Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Sneak Peeks, Coming Attractions, Works-In-Progress

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> RE: Sneak Peeks, Coming Attractions, Works-In-Progress Page: <<   < prev  21 22 [23] 24 25   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/3/2018 6:57:08 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
And here a sample of the vegetation camo on a SU-76.








Attachment (1)

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Warhorse)
Post #: 661
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/3/2018 7:03:05 PM   
Eagle-FZS


Posts: 84
Joined: 3/4/2018
From: Germany
Status: offline
The graphics are great !!
The Vietnamese were true camouflage artists

_____________________________

Dirk Wodrich



(in reply to Warhorse)
Post #: 662
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/3/2018 7:05:34 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Thank you Sir! One more, here is a Viet Minh ATR crew, ready to take pot shots at Allied armour!






Attachment (1)

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Eagle-FZS)
Post #: 663
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/4/2018 5:08:24 PM   
Hoplite1963

 

Posts: 254
Joined: 7/27/2008
Status: offline
These look really great, will you have a graphic for the Grad P single shot artillery rocket launcher ?

(in reply to Warhorse)
Post #: 664
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/4/2018 8:43:00 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Thanks, if it is in the game, it will certainly get an icon!!

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Hoplite1963)
Post #: 665
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/5/2018 12:50:15 PM   
MrRoadrunner


Posts: 1323
Joined: 10/7/2005
Status: offline
Mike that is good stuff.

RR

_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to Warhorse)
Post #: 666
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/5/2018 5:40:49 PM   
OsterlundChris


Posts: 274
Joined: 1/16/2018
Status: offline
A screenshot of some alpha, work-in-progress 3D vegetation graphics. The graphics makeover continues.




Attachment (1)

(in reply to MrRoadrunner)
Post #: 667
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/5/2018 7:40:21 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline

quote:

ORIGINAL: MrRoadrunner

Mike that is good stuff.

RR

Thanks Ed!!

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to MrRoadrunner)
Post #: 668
RE: Sneak Peeks, Coming Attractions, Works-In-Progress - 6/10/2018 2:01:38 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Time for another recent addition, the Type 63 Rocket Launcher!








Attachment (1)

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Warhorse)
Post #: 669
NVA Heavy Machinegun - 6/17/2018 10:28:59 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
This week, one of the new icons for the NVA, Heavy Machinegun!






Attachment (1)

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Warhorse)
Post #: 670
RE: NVA Heavy Machinegun - 6/18/2018 10:43:38 AM   
Eagle-FZS


Posts: 84
Joined: 3/4/2018
From: Germany
Status: offline
I am from the former GDR. There memories awake

< Message edited by Eagle-FZS -- 6/18/2018 10:44:07 AM >


_____________________________

Dirk Wodrich



(in reply to Warhorse)
Post #: 671
RE: NVA Heavy Machinegun - 6/18/2018 4:19:39 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Ah, Herr Ossi sucht auch das Glück.

_____________________________


(in reply to Eagle-FZS)
Post #: 672
RE: NVA Heavy Machinegun - 6/18/2018 5:15:12 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline
Be good, altes Schlachtross :P Eagle-FZS did a jolly good job with all his works and continues to do so. YES, I still have to deliver the Bouzegza scenario...among others. With the new Algerian War specific .OOB it will be done.

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to BigDuke66)
Post #: 673
RE: NVA Heavy Machinegun - 6/19/2018 8:29:37 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
quote:

ORIGINAL: Eagle-FZS

I am from the former GDR. There memories awake


The Finnish Army stockpiled plenty of WW2 era material to late eighties, so part of my NCO training at the time was to become familiar with most prominent squad weapons, including the Finnish M/39 version of a Mosin Nagant rifle, L-31 Suomi SMG, and yes: the mighty Maxim 09.

After assault rifles, Mosin Nagant was just a ridiculous thing, you basically just point it at anything you want to hit, and then pull the trigger to, well, hit it exactly as you meant. There's a funny little review video on M/39, the funny thing with that is the reviewer just starts laughing at some point. That brought memories to me

I was not mightily impressed with Suomi L-31 SMG, quote unergonomic and heavy, it might have been because we had drum magazines, I would have much preferred the "coffin" magazine I had a chance to try later on.

