAL: SierraJuliet

So here I am diving off the deep end. I hate diving. Not prone to frolicking in water too much either. I do, however, digress. Mundy has been patiently throwing a line out for some time now (… fishing. Also, not on my list of favourite past times) casting for an opponent to take him on in LargeSlowTarget's Bottlenecks Mod. Since my last game with Tocaff wrapped up I’ve been a little removed from AE. Travel is my excuse. I was thinking of getting a game up and going next year but Mundy’s persistence has won out. A little peek at what LST has offered in this Mod and it is intriguing. Reminds me of what first attracted me to Pac War… the chance to put yourself in the shoes of the great and famous and see if you could do better. This Mod looks like it will do just that. Pearl Harbour and the first up aerial attacks and beach landings of 7/8 December are hard coded in. We take over as Pearl Harbour burns and Kimmel rips off his Admiral insignia.

What is there to like about this Mod. No full Sir Robin, Fortress Palembang, Mersing Gambit, Manila Sub Slaughter or first turn deep invasions! Civilian units, blockade runners, U-Boats, Doolittle Raiders, the Thai Airforce and Navy plus lots more.

What to get used to. Slowed down ops tempo and the brakes are on for production and decreased shipping availability. No more Japanese merchant shipping sitting idle I expect. Expect to see me under the hammer straight away.

Here’s to a most intriguing MOD from LST. And thanks Mundy for taking me on.

Now to find out just what I have here and work out a plan of attack.



What the hell is going on on ADMIRALS EDITION¡

What the hell is going on with the japan players

i remenber on WITP years on 2005 the intrepid AARs conquering PH and KARACHI

Thats why i played WITP for thouse AARS

I know that in Admiral edition the infantry troops is totally diferent so am going to start some games (if time) with admiral editions to see if transports and troops are avaliable to repeat this (see links) of course againts the AI and of course against Human opponet.

if for some reasons...is imposible to take PH and LOs Angeles on Admiral editions please send me a PM at my in box

https://www.ultraimg.com/image/nzkR

https://www.ultraimg.com/image/nzk7

Hi Zecke.

AE is a massive leap from WITP. Plenty more complex too. A far more rewarding playing experience than WITP had been.

It is possible to take PH in AE. Certainly possible to take either most of India or Australia. Generally possible to knock China completely out of the war. LA is probably a stretch way too far. There are plenty of AARs around documenting runaway Japanese success in AE. Don't be fooled though. The Allied arsenal will generally come back at some point and clobber the Japanese Empire.

There are also plenty of mods to look over. This one is looking at slowing things down with a view to achieving something closer to the real logistical difficulties encountered during the war.

My remarks are in relation to playing against a human player. You will get quite different results playing the AI in AE.

(in reply to Zecke)
Post #: 35
RE: Bottlenecks? Oh those bottlenecks! SierraJuliet (J... - 12/9/2017 12:43:31 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Zecke

quote:

ORIGINAL: SierraJuliet

So here I am diving off the deep end. I hate diving. Not prone to frolicking in water too much either. I do, however, digress. Mundy has been patiently throwing a line out for some time now (… fishing. Also, not on my list of favourite past times) casting for an opponent to take him on in LargeSlowTarget's Bottlenecks Mod. Since my last game with Tocaff wrapped up I’ve been a little removed from AE. Travel is my excuse. I was thinking of getting a game up and going next year but Mundy’s persistence has won out. A little peek at what LST has offered in this Mod and it is intriguing. Reminds me of what first attracted me to Pac War… the chance to put yourself in the shoes of the great and famous and see if you could do better. This Mod looks like it will do just that. Pearl Harbour and the first up aerial attacks and beach landings of 7/8 December are hard coded in. We take over as Pearl Harbour burns and Kimmel rips off his Admiral insignia.

What is there to like about this Mod. No full Sir Robin, Fortress Palembang, Mersing Gambit, Manila Sub Slaughter or first turn deep invasions! Civilian units, blockade runners, U-Boats, Doolittle Raiders, the Thai Airforce and Navy plus lots more.

What to get used to. Slowed down ops tempo and the brakes are on for production and decreased shipping availability. No more Japanese merchant shipping sitting idle I expect. Expect to see me under the hammer straight away.

Here’s to a most intriguing MOD from LST. And thanks Mundy for taking me on.

Now to find out just what I have here and work out a plan of attack.



What the hell is going on on ADMIRALS EDITION¡

What the hell is going on with the japan players

i remenber on WITP years on 2005 the intrepid AARs conquering PH and KARACHI

Thats why i played WITP for thouse AARS

I know that in Admiral edition the infantry troops is totally diferent so am going to start some games (if time) with admiral editions to see if transports and troops are avaliable to repeat this (see links) of course againts the AI and of course against Human opponet.

if for some reasons...is imposible to take PH and LOs Angeles on Admiral editions please send me a PM at my in box

https://www.ultraimg.com/image/nzkR

https://www.ultraimg.com/image/nzk7


This game is a mod, and not stock.

(in reply to Zecke)
Post #: 36
RE: Bottlenecks? Oh those bottlenecks! SierraJuliet (J... - 12/9/2017 1:30:38 PM   
Zecke


Posts: 1330
Joined: 1/15/2005
From: Hitoeton
Status: offline

quote:

ORIGINAL: SierraJuliet


quote:

ORIGINAL: Zecke

quote:

ORIGINAL: SierraJuliet

So here I am diving off the deep end. I hate diving. Not prone to frolicking in water too much either. I do, however, digress. Mundy has been patiently throwing a line out for some time now (… fishing. Also, not on my list of favourite past times) casting for an opponent to take him on in LargeSlowTarget's Bottlenecks Mod. Since my last game with Tocaff wrapped up I’ve been a little removed from AE. Travel is my excuse. I was thinking of getting a game up and going next year but Mundy’s persistence has won out. A little peek at what LST has offered in this Mod and it is intriguing. Reminds me of what first attracted me to Pac War… the chance to put yourself in the shoes of the great and famous and see if you could do better. This Mod looks like it will do just that. Pearl Harbour and the first up aerial attacks and beach landings of 7/8 December are hard coded in. We take over as Pearl Harbour burns and Kimmel rips off his Admiral insignia.

What is there to like about this Mod. No full Sir Robin, Fortress Palembang, Mersing Gambit, Manila Sub Slaughter or first turn deep invasions! Civilian units, blockade runners, U-Boats, Doolittle Raiders, the Thai Airforce and Navy plus lots more.

What to get used to. Slowed down ops tempo and the brakes are on for production and decreased shipping availability. No more Japanese merchant shipping sitting idle I expect. Expect to see me under the hammer straight away.

Here’s to a most intriguing MOD from LST. And thanks Mundy for taking me on.

Now to find out just what I have here and work out a plan of attack.



What the hell is going on on ADMIRALS EDITION¡

What the hell is going on with the japan players

i remenber on WITP years on 2005 the intrepid AARs conquering PH and KARACHI

Thats why i played WITP for thouse AARS

I know that in Admiral edition the infantry troops is totally diferent so am going to start some games (if time) with admiral editions to see if transports and troops are avaliable to repeat this (see links) of course againts the AI and of course against Human opponet.

if for some reasons...is imposible to take PH and LOs Angeles on Admiral editions please send me a PM at my in box

https://www.ultraimg.com/image/nzkR

https://www.ultraimg.com/image/nzk7

Hi Zecke.

AE is a massive leap from WITP. Plenty more complex too. A far more rewarding playing experience than WITP had been.

It is possible to take PH in AE. Certainly possible to take either most of India or Australia. Generally possible to knock China completely out of the war. LA is probably a stretch way too far. There are plenty of AARs around documenting runaway Japanese success in AE. Don't be fooled though. The Allied arsenal will generally come back at some point and clobber the Japanese Empire.

