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Most Realistic Settings?

 
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Most Realistic Settings? - 8/13/2018 4:25:20 AM   
Cheimison

 

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Joined: 10/24/2017
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I am totally new to Pride of Nations and AGEOD in general. I want to start playing it with the most realistic/historical options. Not necessarily the hardest, necessarily! What Game and AI settings would you say achieve this the best?

I went with non-randomized generals, Historical Pool, Historical SOI, Historical Attrition (Both), and Historical Structure and Claims. I turned off AI Detection and Activation bonus. Arguably this will make them unrealistically effective (because of Arificial Stupidity) but because I am new I am opting for 'even' over 'challenging'. I left aggressiveness on normal and gave the AI the opportunity to use all behaviors and have more time.

In particular:
Activation Rule - Always move, penalty or not allowed?
Redeployment - How many usages for AI and Player? 3/3 is what I would guess?
Delayed Commitment - Some delay makes sense, but Small, Medium or Large delay?

< Message edited by Cheimison -- 8/13/2018 4:27:04 AM >
Post #: 1
RE: Most Realistic Settings? - 8/15/2018 8:04:48 AM   
loki100


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Joined: 10/20/2012
From: Utlima Thule
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I think the best are: Historical claims (this will make the game keep to a roughly historical Europe), I'd take the AI off historical attrition (it can't really cope with the implications so will fall apart). Give the AI a small detection bonus (helps it to plan) but not too much (or it will waste its army on deep raids).

For almost every AGEOD game, giving the AI 'more time' is a good choice, for PoN it depends on how you are doing for turn processing (the never resolved problem for the game) but I'd leave this off and maybe compensate with the giving it a small activation bonus.

Have fun, its a truely immersive game

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(in reply to Cheimison)
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RE: Most Realistic Settings? - 8/16/2018 4:50:42 AM   
Cheimison

 

Posts: 7
Joined: 10/24/2017
Status: offline

quote:


For almost every AGEOD game, giving the AI 'more time' is a good choice, for PoN it depends on how you are doing for turn processing (the never resolved problem for the game) but I'd leave this off and maybe compensate with the giving it a small activation bonus.

I have had trouble with lag in other AGEOD games (Alea Jacta Est) but I think that was more an issue of graphics card incompatibility than processing speed, so I'll see how it goes.

I've had this game for some time now but just updated it and decided to give it a spin because I got bored skull-stomping the AI in Europa Universalis IV and wanted to try something different.

(in reply to loki100)
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