But as for the mighty old Maxim. What a weapon. Ours was with a Finnish tripod of the era, with hydraulic levers to adjust the firing sector, so basically if you had an open sector, you just mow everything down in front of you without much effort.



The more modern LMGs just don't give that feeling with their rifle style stocks. Of course heavy as h*ll, not a fun thing to drag the weapon and the tripod around, in addition to all the ammo boxes and gear that goes with it. But on a static defence not a bad companion to have around


darn typos

< Message edited by Crossroads -- 6/19/2018 8:38:41 AM >


_____________________________


(in reply to Eagle-FZS)
Post #: 674
RE: NVA Heavy Machinegun - 6/23/2018 10:34:15 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
So while everyone, me included, is busy putting CS Vietnam BEATA together, we're bringing CS East Front ALPHA along. At this stage, there's the Finnish, German, Polish, and Soviet OOB in place.

Time, then, to try things out. And what do you know. THE INVASION HAS BEGUN!




Attachment (1)

_____________________________


(in reply to Crossroads)
Post #: 675
RE: NVA Heavy Machinegun - 6/23/2018 10:35:32 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: Crossroads

THE INVASION HAS BEGUN!



The invasion, in a form of old Doug Bevard classic "First Blood" as a quick conversion to new data and game engine, that is:





Attachment (1)

_____________________________


(in reply to Crossroads)
Post #: 676
RE: NVA Heavy Machinegun - 6/23/2018 10:39:39 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: Crossroads

The invasion, in a form of old Doug Bevard classic "First Blood" as a quick conversion to new data and game engine, that is:



No more death-by-recon, for instance. As the 5. Aufklärung-Bataillon moves forward, they initiate a Recon Reveal action towards the tranquil village of Waldowo. Where the brave men of the Polish 16th Uhlan regiment are ready, waiting at them. THERE WILL BE BLOOD.

Note that the German Storch was there as well, but in this ALPHA its recon flag was wrong, and it was not able to Recon Reveal. To be fixed, as this is indeed why to test these early, and to test these a-plenty




Attachment (1)

_____________________________


(in reply to Crossroads)
Post #: 677
RE: NVA Heavy Machinegun - 6/23/2018 10:41:28 AM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
One of the cool little feature Berto's put in place are Minefields dedicated to Side A or B, if so chosen by Scenario Designer. Now you can see your own minefields on map despite them being outside LOS of any your units in game. Enemy, on the other hand, will hopefully only spot them as he drives into them

Note that everything's still at ALPHA stage in this, including the unit graphics, which are of the JTCS variant still. To be perfected by Mike, once he has finished the CS Vietnam unit graphics first




Attachment (1)

< Message edited by Crossroads -- 6/23/2018 10:58:41 AM >


_____________________________


(in reply to Crossroads)
Post #: 678
RE: NVA Heavy Machinegun - 6/23/2018 12:25:41 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
I truly can't wait to start on the graphics for WW2, they are really going to look different!!

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Crossroads)
Post #: 679
RE: NVA Heavy Machinegun - 6/23/2018 1:46:04 PM   
Oberst_Klink

 

Posts: 4778
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: Warhorse

I truly can't wait to start on the graphics for WW2, they are really going to look different!!

I can't wait to do the PR and social media work announcing it :)

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Warhorse)
Post #: 680
RE: NVA Heavy Machinegun - 6/23/2018 2:01:06 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
I can't wait just to play everything that's on the horizon!!!

_____________________________

Blitz call sign Big Ivan.

(in reply to Oberst_Klink)
Post #: 681
RE: NVA Heavy Machinegun - 6/23/2018 2:35:35 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline
quote:

ORIGINAL: Warhorse

I truly can't wait to start on the graphics for WW2, they are really going to look different!!