There are also plenty of mods to look over. This one is looking at slowing things down with a view to achieving something closer to the real logistical difficulties encountered during the war.

My remarks are in relation to playing against a human player. You will get quite different results playing the AI in AE.



FANTASTIC¡

(oído cocina)....i will put my efforts to check what you have told me; so next year i have work to do if my girlfriend let me do so: THANKS¡..many THANKs

_____________________________

Epsilon Eridani



(in reply to SierraJuliet)
Post #: 37
7 December 1941 turn - 12/9/2017 8:38:49 PM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
December 7 has been completed. Not a great deal has happened after the historical activities of the first morning. Pearl continues to burn. xAK Awazisan Maru burnt herself out on the beach at Kota Bharu. My midget carrier subs, on their way back to Kwajalein, appear to have located the Enterprise TF southwest of Pearl and reported to be heading southwest. SS I-18 scores a torpedo hit on xAKL Hualiani near Lanai and SS I-173 causes heavy damage to AV Wright near Lihue with a single torpedo hit. SS KXI attempts to get amongst the transport TF at Kota but is sighted by the escort before she can attack. In the only surface action for the day PG Peterel is blasted out of the water by a single hit from CA Izumo near Shanghai.

Now for the click fest and clambering up the steep slope that is AE Bottlenecks. Well done LST. I’m looking forward to this but downright fearing the carnage coming my way.





Attachment (1)

(in reply to Zecke)
Post #: 38
RE: Bottlenecks? Oh those bottlenecks! SierraJuliet (J... - 12/9/2017 8:39:38 PM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: Zecke


quote:

ORIGINAL: SierraJuliet


quote:

ORIGINAL: Zecke

quote:

ORIGINAL: SierraJuliet

So here I am diving off the deep end. I hate diving. Not prone to frolicking in water too much either. I do, however, digress. Mundy has been patiently throwing a line out for some time now (… fishing. Also, not on my list of favourite past times) casting for an opponent to take him on in LargeSlowTarget's Bottlenecks Mod. Since my last game with Tocaff wrapped up I’ve been a little removed from AE. Travel is my excuse. I was thinking of getting a game up and going next year but Mundy’s persistence has won out. A little peek at what LST has offered in this Mod and it is intriguing. Reminds me of what first attracted me to Pac War… the chance to put yourself in the shoes of the great and famous and see if you could do better. This Mod looks like it will do just that. Pearl Harbour and the first up aerial attacks and beach landings of 7/8 December are hard coded in. We take over as Pearl Harbour burns and Kimmel rips off his Admiral insignia.

What is there to like about this Mod. No full Sir Robin, Fortress Palembang, Mersing Gambit, Manila Sub Slaughter or first turn deep invasions! Civilian units, blockade runners, U-Boats, Doolittle Raiders, the Thai Airforce and Navy plus lots more.

What to get used to. Slowed down ops tempo and the brakes are on for production and decreased shipping availability. No more Japanese merchant shipping sitting idle I expect. Expect to see me under the hammer straight away.

Here’s to a most intriguing MOD from LST. And thanks Mundy for taking me on.

Now to find out just what I have here and work out a plan of attack.



What the hell is going on on ADMIRALS EDITION¡

What the hell is going on with the japan players

i remenber on WITP years on 2005 the intrepid AARs conquering PH and KARACHI

Thats why i played WITP for thouse AARS

I know that in Admiral edition the infantry troops is totally diferent so am going to start some games (if time) with admiral editions to see if transports and troops are avaliable to repeat this (see links) of course againts the AI and of course against Human opponet.

if for some reasons...is imposible to take PH and LOs Angeles on Admiral editions please send me a PM at my in box

https://www.ultraimg.com/image/nzkR

https://www.ultraimg.com/image/nzk7

Hi Zecke.

AE is a massive leap from WITP. Plenty more complex too. A far more rewarding playing experience than WITP had been.

It is possible to take PH in AE. Certainly possible to take either most of India or Australia. Generally possible to knock China completely out of the war. LA is probably a stretch way too far. There are plenty of AARs around documenting runaway Japanese success in AE. Don't be fooled though. The Allied arsenal will generally come back at some point and clobber the Japanese Empire.

There are also plenty of mods to look over. This one is looking at slowing things down with a view to achieving something closer to the real logistical difficulties encountered during the war.

My remarks are in relation to playing against a human player. You will get quite different results playing the AI in AE.



FANTASTIC¡

(oído cocina)....i will put my efforts to check what you have told me; so next year i have work to do if my girlfriend let me do so: THANKS¡..many THANKs

Good luck Zecke and happy planning!

(in reply to Zecke)
Post #: 39
Thinking out aloud - 12/9/2017 9:41:38 PM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
Looking for some feedback on the ethics of what I am thinking of regarding KB move orders.

My plan has been to use the entire KB as a shield for the Wake Island invasion as they return west. I want KB down in the DEI pronto. For the time being the invasion fleet was sent west of Kwajalein to allow KB time to get into position near Wake Island. KB was going to take a route north of Midway. Basically, move west from the current position NW of PH.

After the first turn I now have a sighting report of at least 1 CV SW of PH. I think this is enough information (coupled with my sub tangling with a bunch of destroyers in the same location) for Nagumo to alter his course heading with a view to continuing to cover the Wake Island landing but also position himself should further sighting reports of CV activity come in.

A good first up Allied CV report but Lexington, of course, is an unknown quantity. The down side to making this move alteration is leaving my oilers without protection.

So, based on what I know is this course alteration justified or am I treading onto the field of Allied CV hunting. I’m not silly enough not to recognize that I am setting up for such a thing, but I feel that the intel supports preparing to do so. KB is fuelled up and after the disappointment of not finding CVs at PH would Nagumo have passed up a chance to deal with the American CVs if they were located?





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(in reply to SierraJuliet)
Post #: 40
Thinking out aloud - 12/10/2017 2:50:29 AM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
Screen shot showing the CV report. Not sure about that SW report. Should Ed decide to send this CV to PH I have a few subs in the way in the hope of a finding it and getting in a good shot.




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(in reply to SierraJuliet)
Post #: 41
RE: Thinking out aloud - 12/10/2017 2:34:09 PM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
Good luck. I'll be checking in from time to time to see how things are going. Knowing you I'd bet that you'll give an excellent accounting of yourself in this game. I won't make any comments or suggestions as I'll look into both AARs.

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to SierraJuliet)
Post #: 42
RE: Thinking out aloud - 12/10/2017 11:52:27 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
Interesting question. Since you stated your mission is to protect the Wake invasion force would you go off to the SW chasing a carrier sighting report and leaving the Wake amphibious TF vulnerable to a carrier strike from the NW via the direction of Midway? If you go chasing the carrier sighting SW of Pearl he might consider that a violation of your HR, not to do that, since you obviously didn't discuss what would be allowed if you got a sighting report or even if one of your subs hit it with a torpedo. If the KB is suppose to be screening the Wake then a little movement but not a dash S-SW might be easy to defend. It depends on what your HR was on this.

(in reply to tocaff)
Post #: 43
RE: Thinking out aloud - 12/11/2017 4:09:33 AM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: tocaff

Good luck. I'll be checking in from time to time to see how things are going. Knowing you I'd bet that you'll give an excellent accounting of yourself in this game. I won't make any comments or suggestions as I'll look into both AARs.

Thanks Todd. I'm flying by the seat of my pants on this one. So much to get my head around and next to no preparation. Learning as I go so expect the pace to be somewhat subdued for a bit. Enjoy seeing the action from two differing points of view.

