Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Soviets Activated....

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Soviets Activated.... Page: <<   < prev  102 103 [104] 105 106   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Soviets Activated.... - 6/20/2018 10:37:11 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Capetown sunk by Vals...




Attachment (1)

(in reply to Lowpe)
Post #: 3091
RE: Soviets Activated.... - 6/20/2018 10:38:53 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Ergh.




Attachment (1)

(in reply to Lowpe)
Post #: 3092
RE: Soviets Activated.... - 6/20/2018 10:41:02 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Nicks strafing the lead elements of the ABDA strike force...no AA present




Attachment (1)

(in reply to Lowpe)
Post #: 3093
RE: Soviets Activated.... - 6/20/2018 10:43:32 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
32nd Division spotted...light damage inflicted, can the Imperial Guards get here before the base falls?

Again, bombers arrive prior to the sweeps...




Attachment (1)

(in reply to Lowpe)
Post #: 3094
RE: Soviets Activated.... - 6/20/2018 10:46:56 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Argh.

Afternoon strike whiffs.




Attachment (1)

(in reply to Lowpe)
Post #: 3095
RE: Soviets Activated.... - 6/20/2018 10:50:47 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Looking bad here...




Attachment (1)

(in reply to Lowpe)
Post #: 3096
RE: Soviets Activated.... - 6/20/2018 10:53:14 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Bad news here.




Attachment (1)

(in reply to Lowpe)
Post #: 3097
RE: Soviets Activated.... - 6/20/2018 10:57:52 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Hm. I don't understand.




Attachment (1)

(in reply to Lowpe)
Post #: 3098
RE: Soviets Activated.... - 6/20/2018 11:09:05 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Imperial Guards Division at Bangkok two days away...

100+ AV one hex north of Phnom...






Attachment (1)

(in reply to Lowpe)
Post #: 3099
RE: Soviets Activated.... - 6/20/2018 11:10:21 AM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
I've had units in strat mode on rails stop one hex short of the destination hex that was contested multiple times in my current game.

Something changed to cause this because units are supposed to be able to rail into but not out of a contested hex.

_____________________________

Hans


(in reply to Lowpe)
Post #: 3100
RE: Soviets Activated.... - 6/20/2018 11:11:56 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Static militia divisions, about 60AV currently with no morale or training, but really needed. Will eventually grow to 160 AV. No more emergency reinforcements here.




Attachment (1)

(in reply to Lowpe)
Post #: 3101
RE: Soviets Activated.... - 6/20/2018 12:56:36 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Lowpe
Ergh.
..image

Kates misidentifying HMS Valiant as a Nevada class? Maybe that's because they miss, the pilots have some collective and severe problem with their eyes. Increase their carrot rations!

(in reply to Lowpe)
Post #: 3102
RE: Soviets Activated.... - 6/20/2018 2:48:09 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
And decrease their sake rations.

(in reply to GetAssista)
Post #: 3103
RE: Soviets Activated.... - 6/20/2018 10:48:47 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: ny59giants_MatrixForum

And decrease their sake rations.

+1




_____________________________

Pax

(in reply to ny59giants)
Post #: 3104
RE: Soviets Activated.... - 6/21/2018 1:18:39 PM   
adarbrauner

 

Posts: 1496
Joined: 11/3/2016
From: Zichron Yaaqov, Israel; Before, Treviso, Italy
Status: offline

quote:

ORIGINAL: Lowpe

Argh.

Afternoon strike whiffs.






Where did the Vals at Kompong and the Kates at victoria come from?

Congs for the Nicks ground attack; what altitude did they attack from? is this one of the groups you especially trained for low/strafing attack?

Haow are you readjusring your air balance? are you/have you pulled out all the air units from Malay? have you/are you reading alternative air bases inside Vietnam?

(in reply to Lowpe)
Post #: 3105
RE: Soviets Activated.... - 6/21/2018 2:34:06 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: adarbrauner


Where did the Vals at Kompong and the Kates at victoria come from?

Congs for the Nicks ground attack; what altitude did they attack from? is this one of the groups you especially trained for low/strafing attack?

Haow are you readjusring your air balance? are you/have you pulled out all the air units from Malay? have you/are you reading alternative air bases inside Vietnam?


