Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Anti-Sub missiles in ASuW role?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Anti-Sub missiles in ASuW role? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Anti-Sub missiles in ASuW role? - 2/10/2018 7:33:35 PM   
HalfLifeExpert


Posts: 911
Joined: 7/20/2015
From: California, United States
Status: offline
This is really a general question that has been on my mind for a couple days. This isn't really about doing this in CMANO, but just a discussion.


With certain Anti-Submarine missiles, chiefly ones that deliver a torpedo right on top of the target submarine, would it be conceivably be possible to use them against surface ships?

If the torpedo has a homing warhead, would it be possible to program the torpedo to swim back up to a shallow depth and search that way?


To me that seems like an interesting way to attack surface ships, as a warhead going off below the waterline could be more devastating that some convention AShM.

I got thinking about this because of a prototype German missile from WWII, the HS-294, which would be launched by an aircraft, the a short distance from the target, would be guided into the water, where it would function as a torpedo.



< Message edited by HalfLifeExpert -- 2/10/2018 7:37:42 PM >
Post #: 1
RE: Anti-Sub missiles in ASuW role? - 2/11/2018 3:02:11 AM   
djm

 

Posts: 3
Joined: 5/14/2011
Status: offline
If memory serves, I think Russia's old SS-N-14 (SILEX) could be used against surface ships...

(in reply to HalfLifeExpert)
Post #: 2
RE: Anti-Sub missiles in ASuW role? - 2/11/2018 5:35:47 AM   
Dysta


Posts: 1909
Joined: 8/8/2015
Status: offline
The problem is, rocket torpedo needs to fly at high altitude during the terminal stage, and then descend slowly to the sea:



If RUM is used to kill ships, the weakness will be the descending stage when torpedo is still carried with a parachute. The opponent may intercept and/or evade them when detected.

While it's sounds like the rocket torpedo can ultimately render CIWS and air defence useless, it still need to search the target in the water, also the decoy and anti-torp weapons are also a reality.

< Message edited by Dysta -- 2/11/2018 5:37:34 AM >


_____________________________


(in reply to djm)
Post #: 3
RE: Anti-Sub missiles in ASuW role? - 2/11/2018 7:02:56 AM   
HalfLifeExpert


Posts: 911
Joined: 7/20/2015
From: California, United States
Status: offline
This is true, and this concept certainly has its drawbacks, but to me it seems like this could be an interesting way of making existing ships more multi purpose.

Also could it be possible that, firing in salvos, such a tactic might be more effective per weapon that makes it through defenses?

< Message edited by HalfLifeExpert -- 2/11/2018 7:05:00 AM >

(in reply to Dysta)
Post #: 4
RE: Anti-Sub missiles in ASuW role? - 2/11/2018 7:54:40 AM   
amizaur

 

Posts: 10
Joined: 10/26/2017
Status: offline
Air-delivered ASW torpedos tend to have relatively small warheads that are unlikely to cause serious damage to even medium size surface ships. And they would have to land few hundred meterss from target to aquire it and home. So they would be vunerable to any ship terminal defences. If the homing system/logic allows attacking surface ships, then they could be really used against ships as a desperate measure if nothing else was available. But in game this possibility would be exploited much more often so I would consider it "gamey"... ;).

(in reply to HalfLifeExpert)
Post #: 5
RE: Anti-Sub missiles in ASuW role? - 2/11/2018 9:22:21 AM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
Modern ASW have min depth settings that prevent them from attacking surface ships

Hence the dual AS.12 / Mk46 helo loadout in 1982 when the RN destroyed the Santa Fe.

_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to amizaur)
Post #: 6
RE: Anti-Sub missiles in ASuW role? - 2/12/2018 1:17:36 PM   
VIF2NE

 

Posts: 457
Joined: 7/12/2013
Status: offline
https://en.wikipedia.org/wiki/AUM-N-2_Petrel

The AUM-N-2 Petrel, also known as Kingfisher C and AUM-2, was an air-to-surface missile produced by the United States as part of Project Kingfisher. Intended for use against enemy surface ships and surfaced submarines, giving aircraft the ability to deliver aerial torpedoes from outside the range of defensive armament, it saw brief operational service in the late 1950s. The project was never considered a high priority by the Navy, however as it was useless against submerged submarines, which were considered the greatest potential threa

_____________________________


(in reply to ComDev)
Post #: 7
RE: Anti-Sub missiles in ASuW role? - 2/12/2018 3:26:30 PM   
SeaQueen


Posts: 1451
Joined: 4/14/2007
From: Washington D.C.
Status: offline
It might depend on the safety settings of the weapon. It probably also depends on the weapon endgame behavior. The way a torpedo strikes a submarine might be different from how a torpedo strikes a warship (e.g. exploding underneath as opposed to physically hitting it with the intent of penetrating the pressure hull). Therefore one might expect an anti-submarine warfare torpedo to be less effective versus a surface ship. They also typically have smaller warheads. Also, in the case of VLA, the question is purely academic because by the time you get close enough to use it, you probably are already attack with the 5' gun.

(in reply to HalfLifeExpert)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Anti-Sub missiles in ASuW role? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.766