(in reply to tocaff)
Post #: 44
RE: Thinking out aloud - 12/11/2017 4:33:50 AM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: Bif1961

Interesting question. Since you stated your mission is to protect the Wake invasion force would you go off to the SW chasing a carrier sighting report and leaving the Wake amphibious TF vulnerable to a carrier strike from the NW via the direction of Midway? If you go chasing the carrier sighting SW of Pearl he might consider that a violation of your HR, not to do that, since you obviously didn't discuss what would be allowed if you got a sighting report or even if one of your subs hit it with a torpedo. If the KB is suppose to be screening the Wake then a little movement but not a dash S-SW might be easy to defend. It depends on what your HR was on this.

The next turn is in so I will respond before I run it.

Firstly we have no specific rule relating to Allied CV hunting. Ed is fairly minimal when it comes to HRs. Reminds me that I haven't posted the rules relevant to this game. Shall do soon and most of what we do have relates to rules and suggestions from LST specific to the Mod.

As for the Wake Invasion TF I was reluctant to expose it to risk from the start and immediately sent it west. The plan is to keep it on ice until KB is in position to cover the landing. If there had of been no sighting of Allied carriers KB would simply have moved west with the intention of covering the landing. I think that a sighting report backed up by a sub tangling with destroyers in the same location is sufficient to draw the interest of the IJN. The enemy carriers were after all the primary target. In any event I would not be inclined to send KB chasing what I believe is the Enterprise TF unless a sub score torpedo hits against her. Without something to slow down the enemy carrier Nagumo is just chasing leaves in the wind. Most likely the next turn will see Nagumo ( who should be somewhere around French Frigate Shoals I think) ordering KB west to cover Wake.

There is of course the unknown location of Lexington and her brood. Out of harms way but you never know.

(in reply to Bif1961)
Post #: 45
RE: Thinking out aloud - 12/11/2017 5:12:08 AM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: SierraJuliet


quote:

ORIGINAL: Bif1961

Interesting question. Since you stated your mission is to protect the Wake invasion force would you go off to the SW chasing a carrier sighting report and leaving the Wake amphibious TF vulnerable to a carrier strike from the NW via the direction of Midway? If you go chasing the carrier sighting SW of Pearl he might consider that a violation of your HR, not to do that, since you obviously didn't discuss what would be allowed if you got a sighting report or even if one of your subs hit it with a torpedo. If the KB is suppose to be screening the Wake then a little movement but not a dash S-SW might be easy to defend. It depends on what your HR was on this.

The next turn is in so I will respond before I run it.

Firstly we have no specific rule relating to Allied CV hunting. Ed is fairly minimal when it comes to HRs. Reminds me that I haven't posted the rules relevant to this game. Shall do soon and most of what we do have relates to rules and suggestions from LST specific to the Mod.

As for the Wake Invasion TF I was reluctant to expose it to risk from the start and immediately sent it west. The plan is to keep it on ice until KB is in position to cover the landing. If there had of been no sighting of Allied carriers KB would simply have moved west with the intention of covering the landing. I think that a sighting report backed up by a sub tangling with destroyers in the same location is sufficient to draw the interest of the IJN. The enemy carriers were after all the primary target. In any event I would not be inclined to send KB chasing what I believe is the Enterprise TF unless a sub score torpedo hits against her. Without something to slow down the enemy carrier Nagumo is just chasing leaves in the wind. Most likely the next turn will see Nagumo ( who should be somewhere around French Frigate Shoals I think) ordering KB west to cover Wake.

There is of course the unknown location of Lexington and her brood. Out of harms way but you never know.

Ran the turn and there is no sign whatsoever of an American carrier. Makes all of the above moot now. KB will head west after skirting a safe distance to the south of Midway.

(in reply to SierraJuliet)
Post #: 46
8 December 1942 - 12/11/2017 11:55:20 AM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
The first full day of action takes place. SS I-8 locates the stricken AV Wright and scores another torpedo hit. A massive explosion is reported, and the vessel goes under.

SS I-153 locates and sinks xAKL Dai Tung near Mersing.

24 Ki-51a Sonia bomb Hong Kong Port.

Japanese aircraft
Ki-51a Sonia_ x 24

Japanese aircraft losses
Ki-51a Sonia_: 6 damaged

Allied Ships
xAK Barracuda, Bomb hits 3
xAK Nanning, Bomb hits 2, on fire
xAK Ming Sang, Bomb hits 2, on fire
xAKL Chengtu, Bomb hits 2, heavy fires, heavy damage
ACM Redstart, Bomb hits 1, on fire
xAKL Kim Chin Seng, Bomb hits 1, on fire
xAK Eldorado, Bomb hits 1

Repair Shipyard hits 4
Port hits 4

Victoria Point airfield is bombed and our pilots report that the one unit there is in retreat towards Burma.

6 A6M2 Zero-Reisen based at Formosa sweep Clark Field and report 3 P-35A as destroyed.

Makin and Batan Island fall to the Japanese. Down the road from Kota Bharu, Bukit Besi - Dungun is occupied by the Japanese.

The American carriers have disappeared. Based on the sighting report near PH I think there is a good possibility that the Allies have sent their 2 at sea carriers south to get out of the way. I could be way off but that is my thinking on their location at present. Likely to base in Australia whilst awaiting Saratoga.

(in reply to SierraJuliet)
Post #: 47
9 December 1942 - 12/12/2017 12:41:37 PM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
The seas between the Philippines and Formosa are thick with Allied subs. SS Spearfish attacks CL Naka, SS Perch attacks SC Ch-3 and SS 41 is located and attacked by a couple of IJN SCs. All attacks fail.

Off Kota Bharu SS KXI attacks xAK Arima Maru and misses. Not long after she scores a single torpedo hit on xAK Tatutaki Maru which promptly sinks. 1 non-combat squad is lost.

Troops go ashore at Aparri. The base is undefended, and it will fall next turn.

21 A6M2 Zero-Reisen sweep against 32 P-40E Warhawk above Manila. 3 Zeros reported downed to 5 Warhawks. In a follow-on sweep 1 Zero is reported lost to 2 Warhawks downed.

208th RAF Adv Base Force at Victoria Point is bombed. This unit is on the move towards Burma.

The Philippine based B-17D Fortress turn up over the skies of Babeldaob. They have a clear run and bombed from 9000 feet with no damage sustained.

KB, taking its time to head west, locates AK Regulus. After the scouts report a few hits 9 Vals turn up and claim 5 hits. The target is last seen suffering heavy fires and heavy damage.

Bettys flying from Formosa score 2 torpedo hits on xAP President Madisoon (reported to be on fire and suffering heavy damage). She is close to the straits between Formosa and Philippines so perhaps she was making a dash to escape via the northern route back to America.

More airfield attacks made at Hong Kong and Ki-51a Sonias again attack shipping in the harbour.

Allied Ships

ACM #Aldgate, Bomb hits 1, on fire
xAK Eldorado, Bomb hits 3, heavy fires
xAKL Hong Kwong, Bomb hits 2, heavy fires, heavy damage
xAKL Fook On, Bomb hits 2, heavy fires, heavy damage
xAK Barracuda, Bomb hits 3, heavy fires, heavy damage
ACM #Watergate, Bomb hits 1
xAKL Kim Chin Seng, Bomb hits 1, on fire, heavy damage
xAKL Chengtu, Bomb hits 3, on fire, heavy damage
xAK Ming Sang, Bomb hits 3, heavy fires, heavy damage
xAK Nanning, Bomb hits 3, heavy fires, heavy damage
ACM Redstart, Bomb hits 2, on fire
xAKL Yat Shing, Bomb hits 1, heavy fires

CVL Ryujo locates a small convoy and sends out her Kates.

xAKL Mauban, Bomb hits 7, and is sunk
xAKL Montanes, Bomb hits 5, and is sunk

Way out north east of PH SS I-17 finds a lone vessels and attacks on the surface.

xAKL Malama, Shell hits 19, heavy fires, heavy damage

Itbayat Island is occupied by the Japanese. This base is a better sized base than nearby Batan Island. The AF base force on Batan Island is ordered to relocate.


