Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: LSA Outstanding Bugs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Tech Support >> RE: LSA Outstanding Bugs Page: <<   < prev  1 2 [3] 4   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: LSA Outstanding Bugs - 4/5/2016 9:48:59 AM   
davidss

 

Posts: 343
Joined: 12/10/2009
Status: offline
I agree though that 9/3 CDN was the best choice for those units to be absorbed into.

< Message edited by davidss -- 4/5/2016 6:32:55 PM >

(in reply to davidss)
Post #: 61
RE: LSA Outstanding Bugs - 4/10/2016 2:13:02 PM   
mickxe5

 

Posts: 458
Joined: 4/9/2016
Status: offline
Add Night Turns being skipped if there is no mobile Axis BG on the strat map (ie. only static BGs). It would also be a bonus to be able to create battles/ops using only static BGs in the game editor. The simple forcepools and fixed deploy option for static BGs offer a lot of battle making possibilities.

(in reply to davidss)
Post #: 62
RE: LSA Outstanding Bugs - 4/11/2016 7:26:22 AM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
so steve....
are we going to look at some of these potential bugs that I and others have listed?

(in reply to mickxe5)
Post #: 63
RE: LSA Outstanding Bugs - 4/11/2016 9:43:15 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
The next time there is an update scheduled for LSA I will definitely evaluate all the reports from this thread.

Steve

(in reply to STIENER)
Post #: 64
RE: LSA Outstanding Bugs - 4/12/2016 7:32:03 AM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
thanks steve

(in reply to SteveMcClaire)
Post #: 65
RE: LSA Outstanding Bugs - 6/2/2016 2:48:48 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Bump

(in reply to STIENER)
Post #: 66
RE: LSA Outstanding Bugs - 7/21/2016 8:34:00 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Bump

(in reply to Tejszd)
Post #: 67
RE: LSA Outstanding Bugs - 9/26/2016 1:51:02 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Bump

(in reply to Tejszd)
Post #: 68
RE: LSA Outstanding Bugs - 12/14/2016 4:10:50 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Bump

(in reply to Tejszd)
Post #: 69
RE: LSA Outstanding Bugs - 12/15/2016 12:08:19 AM   
jsummers

 

Posts: 1
Joined: 12/13/2016
Status: offline
One i am running windows 10 and when i run the game, i get some video errors, one is that the game screen is off to the left and only at half its size, two the colors are only green and purple. what do i need to do to get it to run. CCCoI works fine but LSA and TLD both have the same errors.

(in reply to Tejszd)
Post #: 70
RE: LSA Outstanding Bugs - 12/15/2016 3:28:46 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
For Windows 10 you must run the game in a window instead of full screen.

Click Options button
Click on General tab
Click on the box beside the word "Windowed"
Click Ok
Exit and restart the game to see the change

< Message edited by Tejszd -- 12/15/2016 3:35:26 AM >

(in reply to jsummers)
Post #: 71
RE: LSA Outstanding Bugs - 3/8/2017 3:32:41 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Bump

(in reply to Tejszd)
Post #: 72
RE: LSA Outstanding Bugs - 7/14/2017 1:55:23 AM   
schreckenovski

 

Posts: 4
Joined: 2/6/2016
Status: offline
Bump

(in reply to Tejszd)
Post #: 73
RE: LSA Outstanding Bugs - 7/14/2017 2:13:46 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline

quote:

ORIGINAL: mickxe5

Add Night Turns being skipped if there is no mobile Axis BG on the strat map (ie. only static BGs). It would also be a bonus to be able to create battles/ops using only static BGs in the game editor. The simple forcepools and fixed deploy option for static BGs offer a lot of battle making possibilities.


Bug added to the list mickxe5!

Good enhancement suggestions!!!

(in reply to mickxe5)
Post #: 74
RE: LSA Outstanding Bugs - 8/26/2017 4:37:45 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Bump - with the new 3D CC release coming soon fixing these bugs would be a good sign for potential customers that the new game will be supported

< Message edited by Tejszd -- 8/26/2017 4:49:25 PM >

(in reply to Tejszd)
Post #: 75
RE: LSA Outstanding Bugs - 1/12/2018 10:15:14 AM   
BGK_DBB

 

Posts: 2
Joined: 1/12/2018
Status: offline
PROBLEM: On Blankenberg Bridge I attacked the map with Fallschirmjäger, with one regular unit alredy being there. Everything goes well until I reach the unit-placement screen, where my Teams are listed as - EXITED ???

Naturally when I press beginn, I automatically lose the battle..

Help anyone?

(in reply to Tejszd)
Post #: 76
RE: LSA Outstanding Bugs - 2/7/2018 1:49:18 AM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
SIGH.........

(in reply to BGK_DBB)
Post #: 77
RE: LSA Outstanding Bugs - 2/25/2018 6:01:36 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Bump - with the new 3D CC release coming soon fixing these bugs would be a good sign for potential customers that the new game will be supported

(in reply to STIENER)
Post #: 78
RE: LSA Outstanding Bugs - 12/17/2018 8:05:02 PM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
BUMP :-) now that theres a bit of action with LSA upgrades.......

