Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The Sun Also Rises ( D21 )

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> After Action Reports >> The Sun Also Rises ( D21 ) Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
The Sun Also Rises ( D21 ) - 1/22/2018 12:57:57 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I discovered that the Objectives for D21 don't extend to Berlin at all and that only
a short game is possible. No problem, so I'm going to restart and play it again.
I've been keeping up with the AAR's about D21 and I'm impressed and I'm going to try
some of that myself. With special attention to the railroad engieers and their
progress.

EDIT: Turns out that I was looking at only one track and there are other tracks used
by Elmer for the different periods of the game. So there are in fact tracks that go
to Berlin.



< Message edited by larryfulkerson -- 2/15/2018 7:38:07 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?
Post #: 1
RE: The Sun Also Rises ( D21 ) - 1/22/2018 1:16:12 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the dispositions at the start of the game and I've labeled some of the local
objectives I'm going to try for. Last game I didn't concentrate on Moscow to the
exclusion of everything else and this time I want to do a broad-front approach to get
all the important objectives with Stalingrad as the last one and then retreat back to
good supply and defend for the rest of the war at Smolensk and Moscow and Leningrad.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 2
RE: The Sun Also Rises ( D21 ) - 1/22/2018 1:46:02 PM   
TPOO

 

Posts: 180
Joined: 11/15/2007
From: Garden Grove, CA
Status: offline

quote:

ORIGINAL: larryfulkerson

I discovered that the Objectives for D21 don't extend to Berlin at all and that only
a short game is possible. No problem, so I'm going to restart and play it again.
I've been keeping up with the AAR's about D21 and I'm impressed and I'm going to try
some of that myself. With special attention to the railroad engieers and their
progress.


Hey Larry. I am not sure what you mean that the objectives do not extend to Berlin. They do. There are different objective tracks for various stages of the campaign and for the Soviets Track 3 is the final path for the Soviets. I also have a slightly updated version correcting more stuff that I will email you a little later if you want to use that version.

Thanks.

(in reply to larryfulkerson)
Post #: 3
RE: The Sun Also Rises ( D21 ) - 1/22/2018 1:48:36 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

I discovered that the Objectives for D21 don't extend to Berlin at all and that only a short game is possible.

D21 uses all 5 Objective Tracks for the Soviet PO. Depending on the situation any one of the 5 might be active, and all 5 have different Objective Lines. If you switch to the Soviet side you can change the Objective Tracks thru Elmer Assist and see how they are all set up.

Edit: lol, Rick beat me to the answer

< Message edited by sPzAbt653 -- 1/22/2018 1:49:30 PM >

(in reply to larryfulkerson)
Post #: 4
RE: The Sun Also Rises ( D21 ) - 1/22/2018 1:59:36 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The 303.HArKo arty unit doesn't seem to have any arty tubes in it's organization.
Which is sort of strange since there's lots of 150mm guns on hand still. I'll have
to check again in T2 to see if replacements are flowing properly.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 5
RE: The Sun Also Rises ( D21 ) - 1/22/2018 2:06:14 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: TPOO
quote:

ORIGINAL: larryfulkerson
I discovered that the Objectives for D21 don't extend to Berlin at all and that only
a short game is possible. No problem, so I'm going to restart and play it again.
I've been keeping up with the AAR's about D21 and I'm impressed and I'm going to try
some of that myself. With special attention to the railroad engieers and their
progress.

Hey Larry. I am not sure what you mean that the objectives do not extend to Berlin.
They do. There are different objective tracks for various stages of the campaign
and for the Soviets Track 3 is the final path for the Soviets. I also have a slightly
updated version correcting more stuff that I will email you a little later if you want
to use that version.

Thanks.

Yeah, I DO want to use the updated version. I'll wait for it. And about the tracks:
Yeah, Steve explained a little bit of it ( below ) and it makes sense and I just didn't
know about the events that handle the track(s) switch(ing). The last game I was playing
was an anomoly anyway.

quote:

ORIGINAL: sPzAbt653
quote:

I discovered that the Objectives for D21 don't extend to Berlin at all
and that only a short game is possible.

D21 uses all 5 Objective Tracks for the Soviet PO. Depending on the situation
any one of the 5 might be active, and all 5 have different Objective Lines.
If you switch to the Soviet side you can change the Objective Tracks thru Elmer
Assist and see how they are all set up.

Edit: lol, Rick beat me to the answer

And the track being used is handled by events....I get it now. Cool, great design
for this bad boy. I had no idea. Maybe a short note in the scenario briefing
explaining this might be useful to the player. Thanks for the info.

