What is the time scale for each turn? (Full Version)

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bootlegger267 -> What is the time scale for each turn? (8/14/2018 5:45:30 PM)

I cant find it anywhere in the manual....


Bootlegger




Jason Petho -> RE: What is the time scale for each turn? (8/14/2018 6:04:26 PM)

Time scale varies depending on the scenario.

Average around 15 to 30 minutes.

Crossroads has a more detailed analysis.




bootlegger267 -> RE: What is the time scale for each turn? (8/14/2018 8:47:15 PM)


quote:

ORIGINAL: Jason Petho

Time scale varies depending on the scenario.

Average around 15 to 30 minutes.

Crossroads has a more detailed analysis.



Thanks!!!




MrRoadrunner -> RE: What is the time scale for each turn? (8/16/2018 3:57:50 PM)

Version 2.01: "What is the game scale? A. The game map scale is 250 meters per hex. Each Strength Point (SP) of an infantry platoon represents a half squad (thus, 6 SPs represent a platoon of three squads). Each SP of a Machine Gun platoon represents one MG “team” (and, thus, one MG); each SP of a gun (i.e., gun, mortar, or howitzer) battery represents one gun and its attendant crew; each SP of a vehicular platoon (regardless of type) represents one vehicle and its crew. Crews and guns are considered the same units for game play purposes."

In the original series time for each turn was considered 6 minutes. This was removed from the above manual.
Time per unit is based on the original 6 minutes per turn. Simple but complex to think about "unit scale" is different from time "per turn" scale.
Time per unit is what determines how far a unit can travel and how many times a unit can shoot during a given turn (to perform specific actions).
When you think about the concept of the time within the turn in an IgoUgo game system you have moments of inactivity and moments of rapid actions taking place in each players turn.

Compromises are needed when thinking of what activity actually goes on during a turn. Some compromises are harder to take than others, ie. building improved positions and bridges, or laying minefields. But, the game needs compromise to work.

Scale would say 6 minutes per turn. But, game "reality" would more see the 15+ minutes for a turn as Jason stated.

RR




Warhorse -> RE: What is the time scale for each turn? (8/16/2018 9:08:36 PM)

Well put Ed, thanks!




bootlegger267 -> RE: What is the time scale for each turn? (8/16/2018 10:17:47 PM)

Excellent....Thanks!




Crossroads -> RE: What is the time scale for each turn? (8/18/2018 4:36:34 PM)


quote:

ORIGINAL: MrRoadrunner

Version 2.01: "What is the game scale? A. The game map scale is 250 meters per hex. Each Strength Point (SP) of an infantry platoon represents a half squad (thus, 6 SPs represent a platoon of three squads). Each SP of a Machine Gun platoon represents one MG “team” (and, thus, one MG); each SP of a gun (i.e., gun, mortar, or howitzer) battery represents one gun and its attendant crew; each SP of a vehicular platoon (regardless of type) represents one vehicle and its crew. Crews and guns are considered the same units for game play purposes."

In the original series time for each turn was considered 6 minutes. This was removed from the above manual.
Time per unit is based on the original 6 minutes per turn. Simple but complex to think about "unit scale" is different from time "per turn" scale.
Time per unit is what determines how far a unit can travel and how many times a unit can shoot during a given turn (to perform specific actions).
When you think about the concept of the time within the turn in an IgoUgo game system you have moments of inactivity and moments of rapid actions taking place in each players turn.

Compromises are needed when thinking of what activity actually goes on during a turn. Some compromises are harder to take than others, ie. building improved positions and bridges, or laying minefields. But, the game needs compromise to work.

Scale would say 6 minutes per turn. But, game "reality" would more see the 15+ minutes for a turn as Jason stated.

RR



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