rhinobones
Posts: 1540
Joined: 2/17/2002 Status: offline
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Agree that this is probably an old code. An old code used to simplify downstream coding. However, I think it should be revisited for future updates. Yes, the typical organization of a regiment is three battalions. But we both know that two, four and a few five battalion regiments have been fielded. This problem is even more evident when applied to brigades and divisions. Divisions and brigades can be organized as multiple battalions and or regiments, but TOAW still disperses them as three components. The scenario designer should have control over how parent units are subdivided into organic sub units. This includes subdivision due to unfavorable combat results. My biggest complaint is that units are always spilt into three components, and always one of the components is disorganized. A unit disorganized for the entire turn is absurd. Imagine a retreated company that spends an entire one week turn disorganized to the point that it cannot fall back to friendly lines. I can see a disorganized unit spending the firsts few pulses getting reorganized and then becoming mobile, not being disorganized for the entire turn. Regards, RhinoBones
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Colin Wright: Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth) Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
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