< Message edited by larryfulkerson -- 1/22/2018 2:07:06 PM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 6
RE: The Sun Also Rises ( D21 ) - 1/22/2018 6:10:06 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I just now received the updated version of D21 ( version 4.45 ) and I've started moving units again.
It's 12:08 local tucson time Monday 22 Jan. 2018

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 7
RE: The Sun Also Rises ( D21 ) - 1/22/2018 6:58:24 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This image didn't shed as much light as I had hoped. The idea is to follow the roads and rails up to Riga by the most
direct route. I just now thought of the 'Y' key to zoom the map to a custom size. I'll try that.





Attachment (1)

< Message edited by larryfulkerson -- 2/15/2018 7:16:01 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 8
RE: The Sun Also Rises ( D21 ) - 1/22/2018 7:07:38 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a custom zoom picture that shows the proposed rail route that I'm planning. I'm planning on running a unit along
it all the way up just to convert the rail hexes.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 9
RE: The Sun Also Rises ( D21 ) - 1/23/2018 12:44:20 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Okay, I've moved everybody for the first combat round and I'm ready to pull the
trigger. As you can see I've scheduled quite a few airfield strikes and the air
shock difference is large so I'm expecting good results.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 10
RE: The Sun Also Rises ( D21 ) - 1/23/2018 12:59:12 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I've dropped some paratroopers on the likely path of retreating Soviet units so as to
try to stem or slow the flow of Soviets getting away from my onslaught. There's no
good way to catch all of them but those I DO catch I can kill.




Attachment (1)

< Message edited by larryfulkerson -- 2/15/2018 7:17:46 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 11
RE: The Sun Also Rises ( D21 ) - 1/23/2018 1:05:05 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I forgot to show you the results of the airfield strikes. Pretty good results I'd say.
I need to do some more airfield strikes to get the rest of the aiarplanes so that he's
got none left, that's the goal.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 12
RE: The Sun Also Rises ( D21 ) - 1/23/2018 1:15:29 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The RR engrs are making progress. They are embarked and moving along the rail
as far as they can go for now. I need to clear out some enemy units to move further
north.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 13
RE: The Sun Also Rises ( D21 ) - 1/23/2018 1:21:15 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The RR engrs headed toward Minsk are bogged down in enemy resistance and it's going
to be a while before any progress will be made here.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 14
RE: The Sun Also Rises ( D21 ) - 1/23/2018 1:24:59 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
The RR engrs headed for Kiev are stymied too. Too many enemy units in the way still.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 15
RE: The Sun Also Rises ( D21 ) - 1/23/2018 11:42:31 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I've been moving units and this is the start of the third combat round for this turn
and the air losses meter says I've shot down 2263 planes and I'm thinking maybe half
that would be more like it. My losses on the other hand, are relatively light. This
is a view from the middle and shows how the Soviet lines have collapsed and Axis units
are streaming in toward the middle to isolate and surround the remnants. It looks like
a lot of these Soviet units might be able to get away still.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 16
RE: The Sun Also Rises ( D21 ) - 1/23/2018 11:54:34 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This is a light assault team making their way up the street while under sniper fire
in Augustov one early morning. Fighting has been going on on other streets nearby
and some structures are on fire. The Germans are pressing rather hard trying to make
up some time in the schedule.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 17
RE: The Sun Also Rises ( D21 ) - 1/23/2018 12:05:49 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Elements of the 18th Motorized Division enter Grodno headed northeast. It's late
afternoon and they have been driving since early that morning while it was still
dark and they need to pull over and refuel their vehicles and check the oil and
wipe the headlights clean because it's going to be dark in an hour or so. There
was a light rain shower only half an hour before this image was taken and the skies
look like they are going to let loose again soon.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 18
RE: The Sun Also Rises ( D21 ) - 1/23/2018 12:17:39 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This is one of the airfields near Kraunas that has just now been overrun and it
appears that the Luftwaffe has been here already judging from the condition of
this I-16 and the biplane I-153 bis in the background. Axis engineers are already
making preparations for the Axis taking over the field. Buildings have to be
converted to repair shops and pits need to be dug for the AA guns and of course
the runway will have to be repaired from all the craters bombs have left. It's
going to take a couple of days using heavy equipment and a regiment of engineers.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 19
RE: The Sun Also Rises ( D21 ) - 1/23/2018 12:27:53 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's a shot of the 6th Panzer division near Skadville headed north with the
eventual goal of Riga. They have located a rather significant Soviet tank
division blocking the road up ahead. The Axis doesn't need the road all that
much, it's really about rounding up the Soviet unit. I've got the Panzers doing
the job of clearing the road instead of the follow on forces because it's a tank
unit and they are typically hard to budge with infantry. I've got some AT gun
units on their way but this will conclude before they arrive.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 20
RE: The Sun Also Rises ( D21 ) - 1/23/2018 9:48:45 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the front lines in T2 and you can see that I made a mistake in that I seem to have concentrated on clearing out
the Soviet units rather than getting on the road to Riga so now I'm a little bit behind schedule. Maybe I can make it
up this turn