< Message edited by SierraJuliet -- 12/12/2017 12:44:54 PM >

(in reply to SierraJuliet)
Post #: 48
10 December 1942 - 12/13/2017 1:18:48 AM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
10 December 1941

PHILIPPINES


Night Time Surface Combat, near Aparri at 83,72

Japanese Ships

CL Naka
CL Kuma
DD Natsugumo
DD Minegumo
DD Asagumo
DD Murasame


Allied Ships

PT-35
PT-41, Shell hits 1
PT Q-111
PT Q-112, Shell hits 2, on fire


Maximum visibility in Clear Conditions and 57% moonlight: 12,000 yards
PT Q-112 collides with PT-41 at 83 , 72
Task forces break off...

Night Time Surface Combat, near Aparri at 83,72.

Japanese Ships

CL Naka
CL Kuma
DD Natsugumo
DD Minegumo
DD Asagumo
DD Murasame


Allied Ships

PT-31
PT-32
PT-33
PT-34
PT Q-113


Maximum visibility in Clear Conditions and 57% moonlight: 12,000 yards
Task forces break off...

Japanese morning Air attack on Clark Field , at 79,76

Weather in hex: Partial cloud

Japanese aircraft

A6M2 Zero-Reisen x 9

Allied aircraft

P-35A x 5
P-40B Warhawk x 6
P-40E Warhawk x 8

Japanese aircraft losses

A6M2 Zero-Reisen: 1 destroyed

Allied aircraft losses

P-35A: 2 destroyed
P-40B Warhawk: 1 destroyed
P-40E Warhawk: 1 destroyed

Japanese morning Air attack on Clark Field , at 79,76

Weather in hex: Partial cloud

Japanese aircraft

A6M2 Zero-Reisen x 9

Allied aircraft

P-35A x 1
P-40B Warhawk x 3
P-40E Warhawk x 3

No Japanese losses

Allied aircraft losses

P-40B Warhawk: 2 destroyed
P-40E Warhawk: 1 destroyed

PACIFIC

Submarine attack near Lahaina at 186,106


Japanese Ships

SS I-19^

Allied Ships

AP Tasker H Bliss~

AP Tasker H Bliss~ is sighted by SS I-19^
SS I-19^ launches 2 torpedoes

ASW attack near Pearl Harbor at 179,109

Japanese Ships

SS I-169

Allied Ships

DD MacDonough
DD Schley
DD Allen


SS I-169 is located by DD MacDonough
I-169 diving deep ....
Escort abandons search for sub

MALAYA

Submarine attack near Kota Bharu at 51,75


Japanese Ships

xAK Yahiko Maru

Allied Ships

SS KXI

xAK Yahiko Maru is sighted by SS KXI
SS KXI launches 2 torpedoes at xAK Yahiko Maru

Japanese morning Air attack on 208th RAF Adv Base Force, at 51,66 (Victoria Point)

Weather in hex: Heavy rain

Japanese aircraft

Ki-21-IIa Sally x 25

No Japanese losses

Allied ground losses:

6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Japanese morning Air attack on 208th RAF Adv Base Force, at 51,66 (Victoria Point)

Weather in hex: Heavy rain

Japanese aircraft

Ki-48-Ib Lily-Sokei x 26

No Japanese losses

Japanese morning Air attack on 208th RAF Adv Base Force, at 51,66 (Victoria Point)

Weather in hex: Heavy rain

Japanese aircraft

Ki-48-Ib Lily-Sokei x 29

No Japanese losses

Japanese afternoon Air attack on Tenasserim BAF~ Battalion, at 53,62 (Mergui)

Weather in hex: Partial cloud

Japanese aircraft

B.Th4 x 4
V-93S Corsair x 4

No Japanese losses

CENTRAL PACIFIC

Allied morning Air attack on Babeldaob , at 90,97


Weather in hex: Partial cloud

Allied aircraft

B-17D Fortress x 9

Allied aircraft losses

B-17D Fortress: 1 damaged

Japanese Ships

CM Yaeyama, Bomb hits 1, on fire 17 05(02) 03 02
xAP Hakone Maru, Bomb hits 1 14 10(10) 00 00
xAK Tenryu Maru, Bomb hits 1, on fire 36 13(07) 11(03) 00

CHINA

Japanese afternoon Air attack on TF, near Hong Kong at 77,62


Weather in hex: Light rain

Japanese aircraft

G4M1 Betty-Rikko x 6

No Japanese losses

Allied Ships

xAKL Fook On, Torpedo hits 1, and is sunk
xAKL Hareldawins, Torpedo hits 4, and is sunk

Looks like the attempt to flee Hong Kong has commenced.

Aparri is occupied by the Japanese. Time to start pushing in some aircraft to this location once repairs are effected.

G4M1 Betty-Rikko from Takao Ku K-1' has spotted xAP President Madison+ at 80,71. Trying to get back to Manilla? A SAG reacts to the sighting report and locates empty ocean. Looks like she may well have sunk from previous round torpedo hits.

The VP bite is on. So many places to worry about and this is without any new bases to add to the list. The VP drain is going to be an issue.


Low garrison leads to damage and 1 VP loss from partisan attack at Rashin (110, 46)!
Low garrison leads to damage and 1 VP loss from partisan attack at Kweisui (92, 35)!
Low garrison leads to damage and 1 VP loss from partisan attack at Phnom Penh (58, 69)!
Low garrison leads to damage and 1 VP loss from partisan attack at 95/42 (95, 42)!
Low garrison leads to damage and 1 VP loss from partisan attack at 90/52 (90, 52)!

AK Regulus is reported to have been sunk near Laysan Island on Dec 09, 1941
xAKL Hareldawins is reported to have been sunk near Hong Kong on Dec 10, 1941
xAKL Fook On is reported to have been sunk near Hong Kong on Dec 10, 1941













(in reply to SierraJuliet)
Post #: 49
11 December 1942 - 12/18/2017 6:30:39 AM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
PACIFIC

SS I-8 launches 6 torpedoes at DD Cummings and company near Pearl Harbor at 179,107, misses and then escapes by diving deep.

Allied Ships

DD Cummings
DD Schley
DD Allen


SS I-171 is located twice by the same destroyers and dives deep to avoid trouble.

Submarine attack near Pearl Harbor at 185,97

Japanese Ships

SS I-15^

Allied Ships

AO Neches, Torpedo hits 2, heavy fires, heavy damage

Submarine attack near Pearl Harbor at 185,97

Japanese Ships

SS I-15^

Allied Ships

TK Pat Doheny, Shell hits 3, Torpedo hits 2, heavy fires, heavy damage

The Guam Invasion TF is located at Guam but both sides play at evasion.

Japanese Ships

CM Tsugaru
AMc Fumi Maru #2
AMc Seki Maru #3-
PB Kyo Maru #8
PB Kyo Maru #10
PB Shoei Maru
PB Shotoku Maru
PB Sonan Maru #5
PB Sonan Maru #6
PB Shuko Maru #5
ACM Shofuku Maru #2
AV Kiyokawa Maru
xAK Yokohama Maru
xAK Maebasi Maru
xAK Venice Maru
xAK Kogyoku Maru
xAK Nishimi Maru
xAK China Maru
xAK Cheribon Maru
xAKL Daifuku Maru
xAKL Kuraido Maru


Allied Ships

AM Penguin

Night Naval bombardment of Guam – 4 runway, 5 port hits and 33 casualties.

