Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

What is the time scale for each turn?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> What is the time scale for each turn? Page: [1]
Login
Message << Older Topic   Newer Topic >>
What is the time scale for each turn? - 8/14/2018 5:45:30 PM   
No New Messages
bootlegger267
Matrix Hero



Posts: 884
Joined: 2/27/2013
Status: offline
I cant find it anywhere in the manual....


Bootlegger
Post #: 1
RE: What is the time scale for each turn? - 8/14/2018 6:04:26 PM   
No New Messages
Jason Petho
Moderator



Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Time scale varies depending on the scenario.

Average around 15 to 30 minutes.

Crossroads has a more detailed analysis.

_____________________________


(in reply to bootlegger267)
Post #: 2
RE: What is the time scale for each turn? - 8/14/2018 8:47:15 PM   
No New Messages
bootlegger267
Matrix Hero



Posts: 884
Joined: 2/27/2013
Status: offline

quote:

ORIGINAL: Jason Petho

Time scale varies depending on the scenario.

Average around 15 to 30 minutes.

Crossroads has a more detailed analysis.



Thanks!!!

(in reply to Jason Petho)
Post #: 3
RE: What is the time scale for each turn? - 8/16/2018 3:57:50 PM   
No New Messages
MrRoadrunner
Matrix Elite Guard



Posts: 1323
Joined: 10/7/2005
Status: offline
Version 2.01: "What is the game scale? A. The game map scale is 250 meters per hex. Each Strength Point (SP) of an infantry platoon represents a half squad (thus, 6 SPs represent a platoon of three squads). Each SP of a Machine Gun platoon represents one MG “team” (and, thus, one MG); each SP of a gun (i.e., gun, mortar, or howitzer) battery represents one gun and its attendant crew; each SP of a vehicular platoon (regardless of type) represents one vehicle and its crew. Crews and guns are considered the same units for game play purposes."

In the original series time for each turn was considered 6 minutes. This was removed from the above manual.
Time per unit is based on the original 6 minutes per turn. Simple but complex to think about "unit scale" is different from time "per turn" scale.
Time per unit is what determines how far a unit can travel and how many times a unit can shoot during a given turn (to perform specific actions).
When you think about the concept of the time within the turn in an IgoUgo game system you have moments of inactivity and moments of rapid actions taking place in each players turn.

Compromises are needed when thinking of what activity actually goes on during a turn. Some compromises are harder to take than others, ie. building improved positions and bridges, or laying minefields. But, the game needs compromise to work.

Scale would say 6 minutes per turn. But, game "reality" would more see the 15+ minutes for a turn as Jason stated.

RR


_____________________________

“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations

(in reply to bootlegger267)
Post #: 4
RE: What is the time scale for each turn? - 8/16/2018 9:08:36 PM   
No New Messages
Warhorse
Matrix Legion of Merit



Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Well put Ed, thanks!

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to MrRoadrunner)
Post #: 5
RE: What is the time scale for each turn? - 8/16/2018 10:17:47 PM   
No New Messages
bootlegger267
Matrix Hero



Posts: 884
Joined: 2/27/2013
Status: offline
Excellent....Thanks!

(in reply to Warhorse)
Post #: 6
RE: What is the time scale for each turn? - 8/18/2018 4:36:34 PM   
No New Messages
Crossroads
Matrix Legion of Merit



Posts: 17372
Joined: 7/5/2009
Status: offline

quote:

ORIGINAL: MrRoadrunner

Version 2.01: "What is the game scale? A. The game map scale is 250 meters per hex. Each Strength Point (SP) of an infantry platoon represents a half squad (thus, 6 SPs represent a platoon of three squads). Each SP of a Machine Gun platoon represents one MG “team” (and, thus, one MG); each SP of a gun (i.e., gun, mortar, or howitzer) battery represents one gun and its attendant crew; each SP of a vehicular platoon (regardless of type) represents one vehicle and its crew. Crews and guns are considered the same units for game play purposes."

In the original series time for each turn was considered 6 minutes. This was removed from the above manual.
Time per unit is based on the original 6 minutes per turn. Simple but complex to think about "unit scale" is different from time "per turn" scale.
Time per unit is what determines how far a unit can travel and how many times a unit can shoot during a given turn (to perform specific actions).
When you think about the concept of the time within the turn in an IgoUgo game system you have moments of inactivity and moments of rapid actions taking place in each players turn.

Compromises are needed when thinking of what activity actually goes on during a turn. Some compromises are harder to take than others, ie. building improved positions and bridges, or laying minefields. But, the game needs compromise to work.

Scale would say 6 minutes per turn. But, game "reality" would more see the 15+ minutes for a turn as Jason stated.

RR





_____________________________


(in reply to MrRoadrunner)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985 >> What is the time scale for each turn? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.688