Units Splitting After Combat (Full Version)

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rhinobones -> Units Splitting After Combat (1/24/2018 12:56:44 AM)

Units Splitting After Combat


Have always wondered why a unit forced to split (due to attack) always slits in to three sun-units of which at least one is always disabled. Why not three subunits all disabled, or three subunits with two disabled or three subunits with none disabled? Why never splitting into two subunits?


Is this another “Norm” commandment?


Regards, RhinoBones




Oberst_Klink -> RE: Units Splitting After Combat (1/24/2018 5:17:24 AM)


quote:

ORIGINAL: rhinobones

Units Splitting After Combat


Have always wondered why a unit forced to split (due to attack) always slits in to three sun-units of which at least one is always disabled. Why not three subunits all disabled, or three subunits with two disabled or three subunits with none disabled? Why never splitting into two subunits?


Is this another “Norm” commandment?


Regards, RhinoBones


Well, might be an old code or Norm's law... but, think about it. Usual deployment of, let's say a regiment was 2 Bn on the front, 1 Bn in reserve; In case of splitting up, one Bn was just unlucky to take the brunt of the enemy attack and well.. got disorganised.

Klink, Oberst




IainF -> RE: Units Splitting After Combat (1/24/2018 10:14:33 AM)

I always presumed that the disorganised one is the plucky rear-guard.




Oberst_Klink -> RE: Units Splitting After Combat (1/24/2018 10:46:35 AM)


quote:

ORIGINAL: IainF

I always presumed that the disorganised one is the plucky rear-guard.

... or that way around. We probably will never find out, even if we look at the TOAWlog ;)

Klink, Oberst




rhinobones -> RE: Units Splitting After Combat (1/27/2018 3:48:45 AM)

Agree that this is probably an old code. An old code used to simplify downstream coding. However, I think it should be revisited for future updates.


Yes, the typical organization of a regiment is three battalions. But we both know that two, four and a few five battalion regiments have been fielded. This problem is even more evident when applied to brigades and divisions. Divisions and brigades can be organized as multiple battalions and or regiments, but TOAW still disperses them as three components. The scenario designer should have control over how parent units are subdivided into organic sub units. This includes subdivision due to unfavorable combat results.


My biggest complaint is that units are always spilt into three components, and always one of the components is disorganized. A unit disorganized for the entire turn is absurd. Imagine a retreated company that spends an entire one week turn disorganized to the point that it cannot fall back to friendly lines. I can see a disorganized unit spending the firsts few pulses getting reorganized and then becoming mobile, not being disorganized for the entire turn.


Regards, RhinoBones




winkr7 -> RE: Units Splitting After Combat (1/27/2018 12:35:41 PM)

Historically in real battles formations almost always break into three pieces and one of the three is worse off than the other two. This is based on fact.




Lobster -> RE: Units Splitting After Combat (1/27/2018 1:13:22 PM)


quote:

ORIGINAL: rhinobones

Agree that this is probably an old code. An old code used to simplify downstream coding. However, I think it should be revisited for future updates.


Yes, the typical organization of a regiment is three battalions. But we both know that two, four and a few five battalion regiments have been fielded. This problem is even more evident when applied to brigades and divisions. Divisions and brigades can be organized as multiple battalions and or regiments, but TOAW still disperses them as three components. The scenario designer should have control over how parent units are subdivided into organic sub units. This includes subdivision due to unfavorable combat results.


My biggest complaint is that units are always spilt into three components, and always one of the components is disorganized. A unit disorganized for the entire turn is absurd. Imagine a retreated company that spends an entire one week turn disorganized to the point that it cannot fall back to friendly lines. I can see a disorganized unit spending the firsts few pulses getting reorganized and then becoming mobile, not being disorganized for the entire turn.


Regards, RhinoBones



Yeah, the time in disorg should be based on time and other factors instead of being a generic situation.




rhinobones -> RE: Units Splitting After Combat (1/27/2018 10:34:17 PM)


quote:

ORIGINAL: winkr7

Historically in real battles formations almost always break into three pieces and one of the three is worse off than the other two. This is based on fact.


Where are these facts available. I would like to check them for myself. Maybe I am the one who needs calibration.

Regards, RhinoBones




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