Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Why in every random scenario there are garrisons, supreme HQ and engineers?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> Why in every random scenario there are garrisons, supreme HQ and engineers? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Why in every random scenario there are garrisons, supre... - 7/4/2018 11:03:01 AM   
Strategiusz


Posts: 236
Joined: 9/13/2008
From: Upper Silesia, Poland
Status: offline
How is it made? I want to modify this.

< Message edited by Strategiusz -- 7/4/2018 11:04:02 AM >


_____________________________

Post #: 1
RE: Why in every random scenario there are garrisons, s... - 7/4/2018 11:59:14 AM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Well you can.

(in reply to Strategiusz)
Post #: 2
RE: Why in every random scenario there are garrisons, s... - 7/4/2018 1:07:23 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
There is a bunch of settings that can be used to modify what shows up, in the RuleVars under the heading Random Map Instructions. The RuleVars are located in the Setng menu under the property sheets menu. As far as I can see the Random map instructions allow for a HQ with staff (you decide how many and which type of staff) in it, Garrisons (again you decide what sort of troops to put in it, only one type though).. etc...

If you are thinking of making something more exotic, like ensuring an Air force unit or two, and tank forces and the like, you will probably need to code it. Not hard to do, but not as easy as you would hope, I think.

< Message edited by ernieschwitz -- 7/4/2018 1:09:44 PM >

(in reply to Twotribes)
Post #: 3
RE: Why in every random scenario there are garrisons, s... - 7/4/2018 1:42:26 PM   
LJBurstyn

 

Posts: 626
Joined: 4/19/2011
Status: offline
Under units in the editor design new units (remember the number).

In RuleVars under Settings scroll down and look for (forgot the exact wording)..I think garrison is the word but not sure...and add the number of the new unit you want to include or the number already used...You can have 4 different kind of units in RuleVars or a combination of 4 of the same type total.
There is 1 line in RuleVars for the primary unit and 3 more lines for the additional units. These are placed in a city.

example: one HQ, 2 Infantry and one artillery...If you want more you have to add them via an Event. Via Event programing you can add as many as you want (or willing to program)...armor, air force, HQ, infantry, etc.,

If you want I can be more specific after I review the editor.

(in reply to ernieschwitz)
Post #: 4
RE: Why in every random scenario there are garrisons, s... - 7/4/2018 2:15:59 PM   
Strategiusz


Posts: 236
Joined: 9/13/2008
From: Upper Silesia, Poland
Status: offline
Thanks. I will take a closer look at the rulevars. I was thinking that adding default army is in the events and I was searching it there without success.
I want to make a not so obvious mod for random battles. I think I can handle events because I have some experience in programming but probably I would need some help anyway like this time.

_____________________________


(in reply to LJBurstyn)
Post #: 5
RE: Why in every random scenario there are garrisons, s... - 7/4/2018 10:36:00 PM   
LJBurstyn

 

Posts: 626
Joined: 4/19/2011
Status: offline

HI again.
Always use appropriate predefined unit numbers.

Under settings, RulesVar, Random Map Instructions:
Line 453 thru 456...predefined units that are placed in the Capital City. Supreme HQ itself is created by game...if you want to modify it you will need to write an Event. What is in it is determined by map size.

Line 462 is the key unit in every city other than the capital. (this one make a HQ if you want a HQ in each city--Corp HQ and the units in the city to report to that HQ). The game will assign each corp HQ to another HQ not necessarily the Supreme HQ.
Lines 470 thru 472 are other units in every city other than the capital. If you want more units in non-capital cities you will need to write an Event.

If you want no units just keep the number at what is is when you enter the RuleVar area.

(in reply to Strategiusz)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> Why in every random scenario there are garrisons, supreme HQ and engineers? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.234