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Lua script as attachment not working with ScenEdit_UseAttachment()

 
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All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Tech Support >> Lua script as attachment not working with ScenEdit_UseAttachment() Page: [1]
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Lua script as attachment not working with ScenEdit_UseA... - 6/3/2018 1:53:20 PM   
NimrodX


Posts: 82
Joined: 5/12/2018
Status: offline
I must be missing something that's not provided in the documentation because this isn't working.

ScenEdit_UseAttachment() doesn't seem to be running my lua script at all. Not in an Action script, not in the Lua console.

I've attached a scenario that demonstrates what is not working.

Attachment (1)
Post #: 1
RE: Lua script as attachment not working with ScenEdit_... - 6/11/2018 8:05:04 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
This command is used to load files from the Attachment repository. You will need to create the file as an attachment, and use the attachment id as its name.
Use ScenEdit_RunScript() to run a Lua script from [Command base directory]/Lua

_____________________________

Michael

(in reply to NimrodX)
Post #: 2
RE: Lua script as attachment not working with ScenEdit_... - 6/12/2018 6:12:02 AM   
NimrodX


Posts: 82
Joined: 5/12/2018
Status: offline
There seems to be no real benefit to Lua attachements at all. So far I haven't encountered anything that can't be better managed by creating a Lua Script Action and triggering it on scenario load, etc. This is much less trouble than trying to deal with all of the attachment bundling issues, unless maybe the Lua script is so large that it exceeds some hard limit for the text blob size of an Action. And in that case it seems likely that multiple lua script Actions could be executed.

Am I missing anything here?

(in reply to michaelm75au)
Post #: 3
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