Capt. Pixel
Posts: 1219
Joined: 10/15/2001 From: Tucson, AZ Status: offline
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Okay, I played a few Hotseat games to try to come up with some reasoning for ammo selection. The results were muddy to say the least. Lots of T-44s and BA-64s died that day. ;) The Centurion Mk3, as I mentioned earlier, won't fire APCR (APDS for the Brits) until they've exhausted their AP. This was true at all engagement ranges I tested. The Nashorn exhibited the same behavior. The Centurion Mk2 preferred APCR over AP at all engagement ranges (out to 50 hexes on the 17 Lber!) The Pzkw IIIJ/L/M fired their APCR alternately with AP at about a 50/50 rate. Their APCR range is only 16, but within that range they could get off a shot or two of APCR every turn. I would suggest that, if your armor is APCR-equipped, you don't count on it to do the right thing. It doesn't seem to be all that predictable (excepting the Centurion Mk1 & 2) I didn't test all possible APCR-equipped units, but these examples seem to cover the gamut. :cool:
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"Always mystify, mislead, and surprise the enemy, if possible. " - Stonewall Jackson
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