Japanese Ships

CA Kako
CA Furutaka
CA Kinugasa
CA Aoba


Japanese troops begin unloading over beach at Guam. No casualties from the invasion support action.

Day Time Surface Combat at Guam.

Japanese Ships

CA Aoba
CA Kinugasa
CA Furutaka
CA Kako
DD Oboro
DD Uzuki
DD Kikuzuki
DD Yuzuki


Allied Ships

AM Penguin, Shell hits 8, and is sunk

Japanese open fire on surprised Allied ships at 22,000 yards
AM Penguin sunk by CA Kako at 7,000 yards

Naval bombardment of Guam – 2 airbase supply hits, 8 runway hits, 21 port hits, 3 port fuel hits, 2 port supply hits and 25 casualties (1 combat squad destroyed).

Japanese Ships

CA Kako
CA Furutaka
CA Kinugasa
CA Aoba


Allied Ships

YO Robert L Barnes, Shell hits 2, on fire
HDML YP-17, Shell hits 1, heavy damage
LB YFN, Shell hits 1, heavy damage
HDML YP-16, Shell hits 1, heavy damage

PHILIPPINES

Japanese morning sweep on Clark Field


Japanese aircraft

A6M2 Zero-Reisen x 9

Allied aircraft

P-40B Warhawk x 5

No Japanese losses

Allied aircraft losses

P-40B Warhawk: 1 destroyed

CHINA

Japanese morning Air attacks on Hong Kong
– 2 airbase hits, 1 airbase supply hit and 9 runway hits.

Japanese bombard at Hong Kong - J 1 vehicle lost to A 46 casualties (1 combat and 1 non-combat squad destroyed).

MALAYA

Japanese morning Air attack on 208th RAF Adv Base Force at Victoria Point
- 5 casualties.

Allied morning Air attack on Prachuap Khiri Khan

Allied aircraft

B-17D Fortress x 2

No Allied losses

Japanese Ships

ML RTN Travane Vari, Bomb hits 1, and is sunk

Japanese afternoon Air attack on Tenasserim BAF~ Battalion at Mergui – 5 casualties. The Thai Air Force joins the fray.

Japanese aircraft

B.Th4 x 4
V-93S Corsair x 4




xAK Ishikari Maru arrives at Tokyo=

AM Penguin is reported to have been sunk near Guam on Dec 11, 1941
TK Pat Doheny is reported to have been sunk near Pearl Harbor on Dec 11, 1941
AO Neches is reported to have been sunk near Pearl Harbor on Dec 11, 1941

(in reply to SierraJuliet)
Post #: 50
12 December 1942 - 12/18/2017 10:31:06 AM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
12 December 1941

PHILIPPINES


SS S-41 is located and attacked by convoy escorts near Aparri at 83,72

Japanese Ships

SC Ch-6
xAK Shinko Maru
xAK Brisbane Maru
PB Kyo Maru #13
PB Kyo Maru #12
SC Ch-12
SC Ch-11


SS Saury launches 4 torpedoes at CL Yura at 66,72 and misses.

DM Thracian is located at 74,74 and escapes. The water is seething with torpedoes which all miss. Thracian runs to 73,76 near Subic Bay and the pursuing ship re engage without success. The chase continues to 72,77 near Tay Tay where the Japanese fleet at last draws blood.

Japanese Ships

CA Maya
CA Ashigara
DD Harusame
DD Yudachi
DD Samidare
DD Asakaze
DD Matsukaze


Allied Ships

DM Thracian, Shell hits 3, heavy fires, heavy damage

Japanese open fire on surprised Allied ships at 7,000 yards

Night Time Surface Combat, near Quinhon at 67,69

Japanese Ships

CL Yura
CL Kinu


Allied Ships

PG Cicala, Shell hits 8, and is sunk
PG Robin, Shell hits 10, and is sunk
PG Tern, Shell hits 5, and is sunk

Massive explosion on PG Tern
PG Tern sunk by CL Yura at 4,000 yards
Massive explosion on PG Cicala
PG Cicala sunk by CL Yura at 2,000 yards
PG Robin sunk by CL Kinu at 2,000 yards

SS Skipjack launches 2 torpedoes at TB Chidori at 82,71 near Calayan and misses.

Japanese Ships

TB Chidori
TB Hatsukari
DD Tachikaze
DD Yamagumo
TB Tomozuru


Allied Ships

SS Skipjack~

SS Tarpon is sighed and eludes attack near Hengchun at 84,68

Japanese Ships

xAK Ryuun Maru
PB Seki Maru #3-


Allied Ships

SS Tarpon~

SS Skipjack is sighted and eludes the escort ner Calayan at 82,71

Japanese Ships

SC Ch-18

Allied Ships

SS Skipjack~

Day Time Surface Combat at 75,87

Japanese Ships

CA Myoko
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Natsushio


Allied Ships

xAKL Escalante R, Shell hits 2, and is sunk

xAKL Escalante R sunk by CA Haguro at 14,000 yards

Day Time Surface Combat, near Zamboanga at 75,88

Japanese Ships

CA Myoko
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Natsushio


Allied Ships

xAKL Explorador, Shell hits 2, and is sunk

xAKL Explorador sunk by CA Nachi at 16,000 yards

Japanese morning sweep on Clark Field

Japanese aircraft

A6M2 Zero-Reisen x 9

Allied aircraft

P-40B Warhawk x 5

No Japanese losses

Allied aircraft losses

P-40B Warhawk: 1 destroyed

Submarine attack near at 81,93

Japanese Ships

SS RO-34

Allied Ships

xAKL Escalante, Torpedo hits 1, heavy damage

PACIFIC

Submarine attack near Pearl Harbor at 183,101


Japanese Ships

SS I-1

Allied Ships

xAKL Manini, Shell hits 4, heavy fires

SS I-1 attacking on the surface
Kitano, E decides to submerge SS I-1 due to damage

Submarine attack near Pearl Harbor at 182,103

Japanese Ships

SS I-6

Allied Ships

xAKL Manini, Torpedo hits 2, heavy fires, heavy damage

Submarine attack near Lahaina at 185,105

Japanese Ships

SS I-19^

Allied Ships

xAK Roseville, Torpedo hits 1, on fire

Submarine attack near Pearl Harbor at 182,103

Japanese Ships

SS I-1

Allied Ships

xAK Montgomery City, Shell hits 2, Torpedo hits 1, on fire, heavy damage

SS I-1 attacking on the surface

Japanese morning sweep on Wake Island

Japanese aircraft

A6M2 Zero-Reisen x 18

Allied aircraft

F4F-3 Wildcat x 2

No Japanese losses

Allied aircraft losses

F4F-3 Wildcat: 1 destroyed

Japanese afternoon Air attack on W Det. 1st Marine Defense Battalion at Wake Island – 28 casualties.

Japanese aircraft

A6M2 Zero-Reisen x 18
B5N2 Kate-Kankoh x 30

Allied aircraft

F4F-3 Wildcat x 1

No Japanese losses

Allied aircraft losses

F4F-3 Wildcat: 1 destroyed

Japanese Shock attack at Guam

Attacking force 5427 troops, 54 guns, 0 vehicles, Assault Value = 152
Defending force 248 troops, 0 guns, 0 vehicles, Assault Value = 7

Japanese adjusted assault: 237
Allied adjusted defense: 1

Japanese assault odds: 237 to 1 (fort level 1)

Japanese forces CAPTURE Guam !!!

