ruxius
Posts: 909
Joined: 5/5/2000 From: ITALY Status: offline
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quote:
Originally posted by Paul Vebber:
The key here is that you will be able to then save that OOB as a seperate file - so you can make a "core force" that you can then import into any scenario or battle, and refit and export after a battle.
So you will be able to play battle generator games with your own "core force" and supplement it with aux units so you can finally play "campaign style" versus human opponents.
WOW.. WOW WOW !!
My DREAM !
The promise is superior to each prevision !
This idea moves towards on e of my favourite extremism : customization !
I vote for a flexible modular style for objects in SPWAW which considers each part of the game as a module so that it can be improved,extended,mixed,imported/exported ,parametrized easily..
so maps,list of units ,units' type (CORE,AUX,SUPPORT),unit's role (ammo carrier,sniper,ecc.),players' type (AI human PBEM player,online player),list of names,list of nations,
list of flags,preferences,list of weapons,correspondant list of images,videos,characteristics everythings involves its own powerful editor( or maybe just a big one which includes all minors)
A lot of this is already realized in SPWAW !
This is only an idea and I will write in more detail about this ..anyway you can see how much enthusiasm this partecipation may bring to us...apart from real contribution to the development , only arguing here is just an intense cool sensation !
and .....may a strong parametrization -modularization also bring towards Modern warfare ? or else the WW1 ? or the medieval period ? ;) ;) ;)
Who can say ?
[ June 09, 2001: Message edited by: ruxius ]
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Italian Soldier,German Discipline!
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