pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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[QUOTE]Originally posted by Kid [B]Yes those are zones that you can assign to the computer. Lets say you don't want to bother with the Chinese, you can let the computer control them for you. [/B][/QUOTE] This seems to me to have the danger of creating the old "Third Reich" problem. There, the three major theaters of ETO were divided by lines (for purposes of determining major power options and allocation of basic resource points). Inevitably, the location of the lines created problems in terms of force control, mission assignment, and a whole host of other "kinks" (for example, you could use the arbitrary theater division line as a kind of "neutral country" barrier to prevent your enemy from defeating a weakly held position without expending an outrageous, and sometimes game-busting, number of BRPs). In WITP, I sure would rather have seen division of responsibilities along headquarters lines rather than on geographic ones. I mentioned a long time ago the need for the UV system to be augmented with actual functions for headquarters that constrain players to act within some historical command and control framework. If the substitute in WITP is raw geographical division of responsibility, I think that the game will be diminished in quality, historical flavor, and playability. Even PacWar imposed some constraints on freedom of command and movement, flawed though the effort was. If WITP allows freewheeling reassignment of forces (particularly ground forces) at player whim, I see trouble right here in River City, and that starts with "T," which rhymes with "C," and that stands for "Command limitations." Besides, I was hoping for graphic depiction of weather zones, so that I won't have to depend on little symbols popping up at random all over the map fleetingly telling me where things can fly and where they can't.
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Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
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