e_barkmann
Posts: 1307
Joined: 4/18/2000 From: Adelaide, Australia Status: offline
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Hey there Raverdave! [QUOTE]What the heck is that all about? If I want dice I'll play a board game![/QUOTE] Difficult to explain, but this game has the most elegantly simple combat system around, and yet can be mind-buggeringly complex if you want it to be. You will come to grips with it instantly, and it will then take you ages to master. Personally I prefer an open combat resolution system, laid bare. Plenty of other games use magical, hidden ways of getting a result. To each their own, but I sometimes struggle to see how many shades of "ooh, bad result!" and "Crikey!, knocked 'em for a six!" you really need in such a game system. Depending on the number of steps involved in each combat, you're looking at up to 36 possible outcomes with each roll. And it's all transparent. I really like that. The developer has given me the ability to make completely informed decisions about combat, no grey stuff. Cool. AAR's for the un-initiated to get a better idea at : [URL=http://www.wargamer.com/wachtamrhein]Wacht am Rhein[/URL] Cheers Chris
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