Combat modifiers
Defender: terrain(+), leaders(+), leaders(-), disruption(-)
Attacker: shock(+)

Japanese ground losses:
24 casualties reported
Squads: 1 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
250 casualties reported
Squads: 7 destroyed, 0 disabled
Non Combat: 18 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1

Assaulting units:

55ID 144th Infantry Regiment
15th Base Force

Defending units:

Guam Naval Stn Base Force

HOME ISLANDS

SS Seawolf launches 4 torpedoes at DD Yukaze and misses near Kokara Retto at 100,63

Japanese Ships

DD Yukaze
xAP Katori Maru

Allied Ships

SS Seawolf~

CHINA

Japanese morning Air attacks on Hong Kong
– 1 airbase hit and 5 runway hits.

MALAYA

Japanese morning Air attacks on 208th RAF Adv Base Force
at Victoria Point – 11 casualties.

Japanese deliberate attack at Victoria Point.

Attacking force 946 troops, 12 guns, 0 vehicles, Assault Value = 43
Defending force 446 troops, 8 guns, 8 vehicles, Assault Value = 1

Japanese adjusted assault: 21
Allied adjusted defense: 1

Japanese assault odds: 21 to 1 (fort level 1)

Japanese forces CAPTURE Victoria Point !!!

Combat modifiers
Defender: terrain(+), forts(+), leaders(+), leaders(-), disruption(-)
preparation(-), morale(-), experience(-)
Attacker: leaders(-)

Allied ground losses:
305 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 48 destroyed, 0 disabled
Engineers: 3 destroyed, 0 disabled
Guns lost 9 (9 destroyed, 0 disabled)
Vehicles lost 11 (11 destroyed, 0 disabled)
Units destroyed 1

Assaulting units:
55ID I./143rd Inf Battalion

Defending units:
208th RAF Adv Base Force

Butterworth/Sungei is occupied by the Japanese



Low garrison leads to damage and 1 VP loss from partisan attack at 94/44 (94, 44)!

xAP President Madison+ is reported to have been sunk near Laoag on Dec 10, 1941
xAK Montgomery City is reported to have been sunk near Pearl Harbor on Dec 12, 1941
xAKL Manini is reported to have been sunk near Pearl Harbor on Dec 12, 1941
PG Cicala is reported to have been sunk near Quinhon on Dec 12, 1941
PG Robin is reported to have been sunk near Quinhon on Dec 12, 1941
PG Tern is reported to have been sunk near Quinhon on Dec 12, 1941
Loss of ML RTN Travane Vari on Dec 11, 1941 is admitted
xAKL Explorador is reported to have been sunk near Zamboanga on Dec 12, 1941
xAKL Escalante is reported to have been sunk near 81/92 on Dec 12, 1941
xAKL Escalante R is reported to have been sunk near 76/88 on Dec 12, 1941

(in reply to SierraJuliet)
Post #: 51
13 December 1942 - 12/19/2017 6:40:32 AM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
13 December 1941

PACIFIC

ASW attack near Pearl Harbor at 179,108


Japanese Ships

SS I-168

Allied Ships

DD Monaghan


SS I-168 is sighted by escort
I-168 diving deep ....
Escort abandons search for sub

Sub attack near Lahaina at 186,106

Japanese Ships

SS I-19^

Allied Ships

xAK Roseville, Torpedo hits 2, heavy fires, heavy damage

ASW attack near Wake Island at 136,98

Japanese Ships

DD Kisaragi

Allied Ships

SS Triton~

SS Triton~ launches 2 torpedoes at DD Kisaragi
Sub escapes detection

Night Naval bombardment of Wake Island - Coastal Guns Fire Back!

Japanese Ships

CL Tatsuta
CL Tenryu


Allied ground losses:

31 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled

Runway hits 5
Port hits 2

Pre-Invasion action off Wake Island - Coastal Guns Fire Back!
Defensive Guns engage approaching landing force
45 Coastal gun shots fired in defense.

Japanese Ships

CL Yubari
DD Hayate
DD Oite
PB Kaiun Maru
PB Kaikei Maru
PB Ikunta Maru
PB Hakkaisan Maru
PB Fukui Maru
AMC Kongo Maru


Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
85 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled

Invasion Support action off Wake Island
Defensive Guns engage approaching landing force

5 Coastal gun shots fired in defense.

Japanese Ships

PB Kaiun Maru
PB Kaikei Maru
PB Ikunta Maru
PB Hakkaisan Maru
PB Fukui Maru
AMC Kongo Maru


Allied ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Sub attack near Pearl Harbor at 187,94

Japanese Ships

SS I-15^

Allied Ships

xAKL Mauna Ala, Shell hits 22, heavy fires, heavy damage

Japanese morning sweep on Wake Island

Japanese aircraft

A6M2 Zero-Reisen x 18

Allied aircraft

F4F-3 Wildcat x 1

No Japanese losses

Allied aircraft losses

F4F-3 Wildcat: 1 destroyed


Sub attack near Pearl Harbor at 187,94

Japanese Ships

SS I-15^


Allied Ships

AO Brazos, Torpedo hits 1, heavy fires

Invasion Support action off Wake Island
Defensive Guns engage approaching landing force

11 Coastal gun shots fired in defense.

Japanese Ships

AMC Kongo Maru, Shell hits 1
PB Kaiun Maru
DD Oite
PB Kaikei Maru
PB Ikunta Maru
PB Hakkaisan Maru
PB Fukui Maru


Allied ground losses:
25 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled

5in Mk 15 CD Gun Battery engaging AMC Kongo Maru at 6,000 yards
DD Oite firing to suppress enemy battery at 6,000 yards

Japanese shock attack at Wake Island

Attacking force 1360 troops, 19 guns, 2 vehicles, Assault Value = 63
Defending force 2109 troops, 42 guns, 11 vehicles, Assault Value = 17

Japanese adjusted assault: 32
Allied adjusted defense: 13

Japanese assault odds: 2 to 1 (fort level 1)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: leaders(-), disruption(-), preparation(-), experience(-)
Attacker: shock(+), leaders(-)

Japanese ground losses:
120 casualties reported
Squads: 0 destroyed, 15 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
539 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 1 destroyed, 30 disabled
Engineers: 16 destroyed, 12 disabled
Guns lost 8 (1 destroyed, 7 disabled)

Assaulting units:
Maizuru 2nd SNLF

Defending units:
Wake Is. NAS Base Force
W Det. 1st Marine Defense Battalion
CPNAB Det W

PHILIPPINES

Night Time Surface Combat near Tawi Tawi at 70,93


Japanese Ships

CA Myoko
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Natsushio


Allied Ships

YP Lanikai, Shell hits 1, and is sunk
YP _Napa, Shell hits 11, and is sunk
YP _Genesee, Shell hits 2, and is sunk

Reduced sighting due to 28% moonlight
Japanese open fire on surprised Allied ships at 3,000 yards
YP Lanikai sunk by CA Nachi at 2,000 yards
Massive explosion on YP _Napa
Massive explosion on YP _Napa
YP _Genesee sunk by CA Nachi at 3,000 yards
Massive explosion on YP _Napa
YP _Napa sunk by CA Myoko at 2,000 yards

Night Time Surface Combat, near Tandjoengselor at 69,95

Japanese Ships

CA Myoko
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Natsushio


Allied Ships

xAKL Maria A, Shell hits 2, and is sunk

Reduced sighting due to 28% moonlight
Japanese open fire on surprised Allied ships at 8,000 yards
xAKL Maria A sunk by CA Nachi at 4,000 yards

Night Time Surface Combat, near Tandjoengselor at 69,95

Japanese Ships

CA Myoko
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Natsushio


Allied Ships

xAKL Moago, Shell hits 2, and is sunk

Reduced sighting due to 28% moonlight
Japanese open fire on surprised Allied ships at 4,000 yards
xAKL Moago sunk by CA Nachi at 4,000 yards

Night Time Surface Combat, near Gorontalo at 71,96

Japanese Ships

CA Myoko
CA Haguro
CA Nachi
DD Kuroshio
DD Oyashio
DD Hatsukaze
DD Natsushio


Allied Ships

xAKL Opon, Shell hits 3, and is sunk

Reduced sighting due to 28% moonlight
xAKL Opon sunk by CA Nachi at 5,000 yards

Japanese morning sweep on Clark Field – no CAP responding.

