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RE: 4 player E-mail: AAR - 6/16/2018 10:03:55 AM   
Orm


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Allies will activate the Baltic Sea. No additional air. Will Axis reinforce the sea area?



Picture from Mar/Apr '43 Impulse #9 (Allied) - Naval Combat


Attachment (1)

< Message edited by Orm -- 6/16/2018 10:04:37 AM >


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RE: 4 player E-mail: AAR - 6/16/2018 10:08:48 AM   
Mayhemizer_slith


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German fighter adjacent to Riga intercept to Baltic Sea box 0.

No planes for Japan.

No planes for Italy, submarine joins the combat.

< Message edited by Mayhemizer -- 6/16/2018 10:34:42 AM >

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RE: 4 player E-mail: AAR - 6/16/2018 4:48:39 PM   
Orm


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*cencored*

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/16/2018 4:51:50 PM   
Orm


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The Allies continue with their exemplary luck when it comes to hunt down the Italian marine air-force.

Allies roll 9 and have no clue whatsoever. Italy rolls a 1 and do whatever they fancy.

So how will Italy proceed? And after they have done their thingie, will Italy stay in the sea area for another round?



Picture from Mar/Apr '43 Impulse #9 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 6/16/2018 4:52:08 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/16/2018 4:57:15 PM   
AllenK


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Include 0-box only. Use 3 points to choose sub combat. Reduce sub damage to NE if necessary. Rest of the points to increase losses. Axis will stay to fight.

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RE: 4 player E-mail: AAR - 6/16/2018 6:50:16 PM   
Orm


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SUB included for next round?

Edit: I think 4 surprise points are needed for selecting submarine combat. Although I am pretty sure that it will make no difference whatsoever.

< Message edited by Orm -- 6/16/2018 6:51:18 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/16/2018 7:09:30 PM   
Mayhemizer_slith


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No sub for next round, we don’t want it to sink for nothing

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RE: 4 player E-mail: AAR - 6/17/2018 3:13:12 PM   
Orm


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For the second round in the East Med the Allies rolls 2 and Axis 6.

Allies use their surprise points to increase their air to air combat value.



Picture from Mar/Apr '43 Impulse #9 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 2/13/2019 12:56:38 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/17/2018 3:28:21 PM   
Orm


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The Allied front fighter gets aborted to Alexandria.

Italy decides whether to abort their bomber or fighter?

And will Italy remain for another round of air combat?

And if Italy aborts the air combat, will the Italian force remain in the sea area?

And lastly. Where does the aborted plane land?



Picture from Mar/Apr '43 Impulse #9 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 6/17/2018 3:29:02 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/17/2018 4:01:23 PM   
AllenK


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Abort the bomber, thanks. Land Sicily 74,39. Abort the air combat but stay in the area, thanks.

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RE: 4 player E-mail: AAR - 6/17/2018 5:26:23 PM   
Orm


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Both sides rolls a 2 for the third search in the East Med.

USA use their 2 surprise points to increase the a2a combat.



Picture from Mar/Apr '43 Impulse #9 (Allied) - Naval Combat

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/17/2018 5:58:45 PM   
Orm


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Deadly air combat in the East Med.



Picture from Mar/Apr '43 Impulse #9 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 6/17/2018 5:59:01 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/17/2018 6:06:40 PM   
Orm


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Neither side found in South China Sea. (Allies: 5 - Axis:4)

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RE: 4 player E-mail: AAR - 6/17/2018 6:16:28 PM   
Orm


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Allies find in the Baltic Sea.



Picture from Mar/Apr '43 Impulse #9 (Allied) - Naval Combat

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/17/2018 6:20:53 PM   
Orm


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4 surprise points are used to change the air to air combat values.



Picture from Mar/Apr '43 Impulse #9 (Allied) - Naval Combat

Attachment (1)

< Message edited by Orm -- 6/17/2018 6:21:11 PM >


_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/17/2018 6:38:36 PM   
Orm


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Germany rolls a 7 and gets a DA. Allies decide to abort the fighter.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/17/2018 6:43:55 PM   
Orm


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Allies rolls a 11 and no effect. Allies stay for another round.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/17/2018 6:46:16 PM   
Orm


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Yeah, that went well. Allies abort.



Picture from Mar/Apr '43 Impulse #9 (Allied) - Naval Combat

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/17/2018 6:53:40 PM   
Orm


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CW day bomb Essen. Germany has two fighters available for interception.




Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/17/2018 7:07:09 PM   
Mayhemizer_slith


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Bf110 intercepts.

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RE: 4 player E-mail: AAR - 6/17/2018 7:08:22 PM   
Mayhemizer_slith


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Did you have enough range to avoid German fighter He 100?

Edit: I guess you did, it’s not that far away from UK.

< Message edited by Mayhemizer -- 6/17/2018 7:10:07 PM >

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RE: 4 player E-mail: AAR - 6/17/2018 8:02:48 PM   
Orm


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quote:

ORIGINAL: Mayhemizer

Did you have enough range to avoid German fighter He 100?

Edit: I guess you did, it’s not that far away from UK.

Yes, in this case it was rather easy.

xxxx

However, it is interesting on how we should have had handled it if it could have blocked the route to Essen. Say that a short-range fighter would have blocked the route. Then, I think, a closer factory would have been needed as a 'stand-in' for Essen? For example Lille. Can the German FW 190 take part in the combat then? Can the AA? Neither could have aided Essen. And Lille has only one factory stack active. And could the short range Allied fighters take part? They could perhaps reach the 'breakthrough' hex on the way to Essen. And how about the German fighters that can reach Essen but not Lille.