Attachment (1)

< Message edited by larryfulkerson -- 2/15/2018 7:20:43 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 21
RE: The Sun Also Rises ( D21 ) - 1/24/2018 1:30:06 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This is the view down south right now. I've run into a rather significant roadblock
or what I thought was a roadblock.....it turned into a strongpoint complete with
armor and everything. I've got some Panzers helping out because of the size of some
of these units. Besides it's bvest to use a tank against another tank. So needless
to say the schedule is slipping a little again. I hadn't counted on so many Soviet
obstacles.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 22
RE: The Sun Also Rises ( D21 ) - 1/25/2018 12:43:30 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I'm sneaking up on Minsk and I've just noticed two places where the leading tanks of
the Panzers are helping clear the roads when they should be zooming down country
roads converting hexes and looking for more Soviets. I must be getting tired if I've
ordered those clearing actions earlier. Or maybe I just need another Dr. Pepper.




Attachment (1)

< Message edited by larryfulkerson -- 2/15/2018 7:21:55 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 23
RE: The Sun Also Rises ( D21 ) - 1/25/2018 1:03:33 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I'm squeezing them down from small groups to a single hex and then making sure it's
surrounded I endevor to kill it. The stuff in the middle is mopped up already and
the forces are released to advance once again. Supply isn't a problem yet since the
rails work when the hex is converted, rail damage being zero so far. I'm driving my
recon units mostly on the rails where possible just to convert them as soon as I can.
I think the rail damage starts to grow in T3 or so. Then I'll have to start repairing
rail again. This has been a huge leap forward for the rails however. Maybe it'll
help me catch up in the schedule.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 24
RE: The Sun Also Rises ( D21 ) - 1/25/2018 2:42:26 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's the front lines in T3 before I have moved anybody. I'm not at all that far
from where I started out from back in T1 compared with where I should be by this
time. I'm supposed to capture Riga and Minsk by T4 and I'm not sure I'm even close
to doing that.




Attachment (1)

< Message edited by larryfulkerson -- 2/15/2018 7:22:32 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 25
RE: The Sun Also Rises ( D21 ) - 1/25/2018 2:58:51 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's what it looks like up north right now. I'm doing some mopping up and there's
at least one meeting engagement going on. The railhead is almost at Riga already.
Which is a good thing. I'm going to ship three more RR engrs up here to help out,
so that will make a team of four of them. There's another team headed for Minsk and
one down south.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 26
RE: The Sun Also Rises ( D21 ) - 1/25/2018 3:10:42 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
Here's what it looks like around Minsk right now. I haven't gotten sizeable forces
near the city yet so I'm behind schedule but I'd rather not splinter my forces and
mingle with the enemy in an out-of-supply position where I can be surrounded and
ambushed. Slow and together is the rule.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 27
RE: The Sun Also Rises ( D21 ) - 1/25/2018 3:21:07 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
And down south I have a decision to make reguarding the three RR engr units for this
area. Do I want to develop the blue line from Railhead "A" or do I want to develop
the green line from Railhead "B"? Or both at the same time. No, that's out. The
trouble is that I only need one of them at a time and B is shovel ready while Route A
has a broken bridge to fix and I'm not sure how long it'll take to fix the bridge.
I'm not sure the RR engrs will fix a broken bridge, I think not. I'm sticking with B
for now and the Green Route.

EDIT: Now that I've had a better look at the situation I notice that the green route
has a broken bridge as well so that changes things. Just on the principle of "least
movement to duty station" I'm sticking with the green route unless it's proven useless
because of the lack of bridging engineers in which case I'll switch to the blue route
whichever bridge gets repaired first.




Attachment (1)

< Message edited by larryfulkerson -- 1/25/2018 3:24:28 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 28
RE: The Sun Also Rises ( D21 ) - 1/25/2018 3:44:40 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This is the north again but I've been moving units and the face of war up here has
changed. It's going to change some more when I get around to moving all the units
in this image. I've already moved the 12th Infantry Division and they came from
further south and ran out of gas where they are now and it's only just now that I'm
getting any LCU's close to Riga. I'm just about a turn behind schedule in the
north.




Attachment (1)

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 29
RE: The Sun Also Rises ( D21 ) - 1/25/2018 4:09:49 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
This is the north again and I've captured Riga and one other spot on the river.
I've discovered a Soviet engr unit up agains the river and I've got units headed his
way. I'd like to get everybody on the west side to the east side of the river in two
turns or so. That way I think I'll be on schedule again in this area.




Attachment (1)

< Message edited by larryfulkerson -- 2/15/2018 7:24:26 AM >


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> After Action Reports >> The Sun Also Rises ( D21 ) Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.141