There is no shortage of size 2 to 4 airbases to sortie from for the Vals and Kates in both Malaya and Thailand.

The Nicks have no training for strafing and bombing, as they have been tasked with anti bomber roles the whole game. However, when AA is very light bombers don't typically need many points in ground bombing.

I have planes everywhere looking to attrit the Allies. My biggest problem is an extreme shortage of AV support on the ground. Hard to keep planes flying.

(in reply to adarbrauner)
Post #: 3106
RE: Soviets Activated.... - 6/21/2018 3:59:44 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
... and now I've managed to catch up on this amazing game. What a ride!

Congratulations for putting up an outstanding fight under these circumstances, Lowpe! I'm sure you have learned a lot from this game. I know you will never forget this one.

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to Lowpe)
Post #: 3107
RE: Soviets Activated.... - 6/22/2018 8:43:29 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
quote:

ORIGINAL: Lowpe

Hm. I don't understand.





I had a similar thing happen in my SCEN 19 game aginst the AI.

If a unit has to cross into a contested hex in strat mode and is just a hex away it will stop moving and start unpacking.

If the distance to cross is larger that will not happen.

This is the thread where I discussed it.

On the image below the numbers in red are dates and the unit is moving towards Sittang bridge, which is a dot base SE of Pegu.




EDIT: wrong image linked.

< Message edited by tarkalak -- 6/22/2018 8:46:06 AM >


_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to Lowpe)
Post #: 3108
RE: Soviets Activated.... - 6/22/2018 10:04:15 AM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
Movement code hiccuped.
The turn the enemy moved in they remained in RR strategic mode and only moved 10 miles, which is less than they would have moved in move mode on a major road.

The arrival of an enemy unit in the destination hex after the initial movement calculation took place caused the calculation to crap out.

In non-code talker terms at least. Someone who knows code lingo can describe it more accurately I'm sure.

_____________________________

Hans


(in reply to tarkalak)
Post #: 3109
RE: Soviets Activated.... - 6/22/2018 10:26:18 AM   
tarkalak

 

Posts: 289
Joined: 6/26/2017
From: Bulgaria
Status: offline
I say this as a programmer.

Talking about code you haven't seen is pointless. There are many ways that you can implement anything. Code is more flexible then any other machinery.

You can do anything you can imagine in any way you can imagine. "Good" code is generally understood to be code that is easy to read by humans, but since everyone has different perception of what is easy to understand, "good" and "bad" code are very ambiguous.

May be the developers didn't wanted to allow strat move into a contested hex, but for some reason this check is made only when the start and end hexes are adjacent.

_____________________________

I do not know what is scarier: that I do understand nothing of this demonic script or that I am starting to see the demons that it evokes.

Me, studying for a PHD entry exam in Applied Mathematics.

(in reply to HansBolter)
Post #: 3110
RE: Soviets Activated.... - 6/22/2018 7:29:32 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
I'm just gonna go with "a bug happened."

Strat move into contested hexes is supposed to be allowed, and should have occurred here.

(in reply to tarkalak)
Post #: 3111
RE: Soviets Activated.... - 6/22/2018 8:12:08 PM   
durnedwolf


Posts: 885
Joined: 5/23/2005
From: USA
Status: offline
I wonder if the unit was attacked before it arrived? If the unit is attacked in strat mode it pops out of strat mode - right?

_____________________________


DW

I try to live by two words - tenacity and gratitude. Tenacity gets me where I want to go and gratitude ensures I'm not angry along the way. - Henry Winkler.

The great aim of education is not knowledge but action. - Herbert Spencer

(in reply to Lokasenna)
Post #: 3112
RE: Soviets Activated.... - 6/22/2018 8:33:05 PM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: durnedwolf

I wonder if the unit was attacked before it arrived? If the unit is attacked in strat mode it pops out of strat mode - right?


not usually.


_____________________________


(in reply to durnedwolf)
Post #: 3113
RE: Soviets Activated.... - 6/23/2018 1:55:40 AM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline
Generally anything that could go wrong, has gone wrong in this campaign.

Sweet relief when Admiral Lowpe gets to play a 'normal' game.




