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PBEM++ Crashes - 8/15/2018 2:06:03 PM   
former sailor

 

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While playing a DNO game using PBEM++, my opponent and I had to abandon the game at turn 5 due to repeated crashes. Specifically, I (German player) can't complete the first combat phase of turn 5 due to crashes. The message is always 'mixed group' followed by the normal line to send in the crash file. While reviewing the turn this morning, I noticed something I had not seen before. At map location (40,115) there is both a German unit (61 SR security unit) and a Soviet unit (ZF Remnants, 42 sd). It's hard to see on the attached jpg but they are both there. I can toggle them in the attack planning screen. I'm guessing this is what the 'mixed group' message means. Just wanted to provide all available data. Crash file attached. I'll attach the saved game and a screen shot to other posts.

Attachment (1)
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RE: PBEM++ Crashes - 8/15/2018 2:06:50 PM   
former sailor

 

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Screen shot referred to in first post

Attachment (1)

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RE: PBEM++ Crashes - 8/15/2018 2:09:32 PM   
former sailor

 

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I can't attach the saved game file to a forum post. If you want I'll send it by email. Some response from the Developer to this string would be appreciated. Thanks, Pat

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Post #: 3
RE: PBEM++ Crashes - 8/15/2018 2:16:32 PM   
zakblood


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all the information needed on how to etc is in the link provided

http://www.matrixgames.com/forums/tm.asp?m=4383522

send the save and he may ask for any other information needed, like a report etc, crash log are above etc

if he can replicate it from your save, he can fix it, but if he can't, then that's another matter, good luck

quote:

How to get a DirectX Diagnostic file:

1. click on "START"
2. click "run"
3. type in "dxdiag" and click "OK"
4. check through the tabs and perform all tests
5. click "Save all Information..." and save the text file to a location of your choice

We prefer that DxDiag files be posted as message attachments rather than pasted into the body of the post.

once the report has been made, just attach it to your post with first adding the file to a zip, which is then permitted to attach to the forum

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Post #: 4
RE: PBEM++ Crashes - 8/16/2018 1:29:08 PM   
former sailor

 

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Thanks. Zip of save file attached.

Attachment (1)

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Post #: 5
RE: PBEM++ Crashes - 8/16/2018 8:45:28 PM   
ralphtricky


Posts: 6685
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From: Colorado Springs
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quote:

ORIGINAL: former sailor

While playing a DNO game using PBEM++, my opponent and I had to abandon the game at turn 5 due to repeated crashes. Specifically, I (German player) can't complete the first combat phase of turn 5 due to crashes. The message is always 'mixed group' followed by the normal line to send in the crash file. While reviewing the turn this morning, I noticed something I had not seen before. At map location (40,115) there is both a German unit (61 SR security unit) and a Soviet unit (ZF Remnants, 42 sd). It's hard to see on the attached jpg but they are both there. I can toggle them in the attack planning screen. I'm guessing this is what the 'mixed group' message means. Just wanted to provide all available data. Crash file attached. I'll attach the saved game and a screen shot to other posts.

You're right about the cause, it's complaining about there being two different until owners in the stack.

Any idea at all how it may have happened? Retreat? Air? Anything? If you've got any ideas, I'll research the code some more to see what could be causing it.

I wonder if I should add code to leave the warning but remove the crash. I'll have to think about whether that might leave any exploits.

Thanks,
Ralph

_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

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Post #: 6
RE: PBEM++ Crashes - 8/17/2018 12:56:37 PM   
former sailor

 

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Sorry, I'm not sure how it happened. Didn't notice it until after movement. My guess is retreat of the Soviet unit into the hex but that's just a guess. Pat

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Post #: 7
RE: PBEM++ Crashes - 8/17/2018 6:30:24 PM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
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quote:

ORIGINAL: former sailor

Sorry, I'm not sure how it happened. Didn't notice it until after movement. My guess is retreat of the Soviet unit into the hex but that's just a guess. Pat

Thanks. I'll recheck that code.

_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to former sailor)
Post #: 8
RE: PBEM++ Crashes - 8/17/2018 6:52:45 PM   
former sailor

 

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If deleting (disbanding) the German unit in that hex is a solution, I'm ok with that. Doesn't fix the problem of how the situation came about but at least might unfreeze the game. Pat

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Post #: 9
RE: PBEM++ Crashes - 8/17/2018 7:04:13 PM   
larryfulkerson


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Hey Ralph, et. al. I'm in favor of leaving the warning but skipping the crash...I think we'd all like to keep going with the game.

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Post #: 10
RE: PBEM++ Crashes - 9/6/2018 12:07:06 AM   
former sailor

 

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Larry was able to fix this issue. The game is back on track. Thanks

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Post #: 11
RE: PBEM++ Crashes - 9/7/2018 1:30:26 PM   
former sailor

 

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Sorry, meant to say Ralph was able to fix the issue. Thanks Ralph!

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Post #: 12
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