harley9699
Posts: 107
Joined: 6/20/2005 Status: offline
|
quote:
ORIGINAL: OldSarge I'm far from an expert on the battle planner, but I have had success in using it. It is fairly complex enough that there is a large element of uncertainty in your decisions -- as it should be. The data files for the battle planner can be found under the GameData folder in a folder labeled Battleplans under the GameData folder. The folder contains both Deployment and Battle plan files. Deployment files can be recognized by the word Deployment in the file's name. Battle plans are associated with one or more deployments, if you look in the battle plan file you'll see a line that looks like:
Deployments = $bplInfMassDepl
A little searching and you'll find that there are three battle plans (Infantry Charge, Infantry Countercharge and Massed Fire) associated with the Form Infantry Massed Deployment. Each of these battle plans have their own counter plans Battles plans undergo a check and they either pass, fail or are countered by the enemy's own battle plan. The counters to a battle plan can be found in the battle plan file by locating the labels that include the word Counter, as seen below for the Infantry Charge battle plan.
CounterBP1 = $bplCrossfire
CounterBP2 = $bplRefuseCenter
CounterBP3 = $bplGrandBattery
The are three battle plane files for each battle plan in order to handle the results of succeed, failed or countered, .. If a battle plan passes its check, the units attacking receive increases in the appropriate attack values (i.e. assault, range fire damage, cohesion hits inflicted). If it fails there is a small adjustment of values, if it is countered the opponent can see increases in their values for the appropriate attributes. (i.e. assault, range fire damage, cohesion hits inflicted). Mapping the icons on the battle planner to battle plans can be done by locating the icons in the Graphics folder on the path FronetEnd\GUIBattlePlanner\BattlePlans. I don't know if the plans are checked only at the start of battle or during each round. I'm also unsure of many of how many of the values contained in the data files are actually applied. HTH I actually looked all that stuff up. hahaha Thought, "Well, maybe I could make a little chart that would..." Nah. I don't think so, not with my pin-head, pea-brain anyway. There'd just be too many variables for each specific situation - I would think. Thought I could make kind of a rough estimate, sort of a rock-paper-scissors type grid if nothing else. For me, there just wasn't enough info to go on. Then, expecting a ton of images, there were surprisingly few for the multitude of situations available. So, I guess one would have to go through and, somehow, cross-reference every one? Then later, in-game is when you'd also have to account for terrain and/or leadership modifiers. But, I was hoping to at least get a better grasp. Too much work for too small a brain I guess. Thanks for the info though!
|