Why in every random scenario there are garrisons, supreme HQ and engineers? (Full Version)

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Strategiusz -> Why in every random scenario there are garrisons, supreme HQ and engineers? (7/4/2018 11:03:01 AM)

How is it made? I want to modify this.




Twotribes -> RE: Why in every random scenario there are garrisons, supreme HQ and engineers? (7/4/2018 11:59:14 AM)

Well you can.




ernieschwitz -> RE: Why in every random scenario there are garrisons, supreme HQ and engineers? (7/4/2018 1:07:23 PM)

There is a bunch of settings that can be used to modify what shows up, in the RuleVars under the heading Random Map Instructions. The RuleVars are located in the Setng menu under the property sheets menu. As far as I can see the Random map instructions allow for a HQ with staff (you decide how many and which type of staff) in it, Garrisons (again you decide what sort of troops to put in it, only one type though).. etc...

If you are thinking of making something more exotic, like ensuring an Air force unit or two, and tank forces and the like, you will probably need to code it. Not hard to do, but not as easy as you would hope, I think.




LJBurstyn -> RE: Why in every random scenario there are garrisons, supreme HQ and engineers? (7/4/2018 1:42:26 PM)

Under units in the editor design new units (remember the number).

In RuleVars under Settings scroll down and look for (forgot the exact wording)..I think garrison is the word but not sure...and add the number of the new unit you want to include or the number already used...You can have 4 different kind of units in RuleVars or a combination of 4 of the same type total.
There is 1 line in RuleVars for the primary unit and 3 more lines for the additional units. These are placed in a city.

example: one HQ, 2 Infantry and one artillery...If you want more you have to add them via an Event. Via Event programing you can add as many as you want (or willing to program)...armor, air force, HQ, infantry, etc.,

If you want I can be more specific after I review the editor.




Strategiusz -> RE: Why in every random scenario there are garrisons, supreme HQ and engineers? (7/4/2018 2:15:59 PM)

Thanks. I will take a closer look at the rulevars. I was thinking that adding default army is in the events and I was searching it there without success.
I want to make a not so obvious mod for random battles. I think I can handle events because I have some experience in programming but probably I would need some help anyway like this time.




LJBurstyn -> RE: Why in every random scenario there are garrisons, supreme HQ and engineers? (7/4/2018 10:36:00 PM)


HI again.
Always use appropriate predefined unit numbers.

Under settings, RulesVar, Random Map Instructions:
Line 453 thru 456...predefined units that are placed in the Capital City. Supreme HQ itself is created by game...if you want to modify it you will need to write an Event. What is in it is determined by map size.

Line 462 is the key unit in every city other than the capital. (this one make a HQ if you want a HQ in each city--Corp HQ and the units in the city to report to that HQ). The game will assign each corp HQ to another HQ not necessarily the Supreme HQ.
Lines 470 thru 472 are other units in every city other than the capital. If you want more units in non-capital cities you will need to write an Event.

If you want no units just keep the number at what is is when you enter the RuleVar area.




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