For the record, here's an ALPHA screenshot with JTCS units, before Mike's set his Graphics Editor on them. And the terrain is a work-in-process very much as well. Can't wait

Edit: Normal conditions with Middle East tiles looked way too sunburnt, here's the same on Soft Ground Conditions. Better.






Attachment (1)

< Message edited by Crossroads -- 6/23/2018 5:35:26 PM >


_____________________________


(in reply to Warhorse)
Post #: 682
RE: NVA Heavy Machinegun - 6/30/2018 9:16:35 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Campaign Series Vietnam: ALPHA graphics: Curious about seeing some units! Here's a glance at some Cavalry units, organized as they would in 1968, that you'll find in the game, with the various options for displaying them on the map.




Attachment (1)

_____________________________


(in reply to Crossroads)
Post #: 683
RE: NVA Heavy Machinegun - 7/1/2018 9:13:51 AM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
That's just plain sweet gentlemen!

Very nice detail on the 3D icons, very nice. As for the 2D w/3D icons, someone said back in one post the need for the "white"
outline to stay and that is evident here. The "white" outline makes the counters look clear and crisp in my opinion.

I haven't played yet with the 3D icons in 2D in CSME favoring the "black silhouette" instead. But looking at them in this post I'm going to
give it a try for sure just to get acclimated for when CS'Nam hits my rig!

Cheers!

_____________________________

Blitz call sign Big Ivan.

(in reply to Jason Petho)
Post #: 684
RE: NVA Heavy Machinegun - 7/1/2018 5:36:20 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
All good but 2d with 2d looks not useful, more like retro C64 era.

_____________________________


(in reply to Big Ivan)
Post #: 685
RE: NVA Heavy Machinegun - 7/1/2018 5:56:04 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
They are not touched yet, old stuff resized, bear with us!!


_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to BigDuke66)
Post #: 686
NVA/VC Supply cache - 7/1/2018 9:10:30 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
This week, among many others, here is a supply cache for the NVA/VC/VM.






Attachment (1)

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Warhorse)
Post #: 687
RE: NVA Heavy Machinegun - 7/1/2018 9:22:37 PM   
Crossroads


Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: BigDuke66

All good but 2d with 2d looks not useful, more like retro C64 era.


quote:

ORIGINAL: Warhorse

They are not touched yet, old stuff resized, bear with us!!



Indeed. There's now three (3) new larger 2D zoom levels compared to the legacy JTCS stuff, which is of the size of the current 2D Extreme Zoom-out view.

Everything, but everything, needs to be redrawn, and is being redrawn. It just takes some time to do it.

Of course, a retro C64 sounds like a good thing, as such

_____________________________


(in reply to Warhorse)
Post #: 688
RE: NVA Heavy Machinegun - 7/3/2018 1:05:49 PM   
benpark

 

Posts: 3884
Joined: 8/12/2002
Status: offline
This is looking great. Can't wait for the WW2 titles.

And again- Thank you very much for the extra layer of zoom in both 2D and 3D. This game engine/team is the standard for me for how to resurrect older titles (which might be harder than starting from scratch!).

_____________________________

"Fear is a darkroom where the devil develops his negatives" Gary Busey

(in reply to Crossroads)
Post #: 689
RE: NVA Heavy Machinegun - 7/3/2018 1:11:23 PM   
benpark

 

Posts: 3884
Joined: 8/12/2002
Status: offline
A question probably for Warhorse- how are you guys doing the isometric 3D stuff?

I did some Squad Battles mods for the 3D view, and found I had to 3D model everything, then output to 2D sprite. A huge amount of work (as I had to model everything in 3D first!)- so I wonder at the number of units yo ave to do.

If you guys are hand-painting these 3D graphics, you are a truly...special human beings.

_____________________________

"Fear is a darkroom where the devil develops his negatives" Gary Busey

(in reply to benpark)
Post #: 690
Page:   <<   < prev  21 22 [23] 24 25   next >   >>
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> RE: Sneak Peeks, Coming Attractions, Works-In-Progress Page: <<   < prev  21 22 [23] 24 25   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906