CHINA

Morning Air attack on Hong Kong
– 10 casualties, 7 airbase hits, 1 airbase supply hit, 18 runway hits plus 2 Ki-51a Sonia lost to flak.

Japanese deliberate attack at Hong Kong

Attacking force 20114 troops, 354 guns, 172 vehicles, Assault Value = 730
Defending force 9462 troops, 146 guns, 105 vehicles, Assault Value = 253

Japanese engineers reduce fortifications to 2

Japanese adjusted assault: 799
Allied adjusted defense: 437

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 2

Combat modifiers
Defender: terrain(+), forts(+), morale(-), experience(-)
Attacker:

Japanese ground losses:
402 casualties reported
Squads: 1 destroyed, 45 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 1 destroyed, 2 disabled
Vehicles lost 1 (1 destroyed, 0 disabled)

Allied ground losses:
520 casualties reported
Squads: 3 destroyed, 60 disabled
Non Combat: 1 destroyed, 12 disabled
Engineers: 1 destroyed, 18 disabled
Guns lost 11 (1 destroyed, 10 disabled)

Assaulting units:
1st Ind.Inf.Group
38th Division
67th Ind.Infantry Battalion
68th Ind.Infantry Battalion
51ID 66th Infantry Regiment
19th Ind Engineer Regiment
20th Ind Engineer Regiment
5th RF Gun Battalion
21st Mortar Battalion
1st Hvy.Artillery Regiment
2nd Ind.Hvy.Art. Battalion
3rd Ind.Hvy.Art. Battalion
2nd Mortar Battalion
10th Ind. Mountain Gun Regiment
23rd Army
2nd RF Gun Battalion
20th Ind. Mtn Gun Battalion

Defending units:
Kowloon Brigade
Hong Kong Brigade
102nd RN Base Force
Hong Kong Fortress

MALAYA

Japanese morning Air attacks on Tenasserim BAF~ Battalion at Mergui
– 64 casualties.

Langkawi is occupied by the Japanese





Repairs completed on CL Kitakami at Nagasaki/Sasebo=+, ship returned to service
Repairs completed on xAK KM Ramses =+, ship returned to service
Repairs completed on xAK KM Muensterland at Yokohama=+, ship returned to service

G4M1 Betty-Rikko from Takao Ku K-1 Det'has spotted an Allied AM at 77,61
an Allied AM is reported HIT

Low garrison leads to damage and 1 VP loss from partisan attack at 95/42 (95, 42)!
Low garrison leads to damage and 1 VP loss from partisan attack at 90/52 (90, 52)!

YP Lanikai is reported to have been sunk near Tawi Tawi on Dec 13, 1941
xAKL Mauna Ala is reported to have been sunk near Pearl Harbor on Dec 13, 1941
xAKL Opon is reported to have been sunk near Gorontalo on Dec 13, 1941
xAKL Moago is reported to have been sunk near Tandjoengselor on Dec 13, 1941
xAKL Maria A is reported to have been sunk near Tandjoengselor on Dec 13, 1941
YP _Napa is reported to have been sunk near Tawi Tawi on Dec 13, 1941
YP _Genesee is reported to have been sunk near Tawi Tawi on Dec 13, 1941
xAK Roseville is reported to have been sunk near Lahaina on Dec 13, 1941
xAKL Kim Chin Seng is reported to have been sunk near Hong Kong on Dec 10, 1941
xAKL Chengtu is reported to have been sunk near Hong Kong on Dec 10, 1941

I/84th Naval Guard Unit arrives at Tokyo=


And to finish off some eye candy. An example of some of the extra ships gracing the map in this Mod. Seems rather brutal to have the steel hunters falling upon the sailing ship of another era.





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(in reply to SierraJuliet)
Post #: 52
Toys - 12/19/2017 10:22:43 AM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
Question for LST regarding the German ships. I get the role of the xAKs to haul resources to Europe and return with supply. AKE is there to re supply the raiders when they arrive. xAPs though have me wondering. They don’t belong in the IJN so cannot be used to transport Japanese troops. Therefore, it seems the couple of ships in this category are without purpose or am I missing something. I’m guessing I could possibly employ them in the same role as the xAK and haul resources and supply to Europe. Otherwise they seem like VPs that I don’t wish to hand over to the Allies or is the trick to try and get them to Europe to deny the VPs to the Allies.

On a related point. The German ships with a withdrawal date. Do they have to be at Europe by the withdrawal date to withdraw them? If they are not withdrawn do they accrue VP points loss? This is of course assuming I can keep them from the clutches of the Allies.

Any feedback appreciated on these points. I am looking forward to the arrival of Thor and later some U-Boats





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(in reply to SierraJuliet)
Post #: 53
RE: 13 December 1942 - 12/19/2017 12:01:45 PM   
Mark VII


Posts: 1838
Joined: 8/11/2003
From: Brentwood,TN
Status: offline
Why expend any ammo.....Ramming Speed!!!

quote:

ORIGINAL: SierraJuliet


And to finish off some eye candy. An example of some of the extra ships gracing the map in this Mod. Seems rather brutal to have the steel hunters falling upon the sailing ship of another era.







_____________________________


(in reply to SierraJuliet)
Post #: 54
RE: 13 December 1942 - 12/19/2017 12:08:55 PM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: Mark VII

Why expend any ammo.....Ramming Speed!!!

quote:

ORIGINAL: SierraJuliet


And to finish off some eye candy. An example of some of the extra ships gracing the map in this Mod. Seems rather brutal to have the steel hunters falling upon the sailing ship of another era.







Now where is that button to send out a general order to ram when appropriate! Fortunately not too much ammo expended. They usually send out the obliterated message in quick time.

(in reply to Mark VII)
Post #: 55
RE: Toys - 12/19/2017 3:32:49 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: SierraJuliet

Question for LST regarding the German ships. I get the role of the xAKs to haul resources to Europe and return with supply. AKE is there to re supply the raiders when they arrive. xAPs though have me wondering. They don’t belong in the IJN so cannot be used to transport Japanese troops. Therefore, it seems the couple of ships in this category are without purpose or am I missing something. I’m guessing I could possibly employ them in the same role as the xAK and haul resources and supply to Europe. Otherwise they seem like VPs that I don’t wish to hand over to the Allies or is the trick to try and get them to Europe to deny the VPs to the Allies.

On a related point. The German ships with a withdrawal date. Do they have to be at Europe by the withdrawal date to withdraw them? If they are not withdrawn do they accrue VP points loss? This is of course assuming I can keep them from the clutches of the Allies.