(in reply to Tejszd)
Post #: 79
RE: LSA Outstanding Bugs - 4/21/2019 4:56:14 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
LSA Scenario Editor Allied Support shown in error

Open scenario editor and point at Schaarbergen (top row 2nd map in from the right) and you will see no Allied support - Back image
Point at Arnhem Heights straight below Schaarbergen and you will see Axis and the Allied support
Point at Schaarbergen again and you will see Axis and Allied support - Front bottom image





Attachment (1)

< Message edited by Tejszd -- 4/21/2019 5:35:56 AM >

(in reply to STIENER)
Post #: 80
RE: LSA Outstanding Bugs - 10/9/2019 3:45:18 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Was hoping with The Bloody First being out that the previous CC's would get some attention as they could get some sales from new customers drawn in by the new game,

But based on the forum posts there is no shortage of new issues in the The Bloody First.

(in reply to Tejszd)
Post #: 81
RE: LSA Outstanding Bugs - 10/9/2019 5:45:42 AM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
ya...would be nice....I have noticed in the last 6 or 8 months a new following for LSA...more guys buying it and playing it. see it on GR being played and on the discord forum lots of chatter about it

(in reply to Tejszd)
Post #: 82
RE: LSA Outstanding Bugs - 10/9/2019 4:02:51 PM   
Kojusoki

 

Posts: 25
Joined: 4/18/2015
Status: offline
I find LSA as best out of all CC series, mainly as it is the last one that holds the old good startegic layer with 2 BGS, borrowing units etc

(in reply to STIENER)
Post #: 83
RE: LSA Outstanding Bugs - 10/9/2019 7:54:50 PM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
Kojusoki...my exact thoughts !! try the LSA /GJS mod for it. you can get it at CCS...you can also play this mod on game ranger with the mod swap that comes with the GJS ver 9.0 down load. all the LSA options and a seriously good GC

(in reply to Kojusoki)
Post #: 84
RE: LSA Outstanding Bugs - 10/10/2019 1:10:10 PM   
Kojusoki

 

Posts: 25
Joined: 4/18/2015
Status: offline
I do play GJS 9.0, really good piece of work! Have you tweaked AI or it is just the fact I had such a long break, but seems AI works better

(in reply to STIENER)
Post #: 85
RE: LSA Outstanding Bugs - 10/10/2019 7:13:41 PM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
no...as far as I know the AI wasn't tweaked....David SS did all the modding for ver 9.0 but we seriously tweaked stuff like accuracy and penetration.....improved the allied rifle and bren...tweaked the MG 42 down a bit. added some stuff in the force pools...mostly in the allied FP.....played with the german reinforcement schedule a bit and made some german BG's that come into the game later have some of there tanks come at different days into the FP...so there not at full strength as they arrive...this is to simulate the issues the germans had moving there BG's into position during the Normandy campaign.....break downs, air interdiction etc.
there are allot more tweaks too....these are just some..
with these changes perhaps the AI is better just because the game fights better? if that makes any sense?
playing GJS in H2H is awesome tho.....fighting another real person puts a whole new level to the game...you should try that.

glad you like the GJS mod enjoy

(in reply to Kojusoki)
Post #: 86
RE: LSA Outstanding Bugs - 10/10/2019 9:30:36 PM   
Kojusoki

 

Posts: 25
Joined: 4/18/2015
Status: offline
I do enjoy GJS, thanks. I have been playing H2H GCs for years, starting with CCV so I do know the difference. If you are looking for an opponent please let me know (apart from my comment of AI I have a few good years of experience though;)

(in reply to STIENER)
Post #: 87
RE: LSA Outstanding Bugs - 10/10/2019 9:51:14 PM   
STIENER

 

Posts: 857
Joined: 1/7/2001
From: Vancouver, Canada
Status: offline
where do you live? im in Vancouver Canada.

(in reply to Kojusoki)
Post #: 88
RE: LSA Outstanding Bugs - 10/11/2019 3:25:18 PM   
Kojusoki

 

Posts: 25
Joined: 4/18/2015
Status: offline
Warsaw, so GMT+1. 7 hour difference sdo depends if you can play at 3 pm ;)

(in reply to STIENER)
Post #: 89
RE: LSA Outstanding Bugs - 10/12/2019 10:15:29 PM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Enhancement: In battle the UI and Team Display, especially the 3 levels of teams, don't spread out when running at higher resolution (ex. 1920x1200 or higher) wasting a lot of space on the right bottom of the screen;




Attachment (1)

< Message edited by Tejszd -- 10/13/2019 1:19:11 AM >

(in reply to Kojusoki)
Post #: 90
Page:   <<   < prev  1 2 [3] 4   next >   >>
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Tech Support >> RE: LSA Outstanding Bugs Page: <<   < prev  1 2 [3] 4   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.844