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Pegasus Coup de Main (Spoiler Alert!)

 
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Pegasus Coup de Main (Spoiler Alert!) - 7/17/2018 9:12:29 PM   
lk2500

 

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Joined: 4/27/2016
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UP844 and others, what are your tactics for taking the far end of the bridge without losing half your force to the machine gun in the stone building?

I'm still experimenting....



< Message edited by lk2500 -- 7/17/2018 9:50:23 PM >
Post #: 1
RE: Pegasus Coup de Main (Spoiler Alert!) - 7/17/2018 10:07:14 PM   
lk2500

 

Posts: 28
Joined: 4/27/2016
Status: offline
Never mind. I stacked my 2 LMG's + 1 additional Elite Squad + my 2 best leaders and then moved the stack of them into the LOF (bridge exit hex) in the Advance Phase instead of using Assault Movement in the movement phase. That, and probably one lucky die roll, seemed to do the trick.

(in reply to lk2500)
Post #: 2
RE: Pegasus Coup de Main (Spoiler Alert!) - 7/17/2018 10:34:46 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
Passing the bridge requires some luck anyway: you must enter the open ground hex at the east end of the bridge and the Germans - for whatever reason - do not like that .

Basically, you have three options to enter the hex:
1) moving: you will take fire in the German Defensive Fire at -2 (-1 for non-Assault Movement, -1 for Moving in Open Ground, a.k.a. the infamous FFNAM/FFMO duo)
2) assault moving: you will take fire in the German Defensive Fire at -1 (for Moving in Open Ground)
3) advancing: you will take fire in the next German Fire Segment at 0

If case 1) and 2), the Germans will fire twice (full effect First Fire and halved Final Fire). As a rule of thumb, I don't like taking fire with negative modifiers, so I chose option 3. On the other hand, if you are running out of time taking risks is the only viable course of action.

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to lk2500)
Post #: 3
RE: Pegasus Coup de Main (Spoiler Alert!) - 7/18/2018 12:07:03 AM   
lk2500

 

Posts: 28
Joined: 4/27/2016
Status: offline

quote:

ORIGINAL: UP844

Passing the bridge requires some luck anyway: you must enter the open ground hex at the east end of the bridge and the Germans - for whatever reason - do not like that .

Basically, you have three options to enter the hex:
1) moving: you will take fire in the German Defensive Fire at -2 (-1 for non-Assault Movement, -1 for Moving in Open Ground, a.k.a. the infamous FFNAM/FFMO duo)
2) assault moving: you will take fire in the German Defensive Fire at -1 (for Moving in Open Ground)
3) advancing: you will take fire in the next German Fire Segment at 0

If case 1) and 2), the Germans will fire twice (full effect First Fire and halved Final Fire). As a rule of thumb, I don't like taking fire with negative modifiers, so I chose option 3. On the other hand, if you are running out of time taking risks is the only viable course of action.


Thanks for clarifying the modifiers, now I know why what I did worked.

(in reply to UP844)
Post #: 4
RE: Pegasus Coup de Main (Spoiler Alert!) - 7/18/2018 1:05:44 AM   
lk2500

 

Posts: 28
Joined: 4/27/2016
Status: offline

quote:

ORIGINAL: lk2500


quote:

ORIGINAL: UP844

Passing the bridge requires some luck anyway: you must enter the open ground hex at the east end of the bridge and the Germans - for whatever reason - do not like that .

Basically, you have three options to enter the hex:
1) moving: you will take fire in the German Defensive Fire at -2 (-1 for non-Assault Movement, -1 for Moving in Open Ground, a.k.a. the infamous FFNAM/FFMO duo)
2) assault moving: you will take fire in the German Defensive Fire at -1 (for Moving in Open Ground)
3) advancing: you will take fire in the next German Fire Segment at 0

If case 1) and 2), the Germans will fire twice (full effect First Fire and halved Final Fire). As a rule of thumb, I don't like taking fire with negative modifiers, so I chose option 3. On the other hand, if you are running out of time taking risks is the only viable course of action.


Thanks for clarifying the modifiers, now I know why what I did worked.



Ha, it didn't work so well the 2nd try (in the next/longer scenario). Didn't get the lucky die roll this time! Currently awaiting the German counterattack at diminished strength....

(in reply to lk2500)
Post #: 5
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