Any feedback appreciated on these points. I am looking forward to the arrival of Thor and later some U-Boats





I find it hard to believe your xAPs cannot haul troops, but if that is happening I suggest three things:
- Check the HQ assignment of the ship - it might have to be assigned to one that can lift troops
- maybe the xAPs are there to rescue civilians, if Japan has any that are trapped.
- maybe you can bring in a Panzer Division or two from Europe!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to SierraJuliet)
Post #: 56
RE: Toys - 12/19/2017 7:48:53 PM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: SierraJuliet

Question for LST regarding the German ships. I get the role of the xAKs to haul resources to Europe and return with supply. AKE is there to re supply the raiders when they arrive. xAPs though have me wondering. They don’t belong in the IJN so cannot be used to transport Japanese troops. Therefore, it seems the couple of ships in this category are without purpose or am I missing something. I’m guessing I could possibly employ them in the same role as the xAK and haul resources and supply to Europe. Otherwise they seem like VPs that I don’t wish to hand over to the Allies or is the trick to try and get them to Europe to deny the VPs to the Allies.

On a related point. The German ships with a withdrawal date. Do they have to be at Europe by the withdrawal date to withdraw them? If they are not withdrawn do they accrue VP points loss? This is of course assuming I can keep them from the clutches of the Allies.

Any feedback appreciated on these points. I am looking forward to the arrival of Thor and later some U-Boats





I find it hard to believe your xAPs cannot haul troops, but if that is happening I suggest three things:
- Check the HQ assignment of the ship - it might have to be assigned to one that can lift troops
- maybe the xAPs are there to rescue civilians, if Japan has any that are trapped.
- maybe you can bring in a Panzer Division or two from Europe!

Here we have xAP KM Bogota as she appears at the start of the war. She (as is the other German ships) is quite clearly assigned to KM Doitsu-no Kaigun. No problem understanding the intent here. They are available to assist in the war effort, but they remain under the control of Germany.

Good point on Japanese civilians which raises a point… are there Japanese civilians? I’ve not looked. Perhaps LST can clear that one up too.

A Panzer Division from Europe. I wish. No, I will instead be more than happy to see the U-Boats turn up.

I am happy to defer to the wishes of LST as he will know what he intended for the German transport ships.





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< Message edited by SierraJuliet -- 12/19/2017 7:49:20 PM >

(in reply to BBfanboy)
Post #: 57
14 December 1941 - 12/19/2017 8:20:11 PM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
14 December 1941

PACIFIC

Sub attack near Pearl Harbor at 181,105


Japanese Ships

SS I-5, hits 1

Allied Ships

DD Schley
DD Chew


SS I-5 launches 2 torpedoes at DD Schley
SS I-5 eludes ASW attack from DD Schley
DD Chew attacking submerged sub ....
Escort abandons search for sub

Japanese afternoon Air attacks on W Det. 1st Marine Defense Battalion at Wake Island – 105 casualties (2 non-combat squads and 1 engineer squad destroyed).

Japanese aircraft

A6M2 Zero-Reisen x 18
B5N2 Kate-Kankoh x 30
D3A1 Val-Kanbaku x 25

Japanese aircraft losses

D3A1 Val-Kanbaku: 1 damaged

Japanese deliberate attack at Wake Island

Attacking force 1287 troops, 19 guns, 2 vehicles, Assault Value = 49
Defending force 1635 troops, 41 guns, 11 vehicles, Assault Value = 15

Japanese adjusted assault: 56
Allied adjusted defense: 10

Japanese assault odds: 5 to 1 (fort level 0)

Japanese forces CAPTURE Wake Island !!!

Combat modifiers
Defender: leaders(+), leaders(-), disruption(-), preparation(-)
fatigue(-), experience(-)
Attacker:

Japanese ground losses:
31 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
2103 casualties reported
Squads: 31 destroyed, 0 disabled
Non Combat: 153 destroyed, 0 disabled
Engineers: 15 destroyed, 0 disabled
Guns lost 50 (50 destroyed, 0 disabled)
Vehicles lost 13 (13 destroyed, 0 disabled)
Units destroyed 3

Assaulting units:
Maizuru 2nd SNLF

Defending units:
Wake Is. NAS Base Force
W Det. 1st Marine Defense Battalion
CPNAB Det W

MALAYA

Japanese morning Air attacks on Tenasserim BAF~ Battalion at 53,61
– 28 casualties.

ASW attack near Kota Bharu at 51,75

Japanese Ships

DD Hagikaze

Allied Ships

SS KXI

SS KXI is sighted by escort
KXI bottoming out ....
Escort abandons search for sub

Alor Setar is occupied by the Japanese

Allied forces move back into Butterworth.




G3M2 Nell-Chukou from Bihoro Ku K-1 has spotted a Terka AMc* class AMc at 49,74
a Djember class AMc is reported HIT

Low garrison leads to damage and 1 VP loss from partisan attack at Kiangtu (91, 51)!

xAKL Hong Kwong is reported to have been sunk near Hong Kong on Dec 10, 1941

(in reply to SierraJuliet)
Post #: 58
RE: Toys - 12/19/2017 8:32:23 PM   
SierraJuliet


Posts: 2319
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: SierraJuliet

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: SierraJuliet

Question for LST regarding the German ships. I get the role of the xAKs to haul resources to Europe and return with supply. AKE is there to re supply the raiders when they arrive. xAPs though have me wondering. They don’t belong in the IJN so cannot be used to transport Japanese troops. Therefore, it seems the couple of ships in this category are without purpose or am I missing something. I’m guessing I could possibly employ them in the same role as the xAK and haul resources and supply to Europe. Otherwise they seem like VPs that I don’t wish to hand over to the Allies or is the trick to try and get them to Europe to deny the VPs to the Allies.

On a related point. The German ships with a withdrawal date. Do they have to be at Europe by the withdrawal date to withdraw them? If they are not withdrawn do they accrue VP points loss? This is of course assuming I can keep them from the clutches of the Allies.

Any feedback appreciated on these points. I am looking forward to the arrival of Thor and later some U-Boats





I find it hard to believe your xAPs cannot haul troops, but if that is happening I suggest three things:
- Check the HQ assignment of the ship - it might have to be assigned to one that can lift troops
- maybe the xAPs are there to rescue civilians, if Japan has any that are trapped.
- maybe you can bring in a Panzer Division or two from Europe!

Here we have xAP KM Bogota as she appears at the start of the war. She (as is the other German ships) is quite clearly assigned to KM Doitsu-no Kaigun. No problem understanding the intent here. They are available to assist in the war effort, but they remain under the control of Germany.

Good point on Japanese civilians which raises a point… are there Japanese civilians? I’ve not looked. Perhaps LST can clear that one up too.

A Panzer Division from Europe. I wish. No, I will instead be more than happy to see the U-Boats turn up.

I am happy to defer to the wishes of LST as he will know what he intended for the German transport ships.





I should be more careful about analyzing late in the evening. The answer to my question just jumped out at me when I had a clever idea to check out the stats of the German xAP. KM Bogata can lift 150 troops. She also has a cargo lift capacity of 800! Looks like it is resource/supply duty for these ladies.

LST... does this sound right to you? If there is some other aspect to the German xAP let us know.

(in reply to SierraJuliet)
Post #: 59
RE: Toys - 12/21/2017 11:39:21 AM   
LargeSlowTarget


Posts: 4443
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Hi, the two small German xAPs were used historically to transfer personnel, food, spare parts etc. between the various bases used by German forces and to fetch diesel in drums from Balikpapan fo the U-boats. In my mod you will eventually get small German base forces representing the infrastructure the Kriegmarine established throughout the empire to support the U-boats, raiders and blockade runners.

The withdrawal date actually does not work for Japan. The ships with a withdrawal date should be put in a port in the backwaters and no longer be used after that date.

No Japanese civilians in this game, some place like Saipan, Tinian, Okinawa and Formosa might be candidates, but no location slots left...

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(in reply to SierraJuliet)
Post #: 60
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