RogerBacon
Posts: 724
Joined: 5/17/2000 From: Miami, Florida, U.S.A. Status: offline
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quote:
ORIGINAL: Pocus 1.Aaaah, I use a 'combo-design', a somehow huge behemoth in philosophy close to the East Indiamen of the Age of Sails (but even more versatile). So indeed, the merchantman has a luxury extractor, so that if there is a downtime, it is paying for its bill by extracting some resources. It seems I'm working against your game design here, as it prevents most trade operations in the end. 2. ok got it! Your readme don't mention this ctrl-U order and how it is special, if you want to update it for the future generations Also not clear at first is that ctrl-E is used to input any order with !. It is described as being used to search for a ship after its name, that's all. edit: Something odd perhaps? I have a spy captured by the Caleph, then one year after I lose another spy to a pirate factions. Some months after, the pirates say they can ransom my 2nd spy. But the ctrl-P screen only show my initial spy. I waited 2 months after their announcement, and nothing new under the sun? Can it be that you have a bug and you only show one spy at a time? 1 Right. Try it with just a regular state freighter. You will see regular prices. 2 I've updated the readme. The humble "ship finder" just found ships back when I made it. I've seen more than 10 spies sitting in prison waiting to be ransomed so I know it handles more than one. It may be sending the wrong message. I'll look in to it. Right now I'm investigating a bigger bug, which I will talk about in the next post.
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