(in reply to Mike McCreery)
Post #: 3114
RE: Soviets Activated.... - 6/23/2018 3:52:09 AM   
Mike McCreery


Posts: 4232
Joined: 6/29/2013
Status: offline

quote:

ORIGINAL: DanSez

Generally anything that could go wrong, has gone wrong in this campaign.

Sweet relief when Admiral Lowpe gets to play a 'normal' game.



He's knocking me around in a normal game right now. No worries :]

_____________________________


(in reply to DanSez)
Post #: 3115
RE: Soviets Activated.... - 6/23/2018 4:42:31 AM   
DanSez


Posts: 1023
Joined: 2/5/2012
Status: offline

quote:

ORIGINAL: Wargmr
He's knocking me around in a normal game right now. No worries :]


Something is wrong with my radio, I'm not picking it up on any channels...

Hey,
Wasn't it you vs Mr. Kane in a fast paced game?
How do you flip turns so fast?
Me --- I spend a couple of hours minimum on a turn, sometimes 4 or 5 on a busy one managing pilots or setting up a new offensive/ defensive move.

I would wish you luck but assume you are playing the Ever Virtuous Allies where little luck is needed.
Or did Lowpe flip to take up the Allied banner?

Questions and questions, but my radio is broken, no answers.

Thanks for the update.


(in reply to Mike McCreery)
Post #: 3116
RE: Soviets Activated.... - 6/23/2018 3:53:49 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Wargmr


quote:

ORIGINAL: durnedwolf

I wonder if the unit was attacked before it arrived? If the unit is attacked in strat mode it pops out of strat mode - right?


not usually.



If it is a ground combat, I think the answer is actually yes - it pops to combat after suffering from the op mode penalty. I think. I don't usually get units caught like that so it's been a while.

Air attacks don't change it, however.

(in reply to Mike McCreery)
Post #: 3117
RE: Soviets Activated.... - 6/23/2018 4:00:45 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: Lokasenna
quote:

ORIGINAL: Wargmr
quote:

ORIGINAL: durnedwolf
I wonder if the unit was attacked before it arrived? If the unit is attacked in strat mode it pops out of strat mode - right?

not usually.

If it is a ground combat, I think the answer is actually yes - it pops to combat after suffering from the op mode penalty. I think. I don't usually get units caught like that so it's been a while.

Air attacks don't change it, however.

Strat mode will switch to Combat on its own if there is an enemy in the hex. No attack needed. At least that's how all my transported reinforcements behave.

Also, Strat mode can change to Combat even if no enemy is in hex, but unit is currently en route which leads through the hex with enemy LCU present. Which can happen through not too smart ingame RR pathfinding picking route through own bases but not checking for enemy LCUs along the way

(in reply to Lokasenna)
Post #: 3118
RE: Soviets Activated.... - 6/23/2018 4:20:16 PM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: DanSez


quote:

ORIGINAL: Wargmr
He's knocking me around in a normal game right now. No worries :]


Something is wrong with my radio, I'm not picking it up on any channels...

Hey,
Wasn't it you vs Mr. Kane in a fast paced game?
How do you flip turns so fast?
Me --- I spend a couple of hours minimum on a turn, sometimes 4 or 5 on a busy one managing pilots or setting up a new offensive/ defensive move.


Me too, and that's against Andy AI … to consider a PBEM game. And I simply can't find time consistently, life is crowded with an 8yo and all of his activities in addition to mine and my wife's.


Let's see, the first turn on my current game has a save date of 9/10/17. I have made it all the way to 1/8/42 as of today. If I am lucky I get to work on a turn once/week. I can find the 15 mins or so to get my morning "Lowpe" fix, but that's it.


Maybe when I retire.

_____________________________

Pax

(in reply to DanSez)
Post #: 3119
RE: Soviets Activated.... - 6/25/2018 12:23:27 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Aug 7, 1942

Well, I declare a good event! I really hate the Allied light cruisers and this is quite nice...probably part of a Saigon bombardment TF...we shall see.




Attachment (1)

(in reply to Lowpe)
Post #: 3120
Page:   <<   < prev  102 103 [104] 105 106   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Soviets Activated.... Page: <<   < prev  102 103 [104] 105 106   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.391