I am sorry to bring this up but I do not remember what we said back then and I do not think all eventualities were clarified. Anyway. 'll continue to try to avoid complicating things in regards to strategic bombing. But I think we will soon be there where it can not be avoided.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/17/2018 8:10:13 PM   
Mayhemizer_slith


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quote:

ORIGINAL: Orm


quote:

ORIGINAL: Mayhemizer

Did you have enough range to avoid German fighter He 100?

Edit: I guess you did, it’s not that far away from UK.

Yes, in this case it was rather easy.

xxxx

However, it is interesting on how we should have had handled it if it could have blocked the route to Essen. Say that a short-range fighter would have blocked the route. Then, I think, a closer factory would have been needed as a 'stand-in' for Essen? For example Lille. Can the German FW 190 take part in the combat then? Can the AA? Neither could have aided Essen. And Lille has only one factory stack active. And could the short range Allied fighters take part? They could perhaps reach the 'breakthrough' hex on the way to Essen. And how about the German fighters that can reach Essen but not Lille.

I am sorry to bring this up but I do not remember what we said back then and I do not think all eventualities were clarified. Anyway. 'll continue to try to avoid complicating things in regards to strategic bombing. But I think we will soon be there where it can not be avoided.

House rule says that attacker chooses another target inside range of intercepting fighter. You could choose Cologne without AA.

If you choose target with AA, it can fire if I remember right.

I need to check, but I remember that no other fighters can intercept.

I go check and post this house rule in here.

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RE: 4 player E-mail: AAR - 6/17/2018 8:13:26 PM   
Orm


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quote:

ORIGINAL: Mayhemizer


quote:

ORIGINAL: Orm


quote:

ORIGINAL: Mayhemizer

Did you have enough range to avoid German fighter He 100?

Edit: I guess you did, it’s not that far away from UK.

Yes, in this case it was rather easy.

xxxx

However, it is interesting on how we should have had handled it if it could have blocked the route to Essen. Say that a short-range fighter would have blocked the route. Then, I think, a closer factory would have been needed as a 'stand-in' for Essen? For example Lille. Can the German FW 190 take part in the combat then? Can the AA? Neither could have aided Essen. And Lille has only one factory stack active. And could the short range Allied fighters take part? They could perhaps reach the 'breakthrough' hex on the way to Essen. And how about the German fighters that can reach Essen but not Lille.

I am sorry to bring this up but I do not remember what we said back then and I do not think all eventualities were clarified. Anyway. 'll continue to try to avoid complicating things in regards to strategic bombing. But I think we will soon be there where it can not be avoided.

House rule says that attacker chooses another target inside range of intercepting fighter. You could choose Cologne without AA.

If you choose target with AA, it can fire if I remember right.

I need to check, but I remember that no other fighters can intercept.

I go check and post this house rule in here.


Yes. And I said I'll try to keep it simple. I just wondered what it the original target had no AA and all the alternative targets had AA.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 5784
RE: 4 player E-mail: AAR - 6/17/2018 8:14:41 PM   
Orm


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The British Beaufighters clear the path for the bombers.



Picture from Mar/Apr '43 Impulse #9 (Allied) - Strategic Bombing

Attachment (1)

< Message edited by Orm -- 6/17/2018 8:16:57 PM >


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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 5785
RE: 4 player E-mail: AAR - 6/17/2018 8:23:12 PM   
Orm


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CW bombs Essen for some effect.



Picture from Mar/Apr '43 Impulse #9 (Allied) - Strategic Bombing

Attachment (1)

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: 4 player E-mail: AAR - 6/17/2018 8:34:29 PM   
Mayhemizer_slith


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I believe this was the final version.

HOUSE RULE FOR EN-ROUTE INTERCEPTION

Bombers can fly together only if they attack together same hex.

1) Attacker announces all bombers (and escorting fighters) going for strategic bombing. Attacker announces route for each bomber (or bomber squadron if several bombers fly together to same target) to the point they are safe from defending fighters or to target hex if that hex is inside intercept range.

2) Defending fighters can intercept if bombers fly inside their intercept range. Defender announces which fighters will intercept and which bombers are intercepted.

3) Attacker chooses factory inside fighters intercept range for intercepted bombers.

When intercepted, new fighters are not allowed to intercept to target hex. In reality, there would have been air to air combat and bomber would have continued to target behind fighter screen.

AA gun can fire if
a) Attacker announces target voluntarily (in step 1) or
b) Attacker chooses target where AA gun can fire even if there was other target inside intercept range without AA gun. (AA gun is not worthless, it can protect factories next impulse when fighters are used)

4) Attacker can intercept if they have fighters in range.

5) Air to air combat.

6) Bombing

Answers to questions:
Allies can intercept if they have range. AA can fire if you Choose Brussels instead of going to Cologne with no AA fire.

Edit: I copy this to first page of this AAR.

< Message edited by Mayhemizer -- 6/17/2018 8:35:53 PM >

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Post #: 5787
RE: 4 player E-mail: AAR - 6/17/2018 8:43:10 PM   
Orm


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Thank you.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 5788
RE: 4 player E-mail: AAR - 6/17/2018 8:43:38 PM   
Orm


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Mar/Apr '43
Impulse #9 (Allied)

No Ground Strikes. No rail movement.

Land Movement:

CW:
HQI (Gort) moves northwards in Spain and put some units in supply.
1st South African Infantry moves 2 hexes South in Anglo-Egyptian Sudan and becomes disorganized.

Over to Lord Warspite1 for the rest of the Allied impulse.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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Post #: 5789
RE: 4 player E-mail: AAR - 6/17/2018 8:49:11 PM   
Orm


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Good night.

Western Allies will post their orders for the second part of our impulse tomorrow.

_____________________________

Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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