Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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quote:
ORIGINAL: HansBolter quote:
ORIGINAL: AcePylut Silly that taking out Portland for one day, in Jan '42, somehow "kills" all the CVE's and tankers for the rest of the war. As if the US couldn't build these ships elsewhere, as if they were planned to be built on Jan 1 '42. Like we'd be building liberty ships at 1x per hour (or whatever) in the Gulf coast. Or "omg, Portland got invaded in Jan 1942, I guess that means we can't build a B17s in, idk, Omaha, or anywhere else. Them damn sneaky Japs ruining our unbuilt airplane factories!!!" It's just a silly design decision. I'd say at best, give all those ships and planes a 1 month delay and have them come in on the East Coast. Going for the West Coast on a "raid and destroy" mission is akin to loading up all the troops and making a beeline for Nomuea in the first week of game of UV. Thank you. It refreshing to get a corroborating opinion on juts how much of a weasel tactic this is. This isn't a historical simulation. It's a game, and game designs that are based on history require abstractions. Funny how you don't see many people calling "Sir Robin" a "weasel tactic", or Fortress Palembang a "weasel tactic", isn't it? The Allies would never have done either of those in the real world, yet there's barely anything but crickets on the forum when these things occur. If Japan had landed in force in the PNW on sabotage missions and managed to "capture" what is the Portland hex in the game, even if only for a day... fine, I'll grant that the steel and other materials used to build those CVEs (and other ships) would have been diverted to other shipyards and the CVEs (and other ships) probably still would have been produced. But such an action would have had a lasting impact on the war, which is precisely what VPs are supposed to be an abstraction of. The psychological effect of a successful (even if only momentarily) hit-and-run mission by the Japanese in the war would have been immense. If the shipyards at Portland had been sabotaged, regardless of whether they'd been repaired, who knows what resources would have been devoted to protected CONUS deep into the war against any more end-run sabotage missions by Japan? Or the aircraft factories in Seattle? And the destruction of industrial assets is not an inconsequential matter, in any case - it would take months to retool or build additional factories to replace those lost, particularly aircraft factories. On a related note, funny how neglecting any/much rear area security tactics (such as pickets and coastal defense patrols) is never seen as a "weasel tactic", eh? But when the Japanese player exploits such weaknesses, it is of course unfair advantages just baked into the game, or some such